It happens once and a while. You want to play the game properly, take your time, snipe people, nice and tidy. But sometimes the game just gets bitchy and you decide, 'screw it' and just make a run for it through mobs, bullets, fire, dragons, whatever gets in the way.
The thing is, I never played a game that had a mechanic in place for just that strategy. Some games let you fight, sneak or talk your way in or out of situations, but what about the 'run for it' enthusiasts? What about the Tremors fans? Are we out of luck? We get no xp for killing, no clever dialog cutscenes, nothing.
Oh sure, there are the occasional moments where you run for it, but they only happen when the developers dont give you any other choice. 'Shit has hit the fan, now run!' appears on screen, and you run. No. I want 'run for it' to be a viable strategy just as much as combat is. You know, like in the Matrix.
I know quicktime events are pretty much despised in games, but I loved Shenmue, so to hell with the nay sayers. I wouldnt mind seeing more of them implemented in a mechanic like this one. And if quicktime is really out of the table, how about standard FPSs borrowing a mechanic or two from Mirror's Edge?
Thats all Im saying.
The thing is, I never played a game that had a mechanic in place for just that strategy. Some games let you fight, sneak or talk your way in or out of situations, but what about the 'run for it' enthusiasts? What about the Tremors fans? Are we out of luck? We get no xp for killing, no clever dialog cutscenes, nothing.
Oh sure, there are the occasional moments where you run for it, but they only happen when the developers dont give you any other choice. 'Shit has hit the fan, now run!' appears on screen, and you run. No. I want 'run for it' to be a viable strategy just as much as combat is. You know, like in the Matrix.
I know quicktime events are pretty much despised in games, but I loved Shenmue, so to hell with the nay sayers. I wouldnt mind seeing more of them implemented in a mechanic like this one. And if quicktime is really out of the table, how about standard FPSs borrowing a mechanic or two from Mirror's Edge?
Thats all Im saying.