I don't recall any "Halo-Haters" in the days of the first Halo. I mean, sure, there were some people who didn't like it, but it was in a kinda "meh, not for me" sort of way. I think the "Haters" only emerged afterward, when Halo turned into a franchise.ZZoMBiE13 said:The strangest thing I've seen come from Halo is the "Halo-Hater". And this is not directed at anyone here or any specific person, just as a general concept.
Yeah. It was dirt-simple for a bunch of college kids with some extra Ethernet cables to have a 16-player game going every day of the week. This made Halo a great product for social gaming.Anton P. Nym said:- easily-accessable multiplayer out of the box, supporting split-screen and LAN play
I've played Dawn of War 1 and I'm going to pick up Dawn of War II soon. I've never read the books but I'll be sure to check them out.Anoctris said:Might've been said but you should check out Warhammer 40k mate - Space Marines from that universe make SPARTANs look like clumsy children. And when I say check it out - I mean read some of the fantastic novels that have been written; their expansion on the lore and battle craft of the Space Marine Chapters are awe-inspiring. I played HALO and HALO 3, and unfortunately due to War40k's influence I found the storyline weak and the weapons/combat humdrum.KeithA45 said:I've heard alot of arguments that Halo didn't do anything "amazing" to make it so popular. I know of a few people who actually HATE the franchise because of it's popularity without doing anything particularly amazing/new to deserve it. For the most part, they're right. Alot of the gameplay and storyline elements have all been done before. I'm sure you can all recall a game before Halo that had regenerative health, wars with aliens, vehicles with turrets, even energy swords (or something like it). I think the futuristic storyline tends to draw people, but even that's not the most important part.
But I think cynics miss the main selling point of Halo: The Spartan. It's not the back-story element of the Spartan, but rather being able to BE the Spartan. Master Chief is a god-among-men in a seemingly helpless war to save the entire human race, and each and every character in the game isn't afraid to tell you so or run for your life when they see you. I didn't care about the Master Chief until I WAS him, and I was told that I could turn the tides of a war almost entirely by myself.
It's the "desire to be great" that Halo fills so well. Think about it: growing up did you dream to be a office clerk? Of course not! Most people (including myself) wanted to be an astronaut or a firefighter or the leader of some sort of team. Everyone wants to be important somehow, and Halo puts you in control of the most important character in the whole game. Games like Call of Duty are great for their intense realism, realistic-ness and immersion, but I don't want to be A soldier I want to be THE soldier that makes a difference.
Atleast that's why my friends and I enjoy Halo.
EDIT: Oh yeah, that and I thought the music was phenomenal.
They've been around since the first game, I promise you. And I suppose it's just a symptom of anything that's wildly popular like Halo.Alex_P said:I don't recall any "Halo-Haters" in the days of the first Halo. I mean, sure, there were some people who didn't like it, but it was in a kinda "meh, not for me" sort of way. I think the "Haters" only emerged afterward, when Halo turned into a franchise.ZZoMBiE13 said:The strangest thing I've seen come from Halo is the "Halo-Hater". And this is not directed at anyone here or any specific person, just as a general concept.
-- Alex
I've always taken OP to mean ORIGINAL POSTERKeithA45 said:What does "OP" stand for anyway?P1p3s said:its cool to see such differing opionions on this but i have to say i agree with the OP.
All of that being said tho, i much preferred playing as the Arbiter in Halo 3
And as much as I didn't enjoy being the Arbiter, I think it was necessary so the player didn't get sick of the Master Chief.
The real ReasonsKeithA45 said:I've heard alot of arguments that Halo didn't do anything "amazing" to make it so popular. I know of a few people who actually HATE the franchise because of it's popularity without doing anything particularly amazing/new to deserve it. For the most part, they're right. Alot of the gameplay and storyline elements have all been done before. I'm sure you can all recall a game before Halo that had regenerative health, wars with aliens, vehicles with turrets, even energy swords (or something like it). I think the futuristic storyline tends to draw people, but even that's not the most important part.
But I think cynics miss the main selling point of Halo: The Spartan. It's not the back-story element of the Spartan, but rather being able to BE the Spartan. Master Chief is a god-among-men in a seemingly helpless war to save the entire human race, and each and every character in the game isn't afraid to tell you so or run for your life when they see you. I didn't care about the Master Chief until I WAS him, and I was told that I could turn the tides of a war almost entirely by myself.
It's the "desire to be great" that Halo fills so well. Think about it: growing up did you dream to be a office clerk? Of course not! Most people (including myself) wanted to be an astronaut or a firefighter or the leader of some sort of team. Everyone wants to be important somehow, and Halo puts you in control of the most important character in the whole game. Games like Call of Duty are great for their intense realism, realistic-ness and immersion, but I don't want to be A soldier I want to be THE soldier that makes a difference.
Atleast that's why my friends and I enjoy Halo.
EDIT: Oh yeah, that and I thought the music was phenomenal.
Specific to console FPS:Kalezian said:beddo said:ARGH! Stop all the complaining about Halo!
It WAS a good game, it received critical acclaim.
It had many innovative features that it bought to the FPS genre and it was the subtle blend of them all that made it great. It is one of the best FPS games ever but as it is now 7 years old we can't really judge it by today's standards.
If you didn't like it, fine. If you did like it, fine. Everyone has the right to their opinion.
What's stupid is hating a game because of its popularity, just because lots of people like something doesn't mean it's bad, in fact, it's generally the opposite.
1. Name three things [even one thing] that Halo gave to FPS'es that wasnt there before.
I fail to see how this is relevant in any way. I can only assume that you are suggesting that if a group of people say something negative that there is a chance it is true. However, whereas you can prove if an ingredient is being served you cannot prove that a game is bad.2. If "Lots" of people tell you "dont eat at restaurant X" because they put dog in thier food, does that mean that they are wrong?
I'm only talking about Halo CE because Halo 2 and 3 fell well below my expectations.3. the topic is about Halo in general, HALO 1, 2, and 3. We can judge it because we are judging Halo by itself, not by standards that constantly change, if thats the case ,then 007: goldeneye for the N64 was the best game ever and all games made after that is nothing but crap.
It received critical acclaim from, the clue's in the title, the critics.4. it received critical acclaim? by who? all of the top game magazines? by x-play? do you just listen to whoever tells you "its good" without listening to objective reviews?..... you sheep.
EDIT:#:#:#:#
Yeah.KeithA45 said:I've heard alot of arguments that Halo didn't do anything "amazing" to make it so popular. I know of a few people who actually HATE the franchise because of it's popularity without doing anything particularly amazing/new to deserve it. For the most part, they're right. Alot of the gameplay and storyline elements have all been done before. I'm sure you can all recall a game before Halo that had regenerative health, wars with aliens, vehicles with turrets, even energy swords (or something like it). I think the futuristic storyline tends to draw people, but even that's not the most important part.
But I think cynics miss the main selling point of Halo: The Spartan. It's not the back-story element of the Spartan, but rather being able to BE the Spartan. Master Chief is a god-among-men in a seemingly helpless war to save the entire human race, and each and every character in the game isn't afraid to tell you so or run for your life when they see you. I didn't care about the Master Chief until I WAS him, and I was told that I could turn the tides of a war almost entirely by myself.
It's the "desire to be great" that Halo fills so well. Think about it: growing up did you dream to be a office clerk? Of course not! Most people (including myself) wanted to be an astronaut or a firefighter or the leader of some sort of team. Everyone wants to be important somehow, and Halo puts you in control of the most important character in the whole game. Games like Call of Duty are great for their intense realism, realistic-ness and immersion, but I don't want to be A soldier I want to be THE soldier that makes a difference.
Atleast that's why my friends and I enjoy Halo.
EDIT: Oh yeah, that and I thought the music was phenomenal.
wouldn't call it a "mini O" considering how massive that thing wasGloatingSwine said:Yeah. Wasn't really the same game though. It started as an RTS, then moved into more kind of TPS/battlefield territory, and then finally moved to first person.KeithA45 said:Would you believe it was originally made on a mac?
About the only thing that stayed static throughout the process was the setting on a mini-O.
While I like Half Life better, I have to admit that Master Chief, an unstoppable super soldier, would totally waste a scientist with a crowbar.DeusFps said:Gordon Freeman would kick his ass.
Please go and look up "Space Marine", and find the many, many reasons why you are wrong. Master Chief is nowhere near ebing the original space marine.vivaldiscool said:Except he's the original mold.Symp4thy said:Master Chief is just another cookie-cutter space marine. He is not special.
Compared to some of the other Space O's that inspired it (particularly the Culture's Orbitals, Iain M. Banks' Culture books have exerted a strong influence on Halo, the ideosyncratic ship naming and more-than-a-little smug AI drone 343 Guilty Spark are likely down to his influence as well) the Halo installations are tiddly.dogstile said:wouldn't call it a "mini O" considering how massive that thing was