The issue is deeper than that. Games are not either art, or not. Some games are toys, same games are drugs, some games train hand-eye coordination, some games are art, and many games are more than one of these. What's wrong with games serving a multitude of functions?Thoughtful_Salt said:You mention a crisis of identity, but I think you're missing the point. The crisis of identity regarding games as art is not "will games ever achieve art?". That's a binary choice. Either all games are art, or none are. Once that much is established we can go on to question whether a certain work is good, bad or great art. The crisis games are suffering from is that as a form of art we have so far been largely incapable of separating what makes good art in more traditional mediums from what makes good art in a video game. If you judge a movie by the standards of a painting, it may be nice to look at and well put together, but narratively it sucks and the characters are so two-dimensional.
Games don't *have to* be art. Tetris, one of the greatest video games of all time, is not art. It's a digital toy.
Doom is a work of art. Dark Souls a work of art. Deus Ex a work of art. But it's monstrous and utterly pathetic to say that games are valueless unless they are art.
Space Invaders is a work of art, the first I'm aware of in the games industry. Far from games not being art, games have been artistic *from the very beginning*. But the fact that games often aren't art in no way invalidates their value.
We need to stop trying to pidgeonhole games, and allow game developers of all types to make the games they want to make. We need to celebrate great works of art like Journey and Dark Souls while simultaneously celebrating great toys like Tetris and Bejeweled, great hand-eye coordinators like Super Street Fighter IV and Starcraft 2, and great drugs like World of Warcraft.
Rogue Legacy is not particularly artistic. But because it works so well in each of the other game functions (drug, toy, martial art) it's a great game. It would be even better if it functioned as art.
Artistic games are not the "highest form" of game. Tetris is as good as any artistic game ever made. The highest form of game is a GREAT game, regardless of it's function.