The Secret of WoW

randommaster

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Sep 10, 2008
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I think letting people do what the game lets them will attract more people. Knowing that you won't get banned unless you are actually hacking, as opposed to just knowing what the game lets you do, will attract more people, but that's just me.
 

Eri

The Light of Dawn
Feb 21, 2009
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The first thing I have to note is that 10 million players is wrong. It is 12 million. Secondly, half of them are asia subscribers who do not pay 15$ a month, they pay per hour. The North American region and EU are the ones who pay by subscription.
 

Playbahnosh

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Dec 12, 2007
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Huh? Basically, all your tips on "How to beat WoW?" was become more like WoW. Better yet, be WoW. That wasn't really clever. In every point you make in this little article, you cite how WoW does that particular thing best, and that new imaginery MMO should do the same. Making an MMO just like WoW will defeat the purpose...

I think We need to take a brake from the MMO scene a little. Every single MMO tried to innovate the shit out of the market and the concept, and they all failed misearbly, except WoW, of course, and the falling crap brought down the ones that had a chance, like RF Online.

Yea, maybe I'm jealous and bitter about RF Online going out and WoW still going strong, but I'm not really an MMO player myself. I don't like paying to have a second job.
 

NeutralDrow

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Mar 23, 2009
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I was sold as soon as you got to Exploration, Gathering, and Crafting.

As someone who has organized personal expeditions into areas higher than my level to prospect for the mithril and moonstones I need to build my latest rifle, I daresay that's the trifecta of my attachment to the game.

Playbahnosh said:
Huh? Basically, all your tips on "How to beat WoW?" was become more like WoW. Better yet, be WoW. That wasn't really clever. In every point you make in this little article, you cite how WoW does that particular thing best, and that new imaginery MMO should do the same. Making an MMO just like WoW will defeat the purpose...
The point was that to beat WoW, you have to do what it does, not the same, but better.
 

Haro

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May 27, 2009
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I think immersion definitely counts for something. WoW nailed creating the game world. The previous warcraft games gave great backstory, and they did all of that justice by creating a game world that looks good, if not realistic. I think thats where a lot of other games go wrong. They try to look realistic and full-fantasy, but can't really achieve that for practicality's sake, and it all looks cruddy. And when you consider the number of people, roleplayers or not, who somehow or another become involved in the actual story of the game, its a testament to how many people truly enjoy the game.

I think that no game will ever actually beat WoW at its own game, and devs should instead focus on creating new types of MMOs. I personally want to see a new Planetside-like MMOFPS, and I hope it doesn't solely from SOE.
 

dochmbi

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Sep 15, 2008
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How long do you think people will keep playing WoW? 10 years? 15 years? 20 years? 30 years? Can you imagine a scenario which would kill the cash cow that is WoW?
 

Helnurath

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Nov 27, 2008
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Even with all of those good things, I would say WoW is too simple and easy for me. EvE Online on the other hand is probably one of the most challenging MMOs I've ever played. I could spend hours just figuring out new ship designs, and strategies for killing other people.
 

Chocolate Source

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Jul 17, 2008
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Any attempts to make a Wow-killer are doomed to fail. To capture the audience your mmo has to be like wow, too different and people won't switch over, but if you make it too similar people will just keep playing wow.

MMO devs need to look more at Eve (and I guess Lotro) when designing a mmo. Niche markets, focus on making certain aspects really really good, ie player freedom for Eve and story for Lotro.
 

whaleswiththumbs

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Feb 13, 2009
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Shamus Young said:
People dismiss MMO games as "grinding" or a "leveling treadmill," but the really successful games are more like a health club with a broad selection of exercise machines than a single treadmill. Yes, there is a lot of repetition, but you can jump from one (repetitious) activity to another to keep things interesting.
I love that quote, Shamus, may I put it on my website?
 

WhiteTigerShiro

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Sep 26, 2008
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But I want to take the question seriously for a minute, partly so that you can just drop a link to this article the next time one of those threads appears
I liked this clever bit of an article writer's version of breaking the fourth wall.

Anyway, the reason WoW is so popular is simply this: Blizzard is (despite what you might read from trolls or pissy players who's classes just got nerfed) a phenomenal development company. They know what they're doing, and they release very well-made games. Combine this with a genre that's fairly addicting in and of itself, and it's no question why WoW is so popular.
 

Doug

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Apr 23, 2008
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Interesting... I'm beginning to wonder if I should try WoW now before Blizzard get their new MMO out...I'm somewhat worried about addiction to it, but I think I can avoid that.
 

Wingmna

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Feb 10, 2009
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All those are minor (yet still important), the first big bang that made WoW so popular with real gamers is...

http://syncaine.wordpress.com/2009/02/06/storms-tourist-and-failure-the-mmo-market/

The conditions were prefect for Blizzard, Everquest was far to dated and Everquest 2 completely failed, as well as fans from FPS and WC3 going to WoW.