I can’t wait to see what they did with Leechmonger for the remake. If there’s one thing Demon’s Souls did outright better than Dark Souls it’s boss design; from both visual and gameplay perspectives.
I never played the original, as I said, so I will have no clue one way or the other. It's exciting for me because it'll be a whole new game that should hold up to FromSoft's quality. Which is nice considering they're done with the soul formula.I can’t wait to see what they did with Leechmonger for the remake. If there’s one thing Demon’s Souls did outright better than Dark Souls it’s boss design; from both visual and gameplay perspectives.
Speaking of this. Playstation just dropped a new gameplay trailer.I can’t wait to see what they did with Leechmonger for the remake. If there’s one thing Demon’s Souls did outright better than Dark Souls it’s boss design; from both visual and gameplay perspectives.
I hope the lack of poise damage against normal enemies is just for the trailers though. Guessing that’s the case as the HUD is absent too. Also what was that magic that basically one shots everything except bosses (again for demo only)? I only used Warding and some basic Soul Arrows as a melee build, but damn.Speaking of this. Playstation just dropped a new gameplay trailer.
Hard to tell, the fire boss seemed to be able to hit the guy a lot before he died, so I would assume it was a special character for gameplay showcase. I doubt it'll be that easy.I hope the lack of poise damage against normal enemies is just for the trailers though. Guessing that’s the case as the HUD is absent too. Also what was that magic that basically one shots everything except bosses (again for demo only)? I only used Warding and some basic Soul Arrows as a melee build, but damn.
I wonder if it will be a much easier Souls game because of how smooth and reactive it seems to be. Part of the magic and difficulty from souls games has been that little bit of jank with everything right? The weird animations (and abusable cancelling), the kind of unpolished feel of the game added to the magic i feel. But this looks so good, so polished that it might ruin it for some.Demon’s Souls on PS5: Here’s what’s changing
New details on photo mode, multiplayer, World Tendency, and morewww.polygon.com
Sounds like they’re straddling the line very well with this one.
It would be funny if one of the modes was “cult” classic, where they emulated all the jank and exploitable stuff.I wonder if it will be a much easier Souls game because of how smooth and reactive it seems to be. Part of the magic and difficulty from souls games has been that little bit of jank with everything right? The weird animations (and abusable cancelling), the kind of unpolished feel of the game added to the magic i feel. But this looks so good, so polished that it might ruin it for some.
Not me of course because i never played the original. But still..... it's going to be an exciting play.
Yeah it's going to be interesting to finally get my hands on it. All the changes, or tweaks and whatever are going to be lost on me because of not playing the game before. So I'll be curious to see how our opinions of the game differ in the end.snip
Demon's Souls itself is already easier than all of the other Souls Games. As the games went on the enemies and bosses got significantly faster, more aggressive, and generally harder to fight.I wonder if it will be a much easier Souls game because of how smooth and reactive it seems to be. Part of the magic and difficulty from souls games has been that little bit of jank with everything right? The weird animations (and abusable cancelling), the kind of unpolished feel of the game added to the magic i feel. But this looks so good, so polished that it might ruin it for some.
Not me of course because i never played the original. But still..... it's going to be an exciting play.
Yay, they're rebalancing healing!Demon’s Souls on PS5: Here’s what’s changing
New details on photo mode, multiplayer, World Tendency, and morewww.polygon.com
Sounds like they’re straddling the line very well with this one.
Just play in Soul form with Cling ring, or play offline whenever wanting to control world tendency. I really only did that for trophies though, as it’s more fun to just let it go.Yay, they're rebalancing healing!
Boo, they're rebalancing it by making grass heavier, which means weight limits are still in the game.
Booooooo, they aren't changing world tendency at all.
Or they could have just made it so that world tendency was only tied to your character and had nothing to do with the overall tendency of the server. Seems a hell of a lot easier to program and a lot more convenient to players.Just play in Soul form with Cling ring, or play offline whenever wanting to control world tendency. I really only did that for trophies though, as it’s more fun to just let it go.
Good! One of the things I preferred in Demon's Souls over Dark Souls. Not having a weight limit overpowers you and also makes durability worthless, since you can just carry a bunch of other upgraded weapons. In Demon's, you don't, because you want enough left for loot and consumables.Boo, they're rebalancing it by making grass heavier, which means weight limits are still in the game.
When has SoulsBorne ever been about convenience lol?Or they could have just made it so that world tendency was only tied to your character and had nothing to do with the overall tendency of the server. Seems a hell of a lot easier to program and a lot more convenient to players.
I never understood why they thought that having the players' world tendency tied to the average world tendency of each player on the server was a good idea or what that was supposed to accomplish.
I’m torn on it. On one hand it makes gameplay and looting more tactical. I recall several times finding rare items only to be out of “room”, and needing to sacrifice some other lesser loot to get the better loot out of the field and into Stockpile Thomas’s stash. Felt tense and interesting, especially after surviving a tough fight and having to backtrack to an archstone safely to avoid losing out.Good! One of the things I preferred in Demon's Souls over Dark Souls. Not having a weight limit overpowers you and also makes durability worthless, since you can just carry a bunch of other upgraded weapons. In Demon's, you don't, because you want enough left for loot and consumables.
I play a shitload of souls games, so I'm excited to see how "easy" I'll get through it.People only talk about Demon's Souls being hard because it was the first souls game and people weren't very good at approaching it and figuring it out. With a decade of Souls experience it isn't exactly a walk in the park, but it's far from difficult. The hardest boss in Demon's Souls would be middle of the pack in Dark Souls 3.
I'm sooooooo going to enjoy this game. Played through the original numerous times when it came out.GameInformer interview with Demon’s Souls Remake creative director -