The hell are you talking about?Scootinfroodie said:Just be aware that it doesn't necessarily debunk any claims if some random internet goer makes a false claim of bias
The hell are you talking about?Scootinfroodie said:Just be aware that it doesn't necessarily debunk any claims if some random internet goer makes a false claim of bias
You are teh BIAS! Who are you to say that Bowser and the koopas are bad guys?! Do you really hate turtles or something?Not The Bees said:In it there are several types of bad guys, goombas, koopa troopas, bullet bill and more. The main bad guy is Bowser, who you will fight multiple times.
Yes, lots of people imagining conspiracies of reviewers trying to aggressively push particular agendas, and that doesn't help.Res Plus said:Think you may have misunderstood my comment. My complaint wasn't "I want these people silenced", it was that no single school of thought should control all reviews of culture or art, nor should adherents to a single school of thought, in positions of editorial control, collude in a clandestine manner to aggressive force an agenda. It's unhealthy, no matter how much one happens to agree with the school of thought, you just end up on an unpleasant witch-hunt, single issues start dictating review scores, people start competing to write the most "zeitgeist-y" review and ultimately you end up with useless reviews. Nor should people be hounded from their homes or abused due to their agenda. The issue, to my mind, it's binary, there's quite a lot of people doing things that don't help.
Zachary Amaranth said:The hell are you talking about?Scootinfroodie said:Just be aware that it doesn't necessarily debunk any claims if some random internet goer makes a false claim of bias
IE if it's an isolated case of a small group of people attacking a review for the wrong reasons and then labeling those reasons "bias" that doesn't detract from the original claim. Granted, there's also plenty of room for misappropriating claims. That's why it's important to have a discussion and not a snark-festExcept your former examples are prevalent within the reviews people accuse of "teh bias."
I reckon there's a bit more to it than that.Not The Bees said:Well that's the thing, who are we to limit subjectivity? If they fall in the guidelines of proper critics rules, meaning like a debate you show up with proper notes and reasoning to back up your review, then they're doing their review right. We don't have to like the review (goodness knows I've read reviews I certainly don't agree with), but it's their right as a reviewer.veloper said:You are teh BIAS! Who are you to say that Bowser and the koopas are bad guys?! Do you really hate turtles or something?Not The Bees said:In it there are several types of bad guys, goombas, koopa troopas, bullet bill and more. The main bad guy is Bowser, who you will fight multiple times.
I don't think the TS was calling for the removal of all subjectivity.
But calling for reviewers to be more objective is limiting their right to be critics of their genre. And if that's the case, then we're heading to something a bit more like what I wrote above. We either have to understand the idea of free speech rights, the right to be a reviewer, the idea of good reviews vs bad reviews, and how to find a reviewer/reviewer site that we like, vs the objectivity of a review and how dead and hollow it would sound.
If that makes sense.
And so I have to ask: so what?Scootinfroodie said:IE if it's an isolated case of a small group of people attacking a review for the wrong reasons and then labeling those reasons "bias" that doesn't detract from the original claim.
Total Biscuit can do this to some fair degree, but I'm not so sure about the other guys.Not The Bees said:I would say most critics do that. Jim Sterling does, Total Biscuit does, Yahtzee does. Hell even IGN, who I can't stand, does. I mean, they pander to the fan base of games. They're going to sell games to people that already planned on buying the games in the first place.veloper said:I reckon there's a bit more to it than that.Not The Bees said:Well that's the thing, who are we to limit subjectivity? If they fall in the guidelines of proper critics rules, meaning like a debate you show up with proper notes and reasoning to back up your review, then they're doing their review right. We don't have to like the review (goodness knows I've read reviews I certainly don't agree with), but it's their right as a reviewer.veloper said:You are teh BIAS! Who are you to say that Bowser and the koopas are bad guys?! Do you really hate turtles or something?Not The Bees said:In it there are several types of bad guys, goombas, koopa troopas, bullet bill and more. The main bad guy is Bowser, who you will fight multiple times.
I don't think the TS was calling for the removal of all subjectivity.
But calling for reviewers to be more objective is limiting their right to be critics of their genre. And if that's the case, then we're heading to something a bit more like what I wrote above. We either have to understand the idea of free speech rights, the right to be a reviewer, the idea of good reviews vs bad reviews, and how to find a reviewer/reviewer site that we like, vs the objectivity of a review and how dead and hollow it would sound.
If that makes sense.
The critic can of course say whatever he likes, but the readers can say whatever they like about the review. I'm all for free speech.
That still doesn't help much though. So what makes a good critic?
I reckon for a critic to be a good critic, they should be able to cater to a wider audience than their circle jerk of ten close friends. And that I think requires a broader perspective.
I think a really good critic could answer the question: who is this game for?
I don't think anyone can see that wider perspective, without being able to look past their own biases and personal opinions first.I'm not quite sure what that has to do with objectivity, I'm sorry. Perhaps I'm not seeing where you meant to go with what you were saying, but I'm not sure what you mean in relation to the unbiased review.
Was just noting it, and your continuing evasion. For someone who is fully willing to make all sorts of claims, you seem rather averse to any sort of explanation or evidence.Zachary Amaranth said:And so I have to ask: so what?Scootinfroodie said:IE if it's an isolated case of a small group of people attacking a review for the wrong reasons and then labeling those reasons "bias" that doesn't detract from the original claim.
I'm not even sure you're actually engaging me. I wasn't sure from the start, to be frank.
He may have had to do them(maybe) but that doesn't make them good. Those pieces just ended up being uninformative. People who hate JRPGs will avoid the games anyway, while JRPG fans will want to know how a JRPG compares to the games they love.Not The Bees said:Yahtzee already knows he doesn't like JRPGs, but he has a job to do. He has to do it. The Escapist doesn't pay him to avoid JRPGs, or else I imagine he probably wouldn't play them. He's said as much in his own videos. And even when he does play them, he still manages to find things to praise about them, whether it's graphics, or something of the like. He may hate the game, but the fact is he comes with notes prepared on why he hates it.veloper said:Total Biscuit can do this to some fair degree, but I'm not so sure about the other guys.Not The Bees said:I would say most critics do that. Jim Sterling does, Total Biscuit does, Yahtzee does. Hell even IGN, who I can't stand, does. I mean, they pander to the fan base of games. They're going to sell games to people that already planned on buying the games in the first place.veloper said:I reckon there's a bit more to it than that.Not The Bees said:Well that's the thing, who are we to limit subjectivity? If they fall in the guidelines of proper critics rules, meaning like a debate you show up with proper notes and reasoning to back up your review, then they're doing their review right. We don't have to like the review (goodness knows I've read reviews I certainly don't agree with), but it's their right as a reviewer.veloper said:You are teh BIAS! Who are you to say that Bowser and the koopas are bad guys?! Do you really hate turtles or something?Not The Bees said:In it there are several types of bad guys, goombas, koopa troopas, bullet bill and more. The main bad guy is Bowser, who you will fight multiple times.
I don't think the TS was calling for the removal of all subjectivity.
But calling for reviewers to be more objective is limiting their right to be critics of their genre. And if that's the case, then we're heading to something a bit more like what I wrote above. We either have to understand the idea of free speech rights, the right to be a reviewer, the idea of good reviews vs bad reviews, and how to find a reviewer/reviewer site that we like, vs the objectivity of a review and how dead and hollow it would sound.
If that makes sense.
The critic can of course say whatever he likes, but the readers can say whatever they like about the review. I'm all for free speech.
That still doesn't help much though. So what makes a good critic?
I reckon for a critic to be a good critic, they should be able to cater to a wider audience than their circle jerk of ten close friends. And that I think requires a broader perspective.
I think a really good critic could answer the question: who is this game for?
Yahtzee really shouldn't have reviewed JRPGs and I haven't clicked on IGN for a long time, because all their big pieces sound like pure advertisement to me.
I don't think anyone can see that wider perspective, without being able to look past their own biases and personal opinions first.I'm not quite sure what that has to do with objectivity, I'm sorry. Perhaps I'm not seeing where you meant to go with what you were saying, but I'm not sure what you mean in relation to the unbiased review.
In which case you might as well not read the "review" at all, but just pre-order the game blind.IGN is nothing but an advertising site, and that was my point. It is mostly for fanboys/fangirls. They're not writing reviews for everyone, they're writing them for the people they know is going to buy the next Halo, or the next COD, or the next whatever.
Specialization or a big following isn't what makes a critic good.Because that's who their market is. And it's a big market. Just like Yahtzee's market is a pretty decent sized market. Just like Sterling's market is a decent, and so it TB's. These guys found a niche appeal, and they're good at what they do. That's how critics work. Not everyone liked Roger Ebert, some preferred Gene Shallot, but that doesn't mean that Roger Ebert didn't have a good market.
I think knowing what you like or dislike is only a first step. Knowing who you write for and how you can best inform them is where the value is.And the fact is, everyone who does a game criticism already knows they have a bias. You can't go into a criticism without knowing that. You can't sit there and say "I'm completely without bias about this game!" You go into writing a review knowing who you are when you write. And if you become a niche writer, as most editorial writers/critics become then it's going to become pretty apparent pretty quickly what kind of person/writer you are. And that may not be for everyone. You may only have a small corner market, or you may end up dominating a market. It just depends on your appeal. But that's how niche markets work.
This is exactly the kind of point I was arguing with somebody about the 7.5 review for Bayonetta, because reviews matter in this day and age. Really why do we even rate Nintendo games anymore, advertising reasons?Kerethos said:If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?
Ho snap, ain't this just a delicious example of dismissal of critique. "Oh look at this person picking apart a game I like, oh they're just taking the piss, ho ho ho, arguments invalid".The_Kodu said:very True i'd not ask Yahtzee to change because the review is a minor component in what is in reality a comedy work of entertainment.
About that evasion thing. Yeah, I do get sort of evasive when someone picks peculiar wordings after ignoring context. It looks very much like a trap so I try to clarify before saying anything.Scootinfroodie said:Was just noting it, and your continuing evasion.
I understand that you've had difficulty in the #gamergate thread (I've been monitoring it, and the previous thread. I've posted a grand total of... twice I think? and it was more to prod people back on track when I felt productive discussion was slowly being avoided intentionally or otherwise. I feel like I should be prodding more but don't want to make a habit of it). The environment that has a small handful of people responding to a large number of complaints/counterpoints/etc. can understandably be frustrating and confusing for both parties.Zachary Amaranth said:About that evasion thing. Yeah, I do get sort of evasive when someone picks peculiar wordings after ignoring context. It looks very much like a trap so I try to clarify before saying anything.
You're not helping with that. You're simply making this look more and more like you're trying to set me up for a "gotcha" response.
Accusing me of not wanting to respond to you when you're not making it very prudent for me to respond is an interesting take on the self-fulfilling prophecy.
Edit: And considering how much time I've already spent trying to explain to #gamergate that saying "nobody should be compared to ISIS" isn't a statement that I endorse comparing Gamergate to ISIS, I'm particularly suspicious of people I think are trying to retcon what I say.
CoD reviews, at least from what I've seen, have actually been gradually lowering due to a lack of innovation. Basically if you keep your game the same and everyone else tries out new things, your game lowers in relative quality and people start to get bored. It's not to say that it's a bad game per se - it's a competently made franchise, but it's not exactly mind blowing to play through the same sequence of "something blows up -> you fall over -> canned animation where you are picked back up -> rollercoaster of gunsplosions" 10001 times. As for the MP, it's intelligently designed but until more recently there weren't many attempts to try to change things up in a significant way, and the game isn't really designed for long term play like CS, Starcraft, Quake etc.Antonio Scott said:I think that's why people give CoD high reviews score every year. Because for all intents and purposes. Its a good game. Every iteration feels like the last but it isn't a bad game is it? I think people need to re evaluate what will define the rating for a game. Accounting in other things aside from the obvious graphics, gameplay stuff.
MarsAtlas said:Clearly none of you have ever seen the best review site on the internet, Objective Game Reviews.
http://www.objectivegamereviews.com/
Clearly their objectivity makes them the best reviewer of games of all time as them not having any opinion makes them perfect for scoring games. I mean, just listen to this truth-bombing.
"Counter-Strike: Global Offensive is a first person shooter in which players attempt to accomplish the objective of the game mode by killing enemy players, planting bombs, or getting kills with a succession of weapons. In round-based game modes, players begin each round by purchasing equipment with money earned in previous rounds. Various weapons are available to players and the various maps have different routes the players can use to reach the objectives.
Counter-Strike: Global Offensive features eleven pistols, six shotguns, eight submachine guns, eleven assault rifles, six sniper rifles, two machine guns, a knife, six kinds of grenades, six pieces of equipment, four game modes, fourteen standard maps in competitive matches, and an integrated matchmaking system, tournament viewing system, statistics tracking system with leaderboards, and inventory system that allows the player to collect weapon skins and other items that result in cosmetic alterations and no gameplay alterations."
http://www.objectivegamereviews.com/counterstrike-go-review/
Clearly this is the best review of CS:GO ever, and there's no need for pesky "opinions" now that there's a perfect demonstartion of what the game is.
/massivesarcasm
As always, Jim Sterling comes in to save the day.
Its stupid. Penalizing a reviewer for giving an opinion is one of the silliest things I've ever heard. You don't have to agree with their opinion. There's tons of reviewers I follow whose opinions don't align with mine. I don't ***** their reviews being bad because they had different feelings about the game than I did, I recnogize that we're different human beings, and have different perspectives and feelings, and I learn more about their preferences and how they relate to my preferences. I've followed Angry Joe since 2008, and there's plenty of games that I've had a different opinion over. For example, I'm just generally not a big fan of sandbox games, so I would've personally rated games he scored highly like GTA V and Red Dead Redemption much lower than he did. Neither are in the wrong, its just personal opinion. Similarly, if a game creates a hostile environment towards the player for any reason, the reviewer should report that. Maybe you're not uncomfortable with, say, the torture scene in GTA V or Far Cry 3. Maybe they thought the scenes were just in poor taste. Maybe the reviewer thought that they were very effective for getting a point across. Maybe it was yawn-worthy and it didn't effect them in the slightest. None of those interpretations are wrong because its about their opinion, and they shouldn't be trying to posit an opinion about the game that they don't truly have, because when you're doing that, you're failing to give a genuine, honest review in favour of trying to look impartial, which is just impossible anyways.
If you want an objective game review, put a banana in front of a keyboard and see what happens.
What I would be interested to know is: having read our responses, how you yourself would now answer the central question in your first post:Kerethos said:Wow, this got a lot more people talking than I expected - quite the read so far.
I suppose it's time I inject my own actual opinions on the subject at his point.
Do you slam the game, do you merely subtract a point or just scrap the entire review?If I play a game where all the mechanics are excellent, production values are good, it's well optimized and the story holds up well, but I hate one aspect of the game so much it sours the whole experience (making me strongly dislike the game). How then should I then rate it?