Also, as an aside, I'm sick of people saying: "Games are supposed to be fun."
No, games are supposed to be INTERACTIVE. Lots of them ARE fun, but that does not mean ALL of them need to be fun, or that they need to be fun ALL the time. A lot of my favorite books are fun to read - but they still have dramatic, or painful scenes to read. Things that I wouldn't say are "Fun" exactly.
Games can have those tonal shifts and changes about, and screaming about how "THEY'RE JUST SUPPOSED TO BE GAMES!" strikes me as weirdly defensive.
I mean, it's not like the Red Cross said games are actively bad. The most egregious warcrimes in video games are depicted as horrifying and wars, overall, are shown to be full of death and pain and suffering. All the Red Cross's announcement seems to call for is more attention to realistic detail.
Which, again, if a game can spend millions on modeling bullet drop and Price's mustache, they can take a few minutes to think about the ways that we fight wars. Knowing the rules means you know what happens when they are broken and can use that in the narrative.
For example, every war has "victors justice." Was America ever punished for the massive firebombing of Germany or Japan during WWII? Nope. Being aware that said acts and others like them might have been a crime, and discussing it through the context of interactive video games strikes me as a great step forward for gaming's narratives.
I mean, we've got the "point gun at dude, make dude die" gameplay down to a T. Now we can start making everything around the gameplay and graphics hold up to the same high standard.