Tips pleaseI'm sooooooo going to enjoy this game. Played through the original numerous times when it came out.
Tips pleaseI'm sooooooo going to enjoy this game. Played through the original numerous times when it came out.
Heheh..the crescent falchion in 4-1 is a really good starter weapon.Tips please
I've been watching ACG for a long time and this is the 1st time I've seen the guy! Loved the Mortal Kombat clip. Thanks for sharing.
I doubt it honestly. It is likely a new engine and game built from the ground up. Im sure itll have glitches but they'll be much different.I wonder if they are going to keep certain quirks and glitches from the original. You can shoot arrows through a fog door to kill the first gargoyle. And there was a way to roll out of an area to cut through half of the Shrine of Storm level. I'm glad to hear that they are giving you an option to play with the original art direction of Demons Souls.
Really exciting to see this kind of love utilized for the sound of a game. Makes me want to search for some other sound tracks to games I love.
Is there a classic soundtrack option? If not, I'd be really concerned about revisionism. Even if the score is the same, the music won't be.
have you guys seen that the texture on the controller itself is tiny tiny playstation button symbols? It's sooooo cool, and showcases how much effort playstation is putting forward.
Am I alone in my worries that I'm totally going to break that shit? I feel like implementing resistence to the buttons will just make the wear and tear settle in that much quicker. I'm expecting a A LOT of post-launch youtube videos showing people having already busted those haptic feedback buttons.TLDR: The resistance in the triggers can be adjusted for whatever's going on in the game, and the haptic feedback feels unique for every situation.
This is actually really cool. Now, if we will see all of these amazing new features actually implemented in non-Playstation exclusives, that's the real question.
Apparently Sony has taken legal action against several companies who were already selling custom face plates. Sony licensed custom jobs only I guess.
Not excited. It's still the same controller layout we've had for twenty-three years, with the same limitations of the hands. Anyone who thinks the designers in 1997 just got it perfect for every type of game that would exist in the distant future simply can't imagine games being designed any differently. You think it's perfect because the developers design their games around the limitations of the antiquated controller.
Eight of my ten digits are still unused, because people think a controller has to be held up rather than flat. My thumbs have to control navigation and camera movement plus ten other buttons, while my index fingers control just two buttons each. It's so wasteful and means I have to use more menus, sub menus, button combinations and such instead of quick actions, while leaving the camera or navigation or using an awkward claw grip (though developers design their games with the expectation that you will use your thumb on the face buttons and D-pad, not your index in a claw grip). Dragging the camera with the limited (one centimeter) tilt range of a stick means any kind of aiming, which is so common now, will always be slow.
I want something new. Most console games aren't as simple to control and navigate as they were twenty-three years ago. They had much more auto-aim back then because the developers knew analog sticks were bad for aiming. Fairly certain the PlayStation 6 (2034?) will have this same layout too.
Not really. The controllers complicate games that just aren't that simple anymore. You can still have both the simple and complicated games with a more versatile controller. Could have at least placed buttons on the back.Did you grow extra fingers or something? Controllers dont change much because human hands dont change much.
Unless you're nintendo and just draw random shapes every generation.
Console gaming by design is meant to be simple and easy to pick up and understand. Complex control layouts exist on pc and you can have all you want on that platform
Everyone is different so I am not going to criticize, but the only Dual Shock I ever had a problem with was the DS3. It just did not feel right to me. DS4 is easily the best for me, and has the best analog control sticks. The only minor problem is me activating L2 oe R2 by mistake when placing a controller on the couch. Also, some the early controller had sucky battery life and loss their charge. The more recent ones I've bought don't have this issue now, but it was a problem for me a few years ago. DS5 just looks more of the same, but all IPOD Future looking. I honestly prefer the look of DS4 compared to that. Too homogenized and boring design. I am sure it will play fine, but I will be buying other colors.Not excited. It's still the same controller layout we've had for twenty-three years, with the same limitations of the hands. Anyone who thinks the designers in 1997 just got it perfect for every type of game that would exist in the distant future simply can't imagine games being designed any differently. You think it's perfect because the developers design their games around the limitations of the antiquated controller.
Eight of my ten digits are still unused, because people think a controller has to be held up rather than flat. My thumbs have to control navigation and camera movement plus ten other buttons, while my index fingers control just two buttons each. It's so wasteful and means I have to use more menus, sub menus, button combinations and such instead of quick actions, while leaving the camera or navigation or using an awkward claw grip (though developers design their games with the expectation that you will use your thumb on the face buttons and D-pad, not your index in a claw grip). Dragging the camera with the limited (one centimeter) tilt range of a stick means any kind of aiming, which is so common now, will always be slow.
I want something new. Most console games aren't as simple to control and navigate as they were twenty-three years ago. They had much more auto-aim back then because the developers knew analog sticks were bad for aiming. Fairly certain the PlayStation 6 (2034?) will have this same layout too.