Shamgarr said:
Acaroid said:
Shamgarr said:
Hey, so I've been playing a couple games lately like Bully, that are free roaming RPG's. Basically it stands behind the "go anywhere, do anything" mindset of something like GTA, which are the same developers. In all these games, though, I have noticed a few issues that really should have been addressed from the get-go.
1) The first thing a player is going to want to do is go out and kill/pelvic thrust at everything that breathes. This works quite well in sillier games such as Saints Row, but if a developer was trying to make a serious game, this completely ruins the experience. This being said, I don't want the game to hold me on a leash and make sure I'm a good boy, but I definately want to have the freedom to play the game how I want.
2) This is more specific to games such as Bully, or maybe some of the newer Harry Potter games (technically free roaming RPG's), and it's on the issue of classes. For a game thats based on school, they surely have captured it's distinct feel: repetitive and monotonous. Often times there just simple mini games, that's only benefit is boosting one of your stats, which takes the fun out of level grinding all together.
What other problems have you noticed in Free Roaming RPG's? And how would you adress these specific problems I have mentioned?
It is easy, make it not worth your time/effort killing people.
people in gta and saintsrow type games kill people cause they can and is easy. If they didnt make it worth your time, then people would stop doing it...
You can still have to choice, but you have to balance up yourself is it worth it?
People that play RPG's will go out of there way to be dicks, thats probably the first thing they try. I'm looking at this from a developing standpoint: how should they offer free will, while making sure the player doesn't fuck it all up?
Well as I said, in sandbox games, just make it not worth while them killing people. Look at the elderscrolls series, if you kill a civilian you get a whole army of guys after you. You have the choice of killing people or not, but it makes you not want to kill them as it just isnt worth it.
Now im not saying you should have a awhole army of over leved people coming at you, but maybe put in a mechanic which doesnt make it worth your time to kill people. Example would be is that you start getting a rap sheet which never goes away. So as you go through the game, the more non campaign illegal activities you do, the easier cops will come after you, the bigger your punishment etc. Which would make the actual campaign harder and make the game overall. Also the cops are soooo damn easy to kill, or get away from in GTA/Saintsrow so really of course you are going to act like a fool because it is so easy to get away with, they do this on purpose in those games. So also making it not so easy to kill or get away from the cops, armed forces etc this will also distract people from killing.
But like in real life you cant stop people being dicks, you just have to not make it worth it.