Thief: Deadly Shadows had a whole level of it. The Cradle.
Okay, picture this: an insane assylum. Not a neat, clean place to restore mental health, but the H.P. Lovecraft style, shock therepy, everyone's crazy and the staff are almost as bad style facility. The lobotomy doctors were actually NOT fully trained, because "failure teaches more than success". Then tie it into an orphanage. In the same building. The orphanage part works much like Oliver Twist...if the place were administrated as an assylum at te same time. Okay, got that? Well, the kids interact regularly with the patients. One of them burned her child alive and carries the ashes around, thinking they're her child. Another is a painter who goes berserk if his subjects move for their portraits (and he was permited to paint one of the children). This kind of mixture. Got that? Okay, now have one of the children's SKIN STOLEN, and not by the patients, but some...thing...else. Now, the whole place burns down and everybody dies.
Except they don't. The patients are still moving about, as zombies. Now, zombies aren't so scary, right? Wrong. These guys are fast, tend to sudden motion in an area who's only light is the occasional lone bulb the flickers a bit. Quiet too. No moaning. You only know they're on you when they get close, at which point they SCREAM like a banshee and try to claw you to death. They're wrapped up in restraints (cloth and weird metal...things), but it only serves to make them look more frightening. So you have to go through this place trying to rescue a ghost, who at first only manifests as a loud, sudden knocking in the attic.
Oh, and the building itself? It's self aware. And it doesn't want to let you go.
Okay, picture this: an insane assylum. Not a neat, clean place to restore mental health, but the H.P. Lovecraft style, shock therepy, everyone's crazy and the staff are almost as bad style facility. The lobotomy doctors were actually NOT fully trained, because "failure teaches more than success". Then tie it into an orphanage. In the same building. The orphanage part works much like Oliver Twist...if the place were administrated as an assylum at te same time. Okay, got that? Well, the kids interact regularly with the patients. One of them burned her child alive and carries the ashes around, thinking they're her child. Another is a painter who goes berserk if his subjects move for their portraits (and he was permited to paint one of the children). This kind of mixture. Got that? Okay, now have one of the children's SKIN STOLEN, and not by the patients, but some...thing...else. Now, the whole place burns down and everybody dies.
Except they don't. The patients are still moving about, as zombies. Now, zombies aren't so scary, right? Wrong. These guys are fast, tend to sudden motion in an area who's only light is the occasional lone bulb the flickers a bit. Quiet too. No moaning. You only know they're on you when they get close, at which point they SCREAM like a banshee and try to claw you to death. They're wrapped up in restraints (cloth and weird metal...things), but it only serves to make them look more frightening. So you have to go through this place trying to rescue a ghost, who at first only manifests as a loud, sudden knocking in the attic.
Oh, and the building itself? It's self aware. And it doesn't want to let you go.