Just a quick reply concerning he "words only have power if you give it to them", a.k.a. "asshole" is just a word, you decide how it affects you: It's too shallow thinking, because the word is, usually, conveying that the speaker wants to insult or degrade you and this intention behind the word is what upsets and hurts people. Language is but a transmitter, correct, but our emotional interpretation isn't concerned about that. That's why it doesn't matter if you'd translate asshole, it still means the same thing and your brain gets the same reaction.
Just wanted to get that out of my system, thank you very much for skipping this.
My opinion on the game itself: Not worth the attention, really. "So Bad It's Horrible" stuff and "stunts" or attention-whoring stuff has been around forever, in any medium. Just look through the gallery of contemporary pop stars, many are there *because* of just attention-whoring. It's a working concept.
Concerning antagonists in videogames: Antagonists are almost always like that in fiction. You can only convey so much in a set time without boring the consumer and newer mediums *seem* to attract less patient audiences. Not to say that's a good thing, in fact I'd like to trade some reflex-friendly games for some of thought and patience in the gaming landscape, but it's how it is. Combine that with many writers that are not used to writing for this medium and what you end up with is a cast of characters that isn't fleshed-out very well in general. The protagonist-side is often a bit better fleshed-out because we spend more time with them; it's incredibly rare to find an example of any medium where protagonist's and antagonist's motivations and characters are explored to the same level.
That's because many people just like simple stories that are easily accessible, that's why they are so much more enjoyable than the complicated wicked mess called real life. The closer we get to reality, the further we stray from escapism and the less attractive things become - for some people.
Personally I think a good mix is always the best way - both a mix of escapism and realism in a single "piece of entertainment" as well as many different pieces of entertainment in the spectrum between escapism and realism. Realism is generally harder to write while still keeping it interesting, so I actually value it greatly in some places - but sometimes I just want to relax and outwit people wearing a different color, be it red and blue TF2 mercenaries or black and white chess figures.
Just wanted to get that out of my system, thank you very much for skipping this.
My opinion on the game itself: Not worth the attention, really. "So Bad It's Horrible" stuff and "stunts" or attention-whoring stuff has been around forever, in any medium. Just look through the gallery of contemporary pop stars, many are there *because* of just attention-whoring. It's a working concept.
Concerning antagonists in videogames: Antagonists are almost always like that in fiction. You can only convey so much in a set time without boring the consumer and newer mediums *seem* to attract less patient audiences. Not to say that's a good thing, in fact I'd like to trade some reflex-friendly games for some of thought and patience in the gaming landscape, but it's how it is. Combine that with many writers that are not used to writing for this medium and what you end up with is a cast of characters that isn't fleshed-out very well in general. The protagonist-side is often a bit better fleshed-out because we spend more time with them; it's incredibly rare to find an example of any medium where protagonist's and antagonist's motivations and characters are explored to the same level.
That's because many people just like simple stories that are easily accessible, that's why they are so much more enjoyable than the complicated wicked mess called real life. The closer we get to reality, the further we stray from escapism and the less attractive things become - for some people.
Personally I think a good mix is always the best way - both a mix of escapism and realism in a single "piece of entertainment" as well as many different pieces of entertainment in the spectrum between escapism and realism. Realism is generally harder to write while still keeping it interesting, so I actually value it greatly in some places - but sometimes I just want to relax and outwit people wearing a different color, be it red and blue TF2 mercenaries or black and white chess figures.