The School Shooter Mod

Sentox6

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ThisNewGuy said:
Well, I'm suggesting that violence is used in different ways in different scenario. As far as "do anything", that's not exactly up for me to decide. Some people feel more strongly about this differentiation and want to take action. Others just like to talk about it on forums. But the important idea is that there ARE differentiation between the violence in School Shooter and the violence in say Uncharted.

Multiplayer doesn't fit into my paradigm. I do not consider online multiplayer as a serious aspect for philosophical consideration/social commentary. I consider online multiplayer to be much like a toy and not be taken so seriously. But even if people would like to take multiplayer seriously as a social commentary, I would suggest that, just like everything else, there can be a line that games shouldn't cross. But where that line is doesn't really concern me because, again, I don't consider online multiplayer to be social commentary because it really can't be since it is so free-formed and the game makers really can't control exactly what the experience can be, so therefore cannot use it as a medium to comment.
I'm not saying there isn't a difference. It's just that you condemn School Shooter's use of violence, while ignoring multiplayer shooters, which I don't think is particularly valid.

Game developers certainly control the mechanics and objectives of a multiplayer game, and the concept of "kill your opponent to earn points" is quite set in stone. If you can dismiss them as a social commentary, then you should really dismiss School Shooter as well; generally speaking, there's hardly any greater narrative context to either type of game, and if anything multiplayer shooters are more relevant in that they frame actual interactions between individuals, not just a singular and isolated activity.

In short, I don't see how you can really raise an objection to School Shooter's use of violence on the basis that it's pointless then dismiss multiplayer shooters as "not a relevant social commentary". They are inherently a social activity. They are social interaction. Surely they're more relevant, if anything?
 

ThisNewGuy

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Sentox6 said:
I'm not saying there isn't a difference. It's just that you condemn School Shooter's use of violence, while ignoring multiplayer shooters, which I don't think is particularly valid.

Game developers certainly control the mechanics and objectives of a multiplayer game, and the concept of "kill your opponent to earn points" is quite set in stone. If you can dismiss them as a social commentary, then you should really dismiss School Shooter as well; generally speaking, there's hardly any greater narrative context to either type of game, and if anything multiplayer shooters are more relevant in that they frame actual interactions between individuals, not just a singular and isolated activity.

In short, I don't see how you can really raise an objection to School Shooter's use of violence on the basis that it's pointless then dismiss multiplayer shooters as "not a relevant social commentary". They are inherently a social activity. They are social interaction. Surely they're more relevant, if anything?
The way I personally see it is in perspectives. A multiplayer component is not perceived in the same way as a single player campaign. Therefore, the audience doesn't respond to the violence in a similar manner. A multiplayer shooter really isn't about shooting children or soldiers or committing acts of violence. A multiplayer shooter is just simply about "pwning noobs", ie. the player is attempting to dominate other players as a play mechanic (with guns and human avatars) rather than seeking to actually kill, albeit virtual, people. This means that multiplayer games' goal is basically achieving "I'm better than you" rather than single player games where the game creator is actively leading the player into a conclusion about a subject matter, and in School Shooter's case, the goal is to "kill students."
 

Twinmill5000

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Nov 12, 2009
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@James

I think the guys at Pentavision have you beat x.x
Minus the whole perspective part, there are moments in S4League where you are dancing around desperately trying not to get sniped.

The game's still a shooter, and a very light hearted one, but it does something that sets it apart from the rest: there really is no generic, common enemy (in the sense that other shooters use). It's not America vs Russia, or OpFor vs Rangers; it's your character and up to 5 others vs the people wearing red.

Unfortunately, the friendliness of the game doesn't save it from raging, teabagging 12 year olds. In fact, I'd beckon it hurts it, only on top of that, you have really good (skill wise) 19 year olds doing the exact same thing.
 

Calbeck

Bearer of Pointed Commentary
Jul 13, 2008
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It amazes me how talking-point-laden the points of view here are...with the exception of James. If I wanted commentary of this level, I could turn on MSNBC or Fox News and at least have people yelling at one another to make it even more dramatic.

James hits the nail on the head by actually looking at the matter incisively. He gives reasons for his position, with little time spent prejudging motives and pronouncing guilt on various parties.

Bob, to the contrary, simplistically inserts a variety of prejudicially-presumed and entirely-invented cultural offenses (like "military fetishism"...is THAT what the kids are calling it these days?) in what could almost be considered a strange form of "Mad Libs" passing itself off as social commentary.

Jim's entire argument, regardless of its length, essentially boils down to "there's no moral high ground to be had because you're still shooting human beings"...nothing but simplistic equivocation, employed to remove any differentiation between someone trying to kill you (most FPS enemies) and a harmless bystander.

I also call Jim's bluff: I never got bored and went on shooting sprees in Grand Theft Auto. I actually felt bad when I collided with another car or pedestrian, and actively worked to avoid them. I actually stopped playing San Andreas (a gift) because I found it impossible to progress without committing actions I found personally reprehensible...even if just in a virtual world with no real-world consequences. That was not fun for me, so I didn't do it.

Both Jim and Bob quickly gloss over the actual storylines in the games they reference, apparently because admitting that reasons exist for why a player might take a given action would get in the way of the social ranting they're already predisposed towards dispensing.

James' commentary stands out as fresh and interesting because it is not laden with these clear-cut prejudices, these..talking-points.

The truly sad thing is that I actually AGREE with many of the points that Jim and Bob present. For example, the obviousness in many storylines that they exist only as a veneer to justify the bloody mayhem that the corporation behind the game is trying to sell us on. The same veneer as used to sell us movies and other media of the same stripe. Or the shallow ploy for attention-seeking exhibited in both the game itself and the way it's being marketed --- yet another attempt at frocked-up artificial controversy, preying on the existing frocked-up controversies peddled by the likes of Jack Thompson.

This game does us no favors, not as a fan base or as an industry. But neither does piggybacking one's pet social ideology onto the matter.
 

dough

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Dec 17, 2008
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Squarez said:
This is the point where Jim Sterling officially lost any and all respect from me (his awful, awful show notwithstanding). He argues that the only way to combat offensive content is to just not be offended by it, which is stupid in a plethora of ways. The first being that if this line of thinking continued on it's logical path then we as humans would never be shocked or offended by anything, which would be a. not possible and b. completely stupid. The second and largest logical fallacy in his argument problem is that he implies that people can choose what to be offended by, which just makes me foam at the mouth at how someone can POSSIBLY think that.
I think what Jim was getting at is that it's about being in control of your emotions. Getting offended at something is fine, but keep that anger and indignation in check so that your brain can process the entire situation and act reasonably.

Somebody calls you a naughty name, or insults you in some other way, what is a person to do? Fight, argue, go sulk in a room? Ideally us grown-ups can stay calm, call them out on it, and try to work out things out in a mature fashion. (For the record, I try to live up to this, but I am nowhere close to a perfect track record.)

Your statement about foaming at the mouth is pretty much what Jim is saying we ought not to do.
 

dough

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Dec 17, 2008
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Bostur said:
Being offended can be good. Sometimes it makes us stop and consider our point of view.

We may not be able to decide what we get offended by, on the other hand we have no right not to be offended. I believe that is a good thing, getting new input that may offend us can be a doorway to perceive the world from another angle. Without offense we are not inclined to reconsider in the same way.
There should be an easy way to "thumbs up" a single message. This one definitely deserves it, especially as it covers a new idea that hasn't been brought up yet in all these pages of comments. (Or maybe it has... I kinda skimmed over the larger walls of text)
 

loogie

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Mar 2, 2011
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This is boring.

The creator of the mod is just a shock-whore the same as Mason or Lady Ga Ga, they do things for attention, the more attention we pay them the more popular they become... The only difference between them and everyone else is they realized that bad publicity is still publicity...

For those of you who are upset about Yahtzee's dissapearance for this discussion, he probably agreed with everyone else, and it's not much of a discussion when there is no conflict... So they brought in Jim...

For 3 people who all agree that it's not worth talking about.. they are talking about it, why waste our time... so far, they've each given their points, and from what I can tell, just reiterated that point over again... thats filler, not an exciting discussion.
 

Mxthe

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Apr 10, 2011
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I am myself in the mod-making community, I have heard of this mod since before this "buzz".

All I got to say is, it revolts me that a (in my opinion) badly designed, and uninteresting content mod like this, would get so much media attention and even be broadcasted on news tv, while other great mods that DESERVE the attention, just don't get any.

Does this mean we (the modders) need to make REVOLTING and CONTROVERSIAL mods to get attention ?

Making mods is difficult, there's no money involved and it's all for the passion and the love of gaming, we should reward the good mods by spreading the word, and let the troll mods drown.

All I am saying is, the more we talk about it, the more we give the maniac who came up with this idea credit and satisfaction...

Nonetheless, the debate is interesting, and I agree with Bob.

But seriously, this School Shooter mod does NOT deserve attention.

It's a shame that the first mod mentioned by The Escapist is this one, for a gaming community I would expect them to also talk about good mods : Blade Symphony, The Rising, Nightmare House 2, ect...
 

i7omahawki

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Mar 22, 2010
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ccesarano said:
While I read this I actually thought of the opening cut-scene to Bulletstorm, and how the story would have been a lot more interesting if placed in artistic hands. You could make an emotionally engaging game where you think you're gunning down generic bad guys until it turns out you were manipulated into slaying innocents. However, I don't think People Can Fly or Epic Games are the right studio to accomplish such a thing.

Then again, there are a lot of gamers that weren't really disturbed by No Russian (Hell, I was more disturbed by the fact that I WASN'T disturbed by it). I know some have suggested that gamers are desensitized, but I wonder if the exposure to games has created such a rift between reality and fantasy that it makes it troublesome to feel the emotional impact of some games.
There was a similar quest in Oblivion. You had to infiltrate some mercs and go on a mission with them. They gave you some 'potion' and you slayed some enemies, then later saw a bunch of dead villagers and even livestock. Gotta say that it was handled well and had a geniune effect on me.

OT: I mostly think that this School Shooter sounds...boring. Where is the challenge in gunning down innocents? It may be fun to go beserk in GTA and mindlessly slay everything in sight, but that wouldn't work if that was all you could do in the game. But yeah, I basically agree with all three of them, if it could be handled well it could make a very interesting game, getting inside the head of a school shooter, being disgusted yet immersed at the same time...But that's clearly not what this game is setting out to do, so it just seems trivial.

Jim...I'm kinda confused here, you come off really well in writing, structured thoughtful arguments. I just don't know why that doesn't hold true for your videos. Get a column or weekly article and I may check it out...just not into the video stuff though.
 

solidstatemind

Digital Oracle
Nov 9, 2008
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First thought: you cannot divorce the subject matter from the discussion and focus solely on the gameplay. Yes, as the panelists noted, School Shooter has the same mechanics and goals as other violent game, and only the skins are different... but.

Yes, but.

It's a much farther stretch for the average gamer to imagine his or her-self as a special forces soldier. It's much more difficult to convince yourself that you're a globe-trotting treasure-hunter than it is to convince yourself that you are an antisocial loner taking vengence for perceived wrongs.

Honestly, I have the same concerns about GTA and Saints Row before you go calling me a hypocrite.

I waver on this subject. Is there the possibility that an unbalanced kid might play this game enough to undermine the social values that prevent him from emulating it? Sure. Is that a reason it should be banned? No.

FIRST RULE: we are not programmable robots. Unless you can be the first person in the history of the planet to prove that they were being mind controlled, ultimately, we are responsible for our actions, regardless of the drugs or our childhood or what media we view.

But.

It certainly is a reason to limit the audience, isn't it? 'M' for mature shouldn't be just the empty gesture that it currently is. We (and most societies) limit the dissemination of dangerous things to those we feel that are not sufficiently mature to handle them responsibly. (Don't get me started on declining levels of maturity in society today; that's a bucket of anger with no bottom.) Why not with our games as well? Booze, guns, porn... all limited to 'adults'. Hell, even some responsibilities are limited to those who are (theoretically) mature enough to handle them, such as voting and serving the the armed forces, or on a jury.

Why not certain video games? After all, we're not talking about banning it, we're talking about keeping them out of the hands of those that it might have an unhealthy effect upon. It's not a matter of validating the divestment of responsibility, we are preventing a situation where someone who might not be fully mentally and emotionally developed is forced to make potentially life-changing decisions.

One other note:

Jim: a sociopath doesn't justify his actions as 'different', a sociopath doesn't have a conscience that lets him understand what he is doing is wrong and against the values of society. The ultimate egocentrist.

Well, flame on. I'm an old stogie, and I'm sure most people will think I'm crazy.
 

Eveonline100

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Feb 20, 2011
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ccesarano said:
While I read this I actually thought of the opening cut-scene to Bulletstorm, and how the story would have been a lot more interesting if placed in artistic hands. You could make an emotionally engaging game where you think you're gunning down generic bad guys until it turns out you were manipulated into slaying innocents. However, I don't think People Can Fly or Epic Games are the right studio to accomplish such a thing.

Then again, there are a lot of gamers that weren't really disturbed by No Russian (Hell, I was more disturbed by the fact that I WASN'T disturbed by it). I know some have suggested that gamers are desensitized, but I wonder if the exposure to games has created such a rift between reality and fantasy that it makes it troublesome to feel the emotional impact of some games.
true i guess it'll be a while before we stop devalue acts so killing,death, and looting heck james was pretty spot on as always
 

Eveonline100

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Feb 20, 2011
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ccesarano said:
While I read this I actually thought of the opening cut-scene to Bulletstorm, and how the story would have been a lot more interesting if placed in artistic hands. You could make an emotionally engaging game where you think you're gunning down generic bad guys until it turns out you were manipulated into slaying innocents. However, I don't think People Can Fly or Epic Games are the right studio to accomplish such a thing.

Then again, there are a lot of gamers that weren't really disturbed by No Russian (Hell, I was more disturbed by the fact that I WASN'T disturbed by it). I know some have suggested that gamers are desensitized, but I wonder if the exposure to games has created such a rift between reality and fantasy that it makes it troublesome to feel the emotional impact of some games.
true i guess it'll be a while before we stop devalue acts so killing,death, and looting heck james was pretty spot on as always
 

wadark

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Dec 22, 2007
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The problem I have with Jim's statements is that you can boil just about anything down to it's most basic core and then take that out of context to make it "offensive" in some way.

Sure, you can boil Uncharted down to: "Nathan Drake shoots a lot of people and there's a treasure at the end." Taken in that context, its easy to say that the game "at its core" has no more merit than School Shooter. I mean hell, at the end of the day, its still really just shooting a bunch of pixel people with pixel guns, how is it any different with or without the "slim justification".

But I argue that its the context that gives these things their meaning. Again, the core of Uncharted may be "Nate shoots lots of guys while looking for a treasure." but anyone who has played it will tell you that there is much more to it than that. There is a context to it, and whatever you may think of the game's story good or bad, that context is there, and it makes sense.

Nathan Drake doesn't wake up in the morning saying "I think I'd like to go to an island and shoot a bunch of people today." He is looking for a treasure, and people come after him shooting bullets in an attempt to kill him, he's trying to survive.
 

zeldagirl

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Mar 15, 2011
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I have to say, I thought James and MovieBob had the strongest points this week. I particularly loved James' discussion about his potential game, but overall, I think their arguments were simply stronger than Jim's.

As someone mentioned earlier though (sorry, I'm forgetting who), I still feel so fortunate to be able to participate in this deep, meaningful discussion about the medium as it continues to mature. Kudos to everyone. :)
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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GTA world vs School.
GTA world everyone is fucked up...and an adult. School, people still have a chance to not be fucked up, and are fairly young. To be fair though, horror moves love reducing class sizes, but those always bothered me too.
I wont say it and its maker should be burned at the stake, but seeing younger people brutally killed always bothered me. Its why I dont like alot of horror. I feel more comfortable killing people that more believably are tainted horrible people.
 

Kenji_03

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summerof2010 said:
This is probably my favorite content on the Escapist right now. It always makes me think.

I agree that the school shooter mod is tasteless, and I'm not defending it. But I'm not going to ask people to take it down, or stop playing it. I will make fun of those people, perhaps, but at the point where you start employing new regulations just because you're "offended," you've gone too far.
Agree on the "Always makes me think" part, and on that note Kudos to Jim for bringing up an incredibly valid point through his devil's advocate question.

"Why is shooting a defenseless teacher in School Shooter different than shooting a defenseless non-combatant in any other FPS (Koff, modern warfare, Koff)?"
 

Mouse One

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Jan 22, 2011
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BlindMessiah94 said:
Can we please not involve Jim on this excellent series? He's like the school shooter mod in a sense: a stunt, made for shock value. Bob's great, James is great. Let's leave it at that.
Another vote for no Jim Sterling in this otherwise excellent series. Even if you like his brand of argument via (long and unedited) assertation, it doesn't fit with the analytic style of Extra Consideration.