I play a lot of Japanese games, and the contrast is kind of interesting. Ten or fifteen years ago, Japanese fantasy games had graphics that looked unreal enough that it wasn't clear what race the protagonists were (here I'm thinking PS1 era, with FF 7-9, Chrono Cross, etc). I kind of assumed they were whitish, but other audiences probably interpreted them differently (except Barrett, who was obviously black).
As graphics improved, they had to make choices. Usually, that meant that the characters would have bodies typical of Japanese people (like Yuna, Tidus, Lightning, Hope, and Vahn from FF X-XIII). To my Scandinavian-American eyes, this makes the men look about 10 years old, and the women about 12 (they're usually about an A-cup). When you're 6'8" tall (as I am), it makes the "power fantasy" element of these games seem kind of ridiculous.
Sometimes they do it the other way, and make characters who look like Caucasians, and specifically like the Caucasians seen in bodybuilding magazines. Huge biceps, improbable chest. Chris Redfield and Bayonetta, I'm looking at you. This seems to happen more in horror games, because the remoteness of the locale (from Japan) makes isolation seem plausible.
The difference, I guess, is that Japanese developers know that the US is a major market, but don't want to alienate the home market.
As graphics improved, they had to make choices. Usually, that meant that the characters would have bodies typical of Japanese people (like Yuna, Tidus, Lightning, Hope, and Vahn from FF X-XIII). To my Scandinavian-American eyes, this makes the men look about 10 years old, and the women about 12 (they're usually about an A-cup). When you're 6'8" tall (as I am), it makes the "power fantasy" element of these games seem kind of ridiculous.
Sometimes they do it the other way, and make characters who look like Caucasians, and specifically like the Caucasians seen in bodybuilding magazines. Huge biceps, improbable chest. Chris Redfield and Bayonetta, I'm looking at you. This seems to happen more in horror games, because the remoteness of the locale (from Japan) makes isolation seem plausible.
The difference, I guess, is that Japanese developers know that the US is a major market, but don't want to alienate the home market.