The 'Run for it' strategy.

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-Samurai-

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There was a part in Conflict: Desert Storm 2 where my friend and I kept getting stuck returning back to where the mission started. There were all sorts of enemies between us and really no cover. That was when the "Mow n' Go" strategy was born. Lay on that trigger and don't ever stop holding that analog stick forward.
 

MasterOfWorlds

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I'm not sure, "Rub for it." is the strategy I use. With me it's more, "Advance in the opposite direction and come back with a better plan." Often times, if I'm playing with friends and we die or something, I say, "OK, new plan; Don't die." And we get to it.
 

The Rogue Wolf

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There was the first half of an entire level in Call of Cthulhu: Dark Corners of the Earth where the gameplay consisted of your unarmed character fleeing from (and taking actions to delay) a mob of armed locals. Sometimes it's frustrating, as you can easily miss a potential escape path due to the pressure of being pursued, but it can also be as exhilirating as all get-out. Some shooter games could do with a rear-guard retreat action sequence, where you're not fighting the enemy so much as just trying to keep them from overrunning you as you fall back.
 

zombays

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Frozen Donkey Wheel2 said:
Yeah, that's what I did for half of the last (Ezio) level of Assassin's Creed Brotherhood. Those fuckers still managed to break all my armor, though.

I've also employed it in quite a few Spec Ops missions in MW2.
I did it for the whole of the last Ezio level. And then I just kept on kicking Cesare and kiting him with my blade.
 

zombays

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In undead overrun of RDR, I would always run in a circle around the main area until everyone in my team left.
 

zidine100

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works in alot of games ive played, infact if youd stoped to kill all enemies in most games id be there for hours, i call it plan c.
 
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zombays said:
Frozen Donkey Wheel2 said:
Yeah, that's what I did for half of the last (Ezio) level of Assassin's Creed Brotherhood. Those fuckers still managed to break all my armor, though.

I've also employed it in quite a few Spec Ops missions in MW2.
I did it for the whole of the last Ezio level. And then I just kept on kicking Cesare and kiting him with my blade.
Oh, yeah. I must have kicked Cesare like, 300 times. Once, when I had him down to two squares of health, he randomly stopped fighting, and just stood there. I couldn't hit him, either. Rage ensued.
 

Mimssy

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There was one part in KoTOR and a ton in WoW where I've made the "fuck all, flee!" decision
 

HellsingerAngel

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Left 4 Dead. When I say "don't stop" I really mean it. The only time I will every stop moving forward is when I need to reload or when the game prohibits me. The formation works best when all four shift positions to cover those reloading. Example: when the lead has to stop to reload, the second moves to take lead until they reload. Fourth covers the rear and third should be reloading or covering the sides. Everyone moves, always, forever. It gets really hectic and really fun.
 

Pinguin

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The Hitman games let you do this. I spend the first half of almost every level carefully sneaking and sniping, to usually get bored or careless and finish by just legging it around gunning down everyone!
 

Kaltazraza

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How about rushing towards a safe-house in L4D, or to shut down an alarm attracting the horde in L4D2?
 

TheAceTheOne

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I don't run. I stand and (try not to) die. It's sometimes stupid, but it works. On another note, in Dungeon Fighter Online, most boss rooms, I "run for it" to get to the boss and gut 'im before I get mobbed by any random enemies.
 

Signa

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I was doing some low-level Oblivion runs and got sick of killing everything with limited healing means, so I started to use the "run" method. I started even sliding down the outsides of towers if I was on the wrong floor. It was like playing Mirror's Edge. Now I can kill everything with a few dagger strikes, so rushing is practically the same.
 

Jodah

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Assassin's Creed has a "run for it" mechanic. You run, hide, and come back later.
 

Blue Musician

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MasterOfWorlds said:
"Rub for it."
How such a simple change of one letter can change the whole sentence up!

OT: The only ones I can remember are most of the Missions in GTA Vice CIty, a lot of parts in the Silent Hill franchise and the mission where you need to hold a hill in COD4.
 

ajofflight

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rockyoumonkeys said:
Alan Wake has a bunch of "Run For It" moments. Your reward is that you survive. It's usually possible to kill all the enemies, but in a lot of cases the better strategy is to just run to the next light.
This.
Many times I've had to run to the nearest Safe Haven or generator, and many a time have I eliminated 3 or 4 Taken (main enemies in "Alan Wake") with an excellently timed generator startup.
 

The Night Shade

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I like to be sneaky and snipe everyone but in most games that i played going out with a rifle blasting trough everything is more easy and fast