The Racism Blame Game

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ResonanceGames

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Danceofmasks said:
You live in a world where people call Obama black.

He's mixed, you know.

If he lived in Kenya, he'd probably be considered white.

You are racist.
Yeah, I'm sure in the 1960's-era South, he would have been able to drink out of the white fountains half the time. And half of the year, he would have gone to white schools.

Think before you say ridiculous nonsense, McFly. Race isn't just about the exact mixture of your genetic makeup. By that standard, we're all "mixed" to a degree.
 

goliath6711

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I read this same type of article at IGN back when the first image of Robin came out for Batman: Arkham City and one of the points brought up there was that he looked like the same white guy with a crew cut that populates almost every other game currently (I'm thinking that may be the reason why he wears a hood in the final game). I posted a comment there saying, "You know what character type is woefully underrepresented as a main protagonist in video games? Black women."

I actually went back in my mind of games that I have and haven't played and tried to figure out how many of them had black women as main playable characters. I discounted fighting and sports games because you absolutely HAVE to have different varieties of competitors in those types of games. Otherwise you'd just have a Street Fighter game with 30 slightly different variations of Ryu or a Dead or Alive game with 20 variations of Kasumi.

I also discounted games based on other intellectual properties (movies, TV shows, comics, etc.) because the game developers aren't the ones that created this character for their game. They're bringing an established character from another medium to their game about that medium. So of course Storm is going to be a playable character in an X-men/Marvel video game. It's the same reason that Alicia Fox, Kharma and Layla are playable characters in a WWE video game and Niobe is a lead character in a Matrix video game.

Finally, I discounted games where you created the main character from scratch because that's not really considered being progressive. That's saying you can be progressive if you want to, but if you don't, then we'll accommodate you too. Imagine if movies functioned like that. "Don't like Denzel Washington playing the lead in The Book of Eli? Well here's a version starring Tom Cruise or Antonio Banderas or Jet Li or Angela Bassett or Julia Roberts or Michelle Rodriguez or SpongeBob Squarepants."

Taking all of those factors in I could realistically come up with two, and even those could be up for debate. The first was Sheva Alomar from Resident Evil 5. She's technically Chris Redfield's backup, but you can play as her in the second play through. The second is Rochelle from Left 4 Dead 2. Now I haven't played any of the Left 4 Dead games, but as I understand it, there isn't really that much to the characters beyond wanting to survive getting from point A to point B. Interestingly enough, I remember getting two responses from my post. One that completely agreed with me, and the other that said that black women were not considered "attractive enough" to be lead characters in a game. And I remember thinking to myself, "REALLY???" I might have missed some others. If you know of any using my criteria, fell free to let me know.

_____________________________________________________________________________________________

But then again, there also has to be a right time and place for it. I also remember another IGN article talking generally about having more varied female characters in games. And while I agreed with the concept that the author was trying to convey in the article, I strongly disagreed with using L.A. Noire as an example. The point was made that even though the game is supposed to present a realistic depiction of the 1940s, female officers did exist then, so playing as a female detective would not be outside the realm of possibility. While I won't argue that little snippet of history and assume that it's true, it had to have been an extreme rarity. And if that was going to be presented in that game, that rarity had to have been ever present for it to be taken seriously. Otherwise, you have the video game equivalent of Strike Witches.

(For those that don't know, Strike Witches is an anime series that takes place in an alternate version of 1940s Earth. In it, an alien race attacks the human race turning what would have been World War II into a joint effort by all nations to drive the aliens off the planet. The primary attack force against this alien assault are the Strike Witches, a group of about eleven teenage girls from various countries who engage in aerial dogfights with these alien ships while each of them are armed with a machine gun, turbines magically strapped to their legs, and a magic shield that only comes up when they need to think about it. Oh, and apparently their uniforms require them not to wear pants or skirts.)

In fact, here's an idea I just thought of. Say EA Sports and/or 2K Sports would like to work on a WNBA game but are worried that despite their best efforts, no one would buy it simply because it's the WNBA (The general public has already proven that no matter how good a football video game is, if it doesn't have the NFL or NCAA logo on it, it might as well not exist). All they would have to do is take their existing NBA game and put a WNBA mode in it as an option.
 

UnderGlass

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goliath6711 said:
snip

Interestingly enough, I remember getting two responses from my post. One that completely agreed with me, and the other that said that black women were not considered "attractive enough" to be lead characters in a game. And I remember thinking to myself, "REALLY???" I might have missed some others. If you know of any using my criteria, fell free to let me know.

snip
Sorry, not exactly related to your question. I agree there are few games out there with black female protagonist and honestly can't think of any others off the top of my head. But this reminded me of something. Remember that vote Bioware held to allow the mouth-breathing public to choose FemShep's default appearance?

My vote went towards the one black woman who was in my opinion the only one who pulled off the right mix of baddass conviction and practicality while still being gorgeous.

The others all looked like anime wannabes or hairdressers.

 

Otaku World Order

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Voltano said:
I agree with Shamus in this article, but unfortunately the pointless variables of the protagonist (gender, hair, skin color, and age) do have an influence on games sold or even made. I remember Yahtzee bringing this up in his Extra Punctuation of Nier [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7564-Character-Names.2], and an article claimed that the developers had such radically different protagonists for that game in two different countries because the "Japanese developers would feel bad for not having a white, teenage, male protagonist." For the "Last Guardian [http://www.escapistmagazine.com/news/view/104723-Upskirt-Danger-Caused-Sex-Change-in-Icos-The-Last-Guardian]," lead designer Fumito Ueda also changed the protagonist from a female character to a male one because he thought she would always be in a skirt, and he doesn't want players to look up her skirt.
Hey, it worked for Resident Evil 4. ("Leon! Stop that! Pervert!")

Or they could, y'know, put her in pants. Just sayin'.

Also, am I the only one here who actually liked Mirror's Edge?
 

Voltano

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Otaku World Order said:
Voltano said:
I agree with Shamus in this article, but unfortunately the pointless variables of the protagonist (gender, hair, skin color, and age) do have an influence on games sold or even made. I remember Yahtzee bringing this up in his Extra Punctuation of Nier [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7564-Character-Names.2], and an article claimed that the developers had such radically different protagonists for that game in two different countries because the "Japanese developers would feel bad for not having a white, teenage, male protagonist." For the "Last Guardian [http://www.escapistmagazine.com/news/view/104723-Upskirt-Danger-Caused-Sex-Change-in-Icos-The-Last-Guardian]," lead designer Fumito Ueda also changed the protagonist from a female character to a male one because he thought she would always be in a skirt, and he doesn't want players to look up her skirt.
Hey, it worked for Resident Evil 4. ("Leon! Stop that! Pervert!")

Or they could, y'know, put her in pants. Just sayin'.

Also, am I the only one here who actually liked Mirror's Edge?
I haven't played that game (Mirror's Edge) so I wouldn't know if it is any good or not.

But yeah, for that "Last Guardian" game, they could have easily put a female protagonist in pants or have her wear shorts under her skirt.
 

SanguineSymphony

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I agree with you... But not entirely.

I think there are lots of closeted bigots. Many of which you may interact with on a daily basis. There is such a stigma associated with being a bigot (as there should be no question) that many people won't out right tell they are uncomfortable with Women and Minorities. They value their community (online and otherwise) and don't want to alienate themselves from it with comments that may get them driven from the herd.

But while buying a game has social aspects to it it still is a very personally driven experience (at times more than seeing a film at theater) and often times more expensive. And in that space those types of people are free to allow their more questionable preferences to take hold.

That's at least the fear from the corporations. And I wouldn't be surprised to find it holds some truth.
 

Therumancer

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UnderGlass said:
Therumancer said:
To be honest I'll also say that I think this issue, at least as far as it's come up on these forums is marred by ignorance, with statements being made based on a very narrow political position designed to empower specific people and representitives.

The issue we're increasingly seeing is less a matter of race, and more a matter of culture, and the problem is guys like MovieBob being unable to distinguish between the two enough to realize that racism pretty much doesn't exist in countries like the USA, but cultural conflicts do, and as cultures can be drawn along racial lines some confusion is possible.
I was wondering when someone would break out the 'Not racist but different colors and creeds are fundamentally different' argument.

I get what you're trying to say but an intelligent guy like you has to see the danger in the sort of conceptual segregation you're talking about.

The rest of your argument is the same as albino boo's and is actually a pretty interesting point. I don't really agree but either way it would be a difficult one to disprove.

albino boo said:
The problem with argument is that the ethnic makeup of the major gaming markets vary hugely. Hispanics make a large percentage of The US population but are practically non-existent in Europe and Japan. The largest ethnic minority in Japan is Koreans, in France its Arabs, in Germany its Turks and in the UK its South Asians. You can't reflect the ethnic breakdown in all the major gaming markets because its just too diverse. So if make the hero a Latino what's that going to mean to German man of Turkish origin or Dutch woman of Indonesian parentage? If you start making a point of not having a white guy with brown hair as your lead, you going to annoy the ethnicities that don't get to be the lead. You will have never ending campaign groups lobbying for there own respective group. For every Indian lead are you going to have a Pakistani one? You could quickly find yourself on a pogo stick, in the minefield of international politics without even knowing it. The truth be told, the 30s something white guy is the lowest common dominator and the safest politically of the Europe and North America gaming markets. Thats why they are so common.
The thing is that I *do* recognize the dangers involved, and really don't care. I feel that trying to avoid the unpleasantness of breaking down cultures due to all the violence and murder that would ultimatly be involved, actually leads to more problems as issues go unresolved. It's something I believe beyond video games.

Above and beyond any issues with subcultures in the USA, understand that globally I believe that the only real hope for humanity is for everyone to be unified into one goverment and culture, meaning all others will need to quietly merge into the main one, or be destroyed. Despite how this sounds I do believe that a lot of this will happen through the simple spread of ideas, and that we already see it happening to an extent, we're just not willing to speed up the process where nessicary. Of course there are entire civilizations that will ultimatly wind up needing to be exterminated as they will not join a global unity under any circumstances (and to be blunt, while everyone will say they would die before disbanding their nature to join a global goverment, the truth is that far more peoples would than you realize if it was ever presented as a viable option). The thing is that killing billions of people is horrible, but in the long run you have to look at how more people will benefit through future generations, and of course at the rest of the equasion which is simply that the current state of affairs can't continue and most people know this, which is why a lot of the merger would happen surprisingly peacefully. This is long enough so I won't go into why the current system won't work,

Thus in the US, you have to understand that with that overall perspective I am willing to be extremely ruthless when it comes to social order and getting our house in line. I would not push so far as to say we need to start in with the mass murder of subcultures and counter cultures immediatly or anything, but I do think that we need to dial back with the ideal of tolerance and work on forcing people to get with the program so to speak. That includes re-evaluating some of our policies involving free speech and the like, a point which I can defend by noting that the Founding Fathers themeselves felt that the constitution would need to be reviewd and revised every couple of decades. A lot of our problems exist by trying to hold to a set of guidelines and principles that are both out of context with the current state of affairs, and with the original intent of the people who wrote them by the guidelines listed. In the end my basic attitude is that as a society we need to be able to flat out tell subcultures and counter cultures that what they are doing in unacceptable, and to either get with the rest of society, get out, or expect to be treated as pariahs.

What I'm saying applies to this situation because of things like black culture in the US (which is one example) and how it affects things like the media, and why you see so few black heroes in the media... I mention it because of someone (before me) invoking Will Smith and the differances. That's because you have blacks being taught that the whole "angry black man" schtick is acceptable, and a policy of tolerance towards a subculture that frequently glorifies crime while villifying the rest of society and the authorities. The so called "git rich or die trying" mentality. Bill Cosby who has a PHD in Children's Education has also pointed out that black culture tends to associate things like education with selling out. Over the years you've literally had people lining up to give blacks things in terms of computers, books, nd other things, it's a popualr charity, but all of that stuff is destroyed or treated with scorn partially as a social statement. It's noteworthy also that this kind of angry populance that is encouraged to keep itself ignorant represents a powerful voting block and a lot of those black leaders intentionally want things this way so they can guide the populance and themselves become wealthy and powerful.At any rate, this leads to a situation where this culture produces very few people who are going to be able to step into the mainstream as actors and examples, the ones that do are those who have largely stepped outside of that culture, and as a result wind up being scorned as sell outs by "their" people in most cases.

The solution? Well it's not pleasant in some of the incidents it might cause, but you do things like make it so that blacks cannot choose to drop out of school as a right at 16, and have to finish High School (period). You also embrace a zero tolerance policy throughout society towards that subculture glorifying crime. Making a song like "Copkilla" or glorifying selling drugs, or brutalizing people or whatever should be flat out illegal specifically for those people. This DOES violate all kinds of excepted rights and morality, ans is going to lead to backlash which will get violent and very nasty in some cases. Stick to these kinds of tactics and over a few generations (and with current lifespans we're talking a century or so, it's not somehting we're able to say we'll be able to judge the results of within our lifespans... the children of our grandkids might though) your going to probably see results.

See, you have to weigh things like this in the long term as opposed to the short term. Sure, your pretty much making a group of people second class citizens on some levels, but it can be argued that they already make themselves second class citizens due to perpetuating this culture, as seen by how they wind up being ostricized from the media because of those points of view.

To some extent, a lot of the problems go back to guys like 'ol Honest Abe, you don't take a huge population of slaves and simply free them and turn them loose into society, and not expect anger, backlash, and counter cultures. This should have happened gradually with care being taken to slowly assimilate blacks into society rather than just dropping them into the country as free men and wondering why a divide and counter culture appeared. In the end we've created a problem that could be argued is harder and more morally ambigious to solve than actual slavery was.

Now understand, that I just use that as ONE example, the same thing could be applied to numerous other subcultures, even if that is one of the ones with the most baggage. See, when you get down to it, I tend to feel any subculture in the US where going into a neighborhood where those people live and it's like walking into another country represents a problem. Chinatown, Little Seuol, Little Italy, and numerous other names used for such districts. Of course depending on what your dealing with there might be less baggage involved than with the blacks. Truthfully I think a lot of these regions can be dealt with by just applying existing laws. Right now things like "chinatown disctricts" remain "chinatown" due to the people owning the property refusing to sell to people outside of their own ethnicity. Something that is overlooked for minorities, yet happens to be illegal (ie refusing to sell to someone just because they are black). Start enforcing the laws and watching property transactions and simple social inertia means that a lot of businesses are going to close and the shopfronts be sold to people of differant ethnicities who were shut out, and your gradually going to see the people in the region disperse into the rest of society over a period of time.

This is increasingly irrelvent to the point though, and I'm sure we're going to have to agree to disagree because what I am saying is doubtlessly anathema to you. In my case I put a lot of thought into it, and realize a lot of what I'm saying sucks and questions the very foundation of our society on some levels, however I believe we're looking at a situation where our society is already having problems and it's better to control the nessicary changes than see it fall apart. You already see issues like counter-cultures effectively excluding thesmelves from the media through their own beliefs causing problems with the same principles within our society. The big question is do you let things continue and grow increasingly worse and harder to solve, or bit the bullet, pay the horrofic price, and have a better tomorrow? There are no perfect solutions to issues like this.

-

On the other point I will say there is proof of sorts to the trend of international acceptance. For good or ill China has been rising to prominance and along with it has come the acceptance of Chinese media, with Hong Kong movies rising from bizzare cult things to almost mainstream acceptance where just about everyone knows the tropes, and actors like Jackie Chan, Jet-Li, and Chow Yun Fat headlining movies intetnationally much like an American.

See, ethnicity is only part of it, the big issue is that it can be associated with specific cultures. In making a movie everyone knows that the US is the dominant global super power, thus having Americans be the ones who save the world, or fight off the invading aliens, or whatever else makes a degree of sense, as it would probably be decided by us as the most advanced and enlightened society on the planet (even if most people will deny this when it's said directly like that). The UK and France have gotten away with some success in the international media because both are world powers who have been dominant global super powers in the past, having literally battled each other for control of the earth. They can still be accepted in this role since it wasn't that long ago. China has had a huge empire but one that has generally gotten pwned by these other powers, yet it's rising to global dominance and might very well be replacing the western powers, and as a result it's media is becoming better known, and people are beginning to accept the idea of a Chinese hero, or how China might have a chance to save the world or whatever a bit more, though the nature of their culture has presented a bit of a barrier for reasons I won't go into. China is generally not known as being a benevolent nation, just one that is increasingly powerful and has to be dealt with. People tend to remember all the stuff about the Olympics (both the contreversy over the ages of their athletes and the cover up, and how they treated people in preparing for it) even if they tend to not pay attention to the robber economy, military build up, saber ratting, and other things. If china was a bit more enlightened overall it would probably be an even bigger force in the media right now.

The point is that the trends are there.

It should also be noted that even if the US does fall from being generally accepted as #1 (all anti-US rhetoric aside), the media is not likely to change overnight, largely because we're still probably going to be seen as more benevolent overall as the guys likely to replace us, and having BEEN #1 we're still going to be a major world power and one known to have held the fate of the world in it's hands. An American saving the world would become sort of like a Brit doing it (The Avengers, James Bond, etc...), perhaps not even that differant if the culture that winds up just doesn't have principles that make it well liked. Whether we always meet the ideal or not (and how viable it is) the US at least preaches tolerance, and makes an effort. A nation like China is kind of racist (in an actual sense) and tends to be pretty oppressive, the basic conceptional hype that justifies a character like "Captain America" at least as a theoretical ideal just doesn't exist there.

Oh and as a final point, while made fun of to an extent, you'll notice Bollywood (India) comeing onto the scene, being roughly where HK Action Cinema was a few decades ago. At the same time you'll notice it coincides with India's growing importance in world affairs, but at the same time they aren't yet at the point where the globe can universally accept an Indian hero, because India doesn't even make the same pretensions the US does.

To use the whole "Captain America" example (though Superman can work to, too an extent)... a movie which went over fairly well internationally by the reports I'm reading, an American ideal is quite heroic as even if he's into cowboy heroics the American ideal is to try and make the world better for everyone even if it comes at great cost sometimes. He's pretty much the (fictionally) ideal citizen of the country he calls home. You take Chinese culture to the same degree, and their ideal is going to wind up with some kind of militant ultra-racist out to avenge the "trivialization" of his home country. Needless to say it doesn't matter what country your from, that's a hard sell to put it mildly. As fantasy Captain America is all about the pro-humanity and defense of the weak rhetoric (and to be fair he sort of represents the US in the world's eyes, as we are viewed as being a group of cowboys who try and do the right thing even if we wind up messing other things up worse in the process... being an ideal everything comes up Aces for Cap though). The Indian version of their ideal citizen becomes touchy as soon as you realize they are heavily theocratic and have cities where monkeys and considered sacred and allowed to roam the streets and such, not to mention how much of the culture is based around being at war with Islam given that it's been going on for a very long time. Their "ideal citizen" is not something people can empathize with. Yet both India and China with their extremes could empathize with Cap to an extent because his motivation of coming to anyone's aid "because it's the right thing to do" works, he would step in front of a Chinese or Indian person to defend them... where it's not a given that the Chinese or Indian versions would have much investment in being willing to risk their lives for each other or anyone else outside of their own culture and it's idealogy.
 

Ickorus

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Why'd you have to bring up Mirror's Edge?

I get sad when people bring that game up, it was so good and yet so unsuccessful..
 

CrystalShadow

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Zen Toombs said:
Hollywood isn't the most diverse place on the planet, but even the big studios aren't foolish enough to kick Will Smith, Samuel L. Jackson, or Angelina Jolie out of their film to make room for Mark Wahlberg
Angelina Jolie isn't white?

Anyways, there's actually a concept that for your movie to be successful, you either need a white protaganist or Will Smith. Let me grab where I found that... Here it is. [http://www.cracked.com/article_19549_5-old-timey-prejudices-that-still-show-up-in-every-movie_p2.html]

What sets Will Smith apart is that he's one of very few actors who can get roles that weren't specifically written to be African-American. If the role is an action hero who could be any race at all, Hollywood usually interprets that as "a white guy, or Will Smith."
The article also points out this study [http://www.dailymail.co.uk/news/article-1386096/White-cinema-goers-prefer-movies-cast-similar-race-says-study.html], which also contains things of note.
In the study, white undergraduates were given the synopses of 12 made-up romantic comedies. Along with the summaries, they got cast pictures and fake IMDB pages, which were manipulated so that each movie had six versions of the cast; an all-white cast, an all-black cast and four different versions in between.

Same plot, same characters, same everything -- just different cast members. And unfortunately, the whiter the cast, the higher the likelihood of the students wanting to see the movie.
Ah, well now there's a methodological problem with this. If the people being studied are white, and they display a preference for an all-white cast, that doesn't tell you all that much.

Would the results have been reversed if everyone being studied was black?

While the results of the study certainly have some meaning in and of themselves, without a comparative study for other racial groups, all you're left with is that white people prefer white actors, and perhaps the associated result that if the majority of what you expect to be the audience for films is white, this creates a disadvantage for non-white actors.

Then again, if the same results would be observed in other racial groups, that only makes the nature of the problem more complicated...
 

Zen Toombs

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CrystalShadow said:
Zen Toombs said:
[SCIENCE STUDY]
Ah, well now there's a methodological problem with this. If the people being studied are white, and they display a preference for an all-white cast, that doesn't tell you all that much.

Would the results have been reversed if everyone being studied was black?

While the results of the study certainly have some meaning in and of themselves, without a comparative study for other racial groups, all you're left with is that white people prefer white actors, and perhaps the associated result that if the majority of what you expect to be the audience for films is white, this creates a disadvantage for non-white actors.

Then again, if the same results would be observed in other racial groups, that only makes the nature of the problem more complicated...
I agree that the methodology is not the best, and that this subject requires more study. However, if you combine this study with other studies/extrapolations of other studies - the one that comes to mind is that Doll experiment. Let me look it up.... This talks about it [http://en.wikipedia.org/wiki/Kenneth_and_Mamie_Clark#Doll_experiments].

The doll experiment involved a [black] child being presented with two dolls. Both of these dolls were completely identical except for the skin and hair color. One doll was white with yellow hair, while the other was brown with black hair. The child was then asked questions inquiring as to which one is the doll they would play with, which one is the nice doll, which one looks bad, which one has the nicer color, etc. The experiment showed a clear preference for the white doll among all children in the study.
Now this study has issues as well, but once again it makes a point.
 

Otaku World Order

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Voltano said:
Otaku World Order said:
Hey, it worked for Resident Evil 4. ("Leon! Stop that! Pervert!")

Or they could, y'know, put her in pants. Just sayin'.

Also, am I the only one here who actually liked Mirror's Edge?
I haven't played that game (Mirror's Edge) so I wouldn't know if it is any good or not.

But yeah, for that "Last Guardian" game, they could have easily put a female protagonist in pants or have her wear shorts under her skirt.
Well, I thought it was pretty good. Great visual style, great soundtrack and a unique premise. It could be frustrating at times but when you managed to pull off a perfect string of parkour moves, it was very rewarding.

Ickorus said:
Why'd you have to bring up Mirror's Edge?

I get sad when people bring that game up, it was so good and yet so unsuccessful..
Yeah, I wish more people embraced it. It had some flaws, but it was ambitious and I thought it was great.
 

Therumancer

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Ickorus said:
Why'd you have to bring up Mirror's Edge?

I get sad when people bring that game up, it was so good and yet so unsuccessful..
I find it kind of funny personally, for some reason it seems like it's the "go to" game for trying to argue that a game might have failed due to an ethnic protaganist, yet asian girls have been being used to promote game franchise for a very long period of time.

While it's somewhat out of context to my other points in other responses I wrote, I do tend to notice that people who decry the casting of video games rarely bother to take notice of there being entire series of games where whites are a minority prescence. Two that come to mind being the "Def Jam" fighting games, and the ongoing "Yakuza" series, neither of which seem to use foxy babes in their cover art. Granted Def Jam hasn't had a new installment for a while but it did have a healthy success record (3 games in the series, not everything becomes an eternal franchise).

As far as Mirror's Edge itself goes, I think the problem with the game was that it just didn't have lasting appeal. It was based off of Parkour which had like five minutes of fame in the mainstream where it was everywhere, we even had the guy from the original Prototype having his acrobatics and wall crawling referred to as "Super Parkour" rather than by you know... wall crawling and acrobatics as one example.

The thing is that even as Mirror's Edge came out, interest was fading, it didn't have the enduring popularity or spawn the kinds of subcultures that things like Skateboarding did, even though people hoped it would. Also as Yathzee pointed out the storyline which was part of the selling point wasn't that good or paticularly well thought out, even if the art design behind the world was kind of cool. A timed first person racing simulator where you pretty much try and shave fractional seconds off your time (in the end that's what it ultimatly comes down to outside the kind of weak plot) was an interesting experiment, but it's easy to see why it didn't succeed.

A lot of people point fingers at Mirror's Edge and it's failure as an example of why the gaming industry doesn't experiment more often, BUT in reality it was never the experimental game it was promoted, or received as. It was an attempt to cash in on a fad of the moment, in hopes that it would wind up being the next big thing. If Parkour/Free Running wound up becoming the Skateboarding for the new generation like some people thought it might, Mirror's Edge would be positioned to potentially be the next "Tony Hawk", especially seeing as it was more or less the only game in town (literally). It was a marketing move, more akin to a movie tie-in game, than any desire to be experimental for the sake of trying something new. The "experiment" was motivated entirely by trends of the moment, and truthfully had the game come out about six months earlier it probably would have been a bigger success than it was because the interest in Parkour was higher, by the time it came out it was fading fast and what little success it did enjoy came largely from those last few dregs of public interest.
 

latenightapplepie

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Well said, Mr Young. I have always thought that "It's what gamers can relate to argument" was stupid, but I could never have expressed it as well as you just have. I mean, despite being a gay guy, I have no problem relating to the almost always straight player characters of most videogames.

And I actually quite enjoyed Mirror's Edge. Sure, yeah I don't share Faith's gender, race or the fact she has a sister (I only have two brothers), but did that stop me? Hell no.
 

The Consequence

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The preferred term is a world away from an offensive slur. As white or Caucasian. Or this an apple, what kind of apple is it. Red, green, etc. A cultural difference is also different from a lack of choice.

So you are plainly incorrect in saying "you're going to offend someone despite best intentions," but even if I gave you that point, an attempt is still a world better than blatantly not caring at all.

You spend 3 hours making a character, put a helmet on them, and never see their face again. BUT, you have the choice in making them look like whatever you want them to (or whatever many choices the game gives you) which obviously is important to you since you've spent 3 whole hours on it. Now you personally don't care about the skin tone slider option, well okay. That's fine for you. But in those 3 hours in creating a character, i sure would like all the options I can get, because hey, perhaps I won't throw a helmet on my character. Perhaps I want to see their cool hair, and blue skin.

snip, snip, by the way.
 

DerMacht

New member
Mar 18, 2012
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Libtards are angry point the finger and call white poeple racist like you always do fucking leechers...
 

Dastardly

Imaginary Friend
Apr 19, 2010
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Shamus Young said:
The Racism Blame Game

Shamus takes on racism.

Read Full Article
The folks behind the projects, holding the purse strings, are chickenshit, that's definitely a big problem. Handling diversity is such a hard issue, and they're afraid to be the ones to tackle it (because while they're busy tackling it, all of the other play-it-safe studios sneak in behind them to snag the loot).

On the other hand, though, I think there actually is a bit of blame on our side of the cashier counter. Already in this thread, we've had comments made about your inclusion of Angelina Jolie and Will Smith as your examples of diversity in Hollywood. These comments boil down to one of two problems:

1. "But Angelina Jolie is white" (or white-ish, or similar comment). To far too many people, diversity must mean making the color different. And hey, it might just put a group on the defensive when they're hearing people yell, "Anything but white!"

If the diversity advocates could be a bit less specific about what they don't want (which tends to put that group on the defensive), and be more specific about what they do want to see (More women/less sexuality, more hispanic protagonists with realistic accents and personalities, asians other than ninjas, etc.) they might get better results.

Yeah, you'll still have those hyper-defensive people who still see it as an attack on Fort Whitey, but you'll thin their ranks considerably.

Corollary to 1: There are other ways besides race to increase the variety among protagonists. Just changing personality types, physique, gender, or age could also be a good step. Not every instance of "tackling diversity" must mean the same thing. That wouldn't be very "diverse."

2. "But Will Smith is an exception" (often the implication is that he's not "black enough" or something). This is where I can understand (though not agree) with the moneychangers. If you have two groups, one is huge, and the other is being impossible to please... well, damn, it's easy to see where you want to sell your product.

Now, again, I don't agree with that assessment. I simply think the "He's not black enough" crowd sounds bigger than it actually is, and the studios are allowing themselves to be fooled to make the easier buck. But you can see the problem, right?

There's a difference between saying, "This is a good first step. What's next?" and saying, "Because you didn't leap to my side instantly, I don't accept your offering." This is something I've learned as a teacher.

If a kid is doing wrong things, yes, you need to correct him. But also, you need to recognize and point out when he is doing it right, too. Otherwise, you aren't providing guidance toward what you want, but only away from what you don't. Program someone for "error avoidance," and they'll quickly learn the fastest way is just to stop trying.

And just like this teacher-student dynamic, it's easy for both sides to wait for the other to make the first move. I'm tempted to stand my ground and say, "Hey, when you do it right, I'll give you some praise. But not until then." But what reason am I giving that child to seek my praise? None. I'm giving them reason to avoid my derision.

Of course, the big problem is that "we" (the public) are not a singular Teacher entity. We are a Teacher with a bajillion heads and voices. It's going to be hard to unify our message, and even harder to get folks to accept the step-by-step offerings we'll get.

Of course, the easiest way to get the production companies out of their hidey-holes is to convince them to lower the cost of making games, thus the cost of buying games, and thus increase their own ability to take risks. THAT part is 100% not our fault.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Dastardly said:
The folks behind the projects, holding the purse strings, are chickenshit, that's definitely a big problem. Handling diversity is such a hard issue, and they're afraid to be the ones to tackle it (because while they're busy tackling it, all of the other play-it-safe studios sneak in behind them to snag the loot).
They're chickenshit because of their estimation of US, the consumer. They think we won't get behind minorities. Now, whether it's us or just their perception of us is a debate, though I think we largely demonstrate this.

If the diversity advocates could be a bit less specific about what they don't want (which tends to put that group on the defensive), and be more specific about what they do want to see (More women/less sexuality, more hispanic protagonists with realistic accents and personalities, asians other than ninjas, etc.) they might get better results.
I've NEVER seen a better outcome from asking "why not more gay characters/black characters?" So I don't think this is true.

2. "But Will Smith is an exception" (often the implication is that he's not "black enough" or something). This is where I can understand (though not agree) with the moneychangers. If you have two groups, one is huge, and the other is being impossible to please... well, damn, it's easy to see where you want to sell your product.
Smith IS an exception. Not because he's not really black or anything, but because blacks don't get a lot of major leading roles, especially in serious roles. Hell, look at George Lucas talking about Red Tails. They had trouble getting that project off the ground because Hollywood really didn't want to fund a black-focused movie that wasn't a comedy.

Smith is still an exception in Hollywood. He may count as black in my eyes (and no reason he shouldn't), but he's hardly the norm. He's a minority in Hollywood, no racism intended.

There's a difference between saying, "This is a good first step. What's next?" and saying, "Because you didn't leap to my side instantly, I don't accept your offering." This is something I've learned as a teacher.
Did you learn not to lead or distort discussions? Because that seems to be an issue here.

This has been the state of Hollywood for like, 3-4 decades. It's not a "good start" scenario. It's a stagnant one. Will Smith has kind of been the "token" in Hollywood for over a decade now. That alone should be telling. In 16 years of Smith as an actor (post Fresh Prince), what has really changed?

Nothing?

But also, you need to recognize and point out when he is doing it right, too.
I hope you're not teaching your students that kind of false equivalence. At least, I'm assuming this is related to the topic at hand, despite the fact that neither Hollywood or the game industry are particularly doing anything particularly right.

And just like this teacher-student dynamic, it's easy for both sides to wait for the other to make the first move.
False Equivalence count: 2.

Of course, the big problem is that "we" (the public) are not a singular Teacher entity. We are a Teacher with a bajillion heads and voices. It's going to be hard to unify our message, and even harder to get folks to accept the step-by-step offerings we'll get.
We have no unified message, to boot. Many people don't give a damn about diversity in games or movies or anything else. Many others will defend this practice, either because it's what they want or just because they don't like what they see as accusations of racism. Even if they are not accusations of racism.

One of the big problems as a gaming community is that even when we do have specific affirmative requests (and they've appeared on here), people get hostile at the notion that things are anything but perfect in terms of games and women/minorities. You cannot mention or even allude to, unintentionally, racism/sexism without screaming fanatics.

Of course, the easiest way to get the production companies out of their hidey-holes is to convince them to lower the cost of making games, thus the cost of buying games, and thus increase their own ability to take risks. THAT part is 100% not our fault.
That's crap. We can stop demanding bleeding edge graphics, one of the big elements of the production costs. We can stop feeding into a system which has become so obscenely profit-driven that merely increasing your profits by 20% or more in a single year is not enough. That's one of the reasons games can be moderately successful and still see their developers shut down and sequels canceled. And even if we pulled those things off, they would probably still produce predominantly white male protagonists.

It may not be 100% our fault, but it is certainly not 100% not our fault.
 

JayDig

New member
Jun 28, 2008
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I think in the first scripts for Alien(1) or whatever it was originally titled), the characters were identified by quasi-futuristic non-racial last names, leaving gender and race a matter of opinion in casting. Seems like a good way to go if your story doesn't require contempory social politics.

In the end though, they cast a female lead protagonist but alongside white collar white guys, a blue collar black guy and a shrill, over-emotional woman. Oh well, 30+ years ago.
 

-|-

New member
Aug 28, 2010
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This entire article is total straw-man.

The fact is that it is entirely our fault. Publishers don't care what's in games, all they want is maximum return on their investment - and that really is ALL they want. The bean counters will have the sales numbers etc, they know what characters and themes make the most money. If they accuse the collective gaming public of preferring 30 something white guys then they are almost certainly correct. If they are wrong they stand to lose millions of dollars.

Anyone who thinks otherwise should ask themselves this: If you had to invest $1M in a game and the only choices are AAA shooter with black guy or AAA shooter with white guy (and those were the only choices)- which one would you pick?