Yeah, I know his point was about maturity, but I think Bulletstorm had a great combination of humor and seriousness. And yes, there was seriousness behind the humor, and yes the plot and characters were fairly well developed. While the humor was immature the rest of the game was done very well. Frankly I think a bit of ambivalence and potty-mouth humor goes a lot farther than the hyper masculine, super macho self sacrificing stuff you get in most other shooters.jmarquiso said:The OP actually said this, but thought that they didn't handle it maturely. This may or may not be the case. I know that I didn't see this sort of thing from a marketing standpoint (but it does seem like a real nice twist)ReiverCorrupter said:This guy wasn't paying attention when he played it.jmarquiso said:I haven't played Bulletstorm, but it is written by an artist in his own right - comic book writer Rick Remender. I highly recommend you read anything by him - specifically FEAR agent. This is not to say you're wrong, but I have to say the voice behind the game has some artistic cred.
BULLETSTORM DID EXACTLY THIS! They explicitly talk about it while you play. General Serrano laughs at Grayson when he tells him that it wasn't mutated prisoners but vacationers that he was killing, and Grayson stops making snarky comebacks and actually appeared genuinely disturbed by the fact. The game had a great story if you were willing to pay attention to it, its voice acting was top notch too. I don't know what the hell that guy is complaining about.ccesarano said:You could make an emotionally engaging game where you think you're gunning down generic bad guys until it turns out you were manipulated into slaying innocents. However, I don't think People Can Fly or Epic Games are the right studio to accomplish such a thing.
I do think that our FPS's have gone a bit too far - the reason most of them turn out to be supersoldiers is to narratively explain how the player mows down several enemies without much of a strategy beyond point and shoot.
Then again, shooting gallery games, as James says, have a strong history beyond video games. Narrative just is the dressing on top of this. The problem is that the maturity of the genre has become stifled by the expectations of the genre.
As far as the FPS thing going too far... The biggest franchise now deflates that theory. CoD always kills of its main characters to show how they're only human and uses the "nameless patriot dying in the dust of a foreign country" thing constantly. As far as the shooting gallery stuff goes, I think it's just a way to take out frustration. Most people want a challenge in their games, but taking your frustrations out on a bunch of pixelated beings is hardly an atrocity. The school shooter thing is only distasteful because of actual school shootings, but I could understand how some teens would enjoy shooting effigies of their classmates. High school is a rough time, that doesn't make them serial killers.
The studies social psychologists have done on catharsis is largely bunk because they only measure the immediate after affects. No one goes from being aggressive to passive in a few seconds? NOOOOOOOOOOOOOOO. /sarcasm. I personally feel that catharsis works wonders, once you calm down after the activity your mood is much improved. The only thing that isn't good for aggression and frustration is confrontation that exacerbates the situation. But that's just because you've made the cause of your aggression/frustration worse (i.e. the situation).