I think it's time to call for an end of the "it doesn't do anything new" argument against video game sequels. To me, it just doesn't make any sense to not like a sequel because it's very similar to the original. It's like game reviewers have some sort of obsession with re-inventing the wheel. But why?
It dawned on me when I was playing God of War 2 the other day (though it could have been any sequel that's good). From what I remembered from God of War 1, God of War 2 is pretty much the same game. Sure there were some graphical updates and some minor game play tweaks, but overall, you're still Kratos, you're still using blades on chains, you're still angry, and you're still killing everything that moves. But that's a really good thing because I thought that God of War 1 was great, and thus God of War 2 was great. And if I had bought God of War 2 and it hadn't been like God of War 1, I would have been really disappointed. In fact, that would have been border-line bait and switch.
It got me to further thinking; do game critics watch movie sequels and criticize them for "not doing anything new"? Would they criticize Return of the Jedi for blowing up a Death Star at the end just like in A New Hope? Maybe criticize using more than one scene where the heroes were pinned down from laser fire while trying desperately to open a door to escape? Or then to only slightly modify the scene and put the heroes under a Tie Fighter attack while they desperately try to jump to hyper-space to escape? What about movies like the Godfather, or Clint Eastwood spaghetti westerns?
Anyways, I think that if a game is awesome, make a sequel and keep it the same! Sure, make a few graphical updates, tweak a game play issues, but overall, I want the same thing as before. God of War 3 is coming out sometime this year and it better be just like God of War 1 and 2. I want to be Kratos, I want the blades on the chains, I want to murder everything I see. Yes, I even want the quick time events for flying through the air and stabbing huge monsters in the eyes.
I know that some people will want to bring up Dynasty Warriors, but here's the thing about that series. If you like Dynasty Warriors, you have probably been a pretty happy camper for the past 10 or so years with the games they have been pumping out. If you don't like Dynasty Warriors, then you don't like the series. But what would be the point of changing the series and turning their backs on the fans of the game, just to appease people who are not fans of the game? That one just doesn't make sense to me.
Am I missing something here? Is it really necessary to 'move a series forward' or to do new things with sequels? Or should they just be kept the same?
It dawned on me when I was playing God of War 2 the other day (though it could have been any sequel that's good). From what I remembered from God of War 1, God of War 2 is pretty much the same game. Sure there were some graphical updates and some minor game play tweaks, but overall, you're still Kratos, you're still using blades on chains, you're still angry, and you're still killing everything that moves. But that's a really good thing because I thought that God of War 1 was great, and thus God of War 2 was great. And if I had bought God of War 2 and it hadn't been like God of War 1, I would have been really disappointed. In fact, that would have been border-line bait and switch.
It got me to further thinking; do game critics watch movie sequels and criticize them for "not doing anything new"? Would they criticize Return of the Jedi for blowing up a Death Star at the end just like in A New Hope? Maybe criticize using more than one scene where the heroes were pinned down from laser fire while trying desperately to open a door to escape? Or then to only slightly modify the scene and put the heroes under a Tie Fighter attack while they desperately try to jump to hyper-space to escape? What about movies like the Godfather, or Clint Eastwood spaghetti westerns?
Anyways, I think that if a game is awesome, make a sequel and keep it the same! Sure, make a few graphical updates, tweak a game play issues, but overall, I want the same thing as before. God of War 3 is coming out sometime this year and it better be just like God of War 1 and 2. I want to be Kratos, I want the blades on the chains, I want to murder everything I see. Yes, I even want the quick time events for flying through the air and stabbing huge monsters in the eyes.
I know that some people will want to bring up Dynasty Warriors, but here's the thing about that series. If you like Dynasty Warriors, you have probably been a pretty happy camper for the past 10 or so years with the games they have been pumping out. If you don't like Dynasty Warriors, then you don't like the series. But what would be the point of changing the series and turning their backs on the fans of the game, just to appease people who are not fans of the game? That one just doesn't make sense to me.
Am I missing something here? Is it really necessary to 'move a series forward' or to do new things with sequels? Or should they just be kept the same?