The scariest video game experience of your life

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Reaver3

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Jan 9, 2011
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Devil May Cry 1 was the creepiest game Ive ever played... The first time I played it it scared the shit outta me, they used creepy music and had monsters just pop out of nowhere and that always made me jump...

I know, Im a coward
 

Popadoo

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May 17, 2010
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I know F.E.A.R 2 isn't considered that scary, and I agree, but I went to pick up a med-pack and when I turned around, having Alma standing in front of you isn't a great experience.
 

esperandote

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Feb 25, 2009
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All fatal frame III except the last boss. For some reason i didn't find it as scary.

Worth mentioning, the Mojave desert hotel in Parasite Eve II is the only scary game location in day light i've played.
 

Bobbovski

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May 19, 2008
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Penumbra black plague, Anmesia, the marine campaign in Alien vs. Predator and the first chapters of Dead space (mostly because I hate jump scares).
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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MiracleOfSound said:
Silent Hill 2, the long descending corridor after going through a Pyramid-Head shaped hole.

You can't really hear that deep uncomfortable droning in this video, but yeah that was freaking nerve wracking.

But for me, having James look at the Pyramid Head painting and say, "...It's him." was always enough to make me quiver in my boots.
 

RuralGamer

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Jan 1, 2011
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Poopster said:
STALKER Shadow of Chernobyl...travelling at night, just can't help but think that there's someone or something that'll jump and kill me. Meeting fellow stalkers is the best thing that'll ever happen to you if you're traveling at night.
Stalker games are all scary at night, especially if you play them at night with no ambient noise other than the game. Seeing the visibility meter shoot up and the growl of something as it lunges at you from somewhere in the darkness is scary! Nightvision kinda makes it less so in the open, but seeing something moving in the distance on a grainy image definitely got my heart going. The mission to kill the Chimera at night in Jupiter was one of the worst; especially when a few bloodsuckers attacked afterwards.

Stalker games are generally pretty scary; I remember once I was at the cement factory in CoP during a emission and me and about six other stalkers were all in the basement when a controller appeared upstairs; that moan is just spine-chilling, the screen goes that hazy blue and then that metallic ringing just makes you freak out and either run or makes you want to kill it so badly. You seriously just want it to stop.
 

emeraldrafael

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Jul 17, 2010
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Silent Hill 2.



That haunts my dreams...

XD OT: SH2 was pretty scary in and of itself. I havent had the pleasure/misfortune (?) of playing Amnesia: Dark Descent yet. Though I think the scariest thing in a game was when the Reaper from the Persona series snuck up on me while I was on level four and proceeded to give me an ass raping I shall not soon forget.

Seriously, if Pyramid Head and the Reaper teamed up for rape time, we should all just suicide and not give them the pleasure.
 

quiet_samurai

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Apr 24, 2009
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Fatal Frame trumps all of them. The first time I played it I was 20 years old... and i had to turn some of the lights in the house on to proceed after about fifteen minutes.
 

supermariner

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Aug 27, 2010
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i was playing was playing The getaway: black monday, and i was scared shitless when i realised my copy of the game was genuine
 

emeraldrafael

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Casual Shinji said:
Yeah.... As soon as I got to that point, I just stopped and looked at it and seriously weighed my options about whether I wanted to walk through that door or not. I didnt cowboy up till three days later.
 

Con Carne

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Nov 12, 2009
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When I went to the arcade and saw someone who was about 4' tall by 4' wide playing Dance Dance Revolution. This counts as a boss fight, because as hard as it was to endure the entire spectacle and keep watching, I couldn't stop looking. Quite possibly one of the hardest and scariest video game experiences I've ever had.
 

theSovietConnection

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Jan 14, 2009
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Scariest moment in recent memory was when I was playing Call of Pripyat. My own damn fault mind you, I hadn't gone to get my weapons repaired before setting out, but regardless, I was in the Jupiter plant at night during a thunderstorm when a pack of dogs started swarming around the outside of the plant. I knew they would be coming in, so I pulled out the game equivalent of the G36 (can't remember it's name), and just as the dogs started running toward me, I aimed and pulled the trigger.

Click.

Ordinarily a weapon jam isn't that bad, I just started wildly swinging my knife until I can pull out my backup, but the atmosphere, combined with it storming outside as well as in game, made me damn near shit myself.
 

Fanta Grape

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Aug 17, 2010
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When I was playing MineCraft, I had built a little place and was digging as deep as I could, not knowing the time. I was still new and hadn't acquired a clock, nor did I have much protection. But I thought that as long as my tunnels were deep enough and narrow though, no one could get to me. After about five minutes of solid digging, I hear the piano music and as I turn around, one of the mobs got to me. I was in a small, inescapable place. i couldn't run, I couldn't fight. I was trapped.

Oh, and Left 4 Dead. me and my friend were playing on Expert. I saw a tank in the distance and it got closer to me. It went behind some objects in the path and I asked my friend (who was dead at the time) "Where'd it go?"
I turn around and see it's right behind me.
 

crimsontaco

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Jul 10, 2009
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Dead Space freaked me out. Since I am a person who avoids horror games like the devil, it took balls for me to get the game. I got to chapter 4 I think. I stopped there because it freaked me out too much. It builds an atmosphere that keeps me on the edge.
 

Fishyash

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Dec 27, 2010
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I'll admit I don't play any horror games, so these are from my childhood of playing non-scary games. Probably the most memorable scare as a kid is Krosshair from Donkey Kong 64. If you don't know what I am talking about, this may refresh your memory...

"GET OUT"
 

pretentiousname01

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Sep 30, 2009
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Fightgarr said:
Chapter 2 of Call of Cthulu: Dark Corners of the Earth. Being chased by the fishmen out of the hotel. I think there are few game experiences as harrowing as that 5 minute section.
such an awesome section.

My vote is resident evil 1, dog through the window. Mostly because at that time you didn't know what you were playing. Sure alot of games have come around since then. Sure alot of other games are scarier. However in the context of when it came out. nothing beats it
 

conmag9

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Aug 4, 2008
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Thief: Deadly Shadows had a whole level of it. The Cradle.

Okay, picture this: an insane assylum. Not a neat, clean place to restore mental health, but the H.P. Lovecraft style, shock therepy, everyone's crazy and the staff are almost as bad style facility. The lobotomy doctors were actually NOT fully trained, because "failure teaches more than success". Then tie it into an orphanage. In the same building. The orphanage part works much like Oliver Twist...if the place were administrated as an assylum at te same time. Okay, got that? Well, the kids interact regularly with the patients. One of them burned her child alive and carries the ashes around, thinking they're her child. Another is a painter who goes berserk if his subjects move for their portraits (and he was permited to paint one of the children). This kind of mixture. Got that? Okay, now have one of the children's SKIN STOLEN, and not by the patients, but some...thing...else. Now, the whole place burns down and everybody dies.

Except they don't. The patients are still moving about, as zombies. Now, zombies aren't so scary, right? Wrong. These guys are fast, tend to sudden motion in an area who's only light is the occasional lone bulb the flickers a bit. Quiet too. No moaning. You only know they're on you when they get close, at which point they SCREAM like a banshee and try to claw you to death. They're wrapped up in restraints (cloth and weird metal...things), but it only serves to make them look more frightening. So you have to go through this place trying to rescue a ghost, who at first only manifests as a loud, sudden knocking in the attic.

Oh, and the building itself? It's self aware. And it doesn't want to let you go.