The Shattered Elden Ring Thread: Tarnished Edition - (Shadow of the Erdtree p. 85)

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,910
118

About the difficulty since that’s inevitably one of the biggest talking points -
As a result, you rarely get into fights if you don't want to, at least out in the open. Torrent can outpace practically any threat and you can flee in any direction, so when six tons of scaly heartburn drops onto the road before you, you just scamper between its legs and vanish into the sunset like the goddamn Roadrunner. Sounds surprising, but this is the intentional experience - there are a lot of late-game threats spread across the world, even in the early areas, and a big part of how you play is deciding what you're going to confront and what you're going to slink away from until later.

I suspect this is why people have been talking about Elden Ring being the most accessible, or even easiest FromSoftware game. I guess that's half true. It's not that Elden Ring is empirically easier - there are boss monsters here that could give Isshin Sword Saint or the Orphan of Kos a run for their money - it's just that the really punishing elements are basically self-inflicted. You deal with them when you choose. More accessible? Yeah, I'll give it that. Easier? Not so much.
 

Brokencontroller

Elite Member
Dec 30, 2021
270
217
48
Country
usa

About the difficulty since that’s inevitably one of the biggest talking points -
As a result, you rarely get into fights if you don't want to, at least out in the open. Torrent can outpace practically any threat and you can flee in any direction, so when six tons of scaly heartburn drops onto the road before you, you just scamper between its legs and vanish into the sunset like the goddamn Roadrunner. Sounds surprising, but this is the intentional experience - there are a lot of late-game threats spread across the world, even in the early areas, and a big part of how you play is deciding what you're going to confront and what you're going to slink away from until later.

I suspect this is why people have been talking about Elden Ring being the most accessible, or even easiest FromSoftware game. I guess that's half true. It's not that Elden Ring is empirically easier - there are boss monsters here that could give Isshin Sword Saint or the Orphan of Kos a run for their money - it's just that the really punishing elements are basically self-inflicted. You deal with them when you choose. More accessible? Yeah, I'll give it that. Easier? Not so much.
Check this out

 
  • Like
Reactions: hanselthecaretaker

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
1,846
544
118

Dirty Hipsters

This is how we praise the sun!
Legacy
Feb 7, 2011
8,574
3,099
118
Country
'Merica
Gender
3 children in a trench coat
That feels a little weird - as much as I love Fromsoft games I can hardly claim that they are a universal pleasure. That every single reviewer loves it so much makes me wonder if this is a situation where only people who already like Fromsoft games are playing Elden Ring, but I guess I can at least hope to be impressed.
I think From Software tried to make this game more accessible. The over-world seems to be quite a bit easier than other Soulsborne titles just given the basic ability to run past enemies will now be a lot less dependent on knowledge of enemy positioning given that the areas are so large and open, and you have a built in traversal ability in the form of your mount to just bypass enemies. If there was ever a From Software game that even the more casual crowd could get into this is probably it.

I mean, it's still going to have really difficult sections and hard bosses, but I don't think it's going to beat people over the head with difficulty as immediately as Sekiro.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,910
118
Looks like it still controls like a Souls game...

View attachment 5634
Yes but with caveats. A lot of the core combat mechanics are rooted in its predecessors’ design but little tweaks here and there bump up the QoL meter. It’s basically an amalgamation of all their previous games, but yes most of the DNA is derived from Souls.

An dedicated jump button makes traversal much easier.

Stamina is only used during combat.

The bow is actually functional now and worth using for more than cheesing dragons or aggro’ing from a distance.

Counter attacks offer a safer alternative to parry/riposte. Kinda blends Souls and Sekiro.

Torrent controls really smoothly and feels similar to Horizon’s mounts.

On the whole if I was a newcomer to FROM games, it would be difficult to go backwards in their catalog after playing this (at least what I gathered from the network test). Maybe Sekiro, since it was a more significant departure from their previous titles.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,138
4,903
118
Yes but with caveats. A lot of the core combat mechanics are rooted in its predecessors’ design but little tweaks here and there bump up the QoL meter. It’s basically an amalgamation of all their previous games, but yes most of the DNA is derived from Souls.

An dedicated jump button makes traversal much easier.

Stamina is only used during combat.

The bow is actually functional now and worth using for more than cheesing dragons or aggro’ing from a distance.

Counter attacks offer a safer alternative to parry/riposte. Kinda blends Souls and Sekiro.

Torrent controls really smoothly and feels similar to Horizon’s mounts.

On the whole if I was a newcomer to FROM games, it would be difficult to go backwards in their catalog after playing this (at least what I gathered from the network test). Maybe Sekiro, since it was a more significant departure from their previous titles.
I'll probably check it out eventually, but from the looks of it the combat still feels like Souls combat, and I've just never found that combat genuinely fun. It's fun to know that a dangerous enemy can't kill you anymore because you killed it first, but the act of fighting it has never been fun for me at all.

It's the difference between this and Sifu, where I was having fun just kung-fu fighting and I was getting better because I simply liked the act of fighting, not because I felt I had to prove myself against a difficult game.
 
  • Like
Reactions: BrawlMan

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,910
118
I'll probably check it out eventually, but from the looks of it the combat still feels like Souls combat, and I've just never found that combat genuinely fun. It's fun to know that a dangerous enemy can't kill you anymore because you killed it first, but the act of fighting it has never been fun for me at all.

It's the difference between this and Sifu, where I was having fun just kung-fu fighting and I was getting better because I simply liked the act of fighting, not because I felt I had to prove myself against a difficult game.
I’d be inclined to agree if Souls bosses weren’t generally so imaginative, along with the world building and lore. But yeah, the holy grail for me would be to see a more dynamic combat engine used in games like these. Basically what is done now with physically based rendering for graphics I’d love to see applied to damage models for NPCs. Like every type of attack you use would register appropriate damage with how the enemy is affected physically by it, let alone shown visually on their model.

It’s understandable why it isn’t being done yet much if at all given the technology and legwork required to create an engine like that, but it’s the next thing that will get me genuinely excited about combat focused games again. For now it mostly feels like more of the same, since generations ago.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,138
4,903
118
I’d be inclined to agree if Souls bosses weren’t generally so imaginative, along with the world building and lore. But yeah, the holy grail for me would be to see a more dynamic combat engine used in games like these. Basically what is done now with physically based rendering for graphics I’d love to see applied to damage models for NPCs. Like every type of attack you use would register appropriate damage with how the enemy is affected physically by it, let alone shown visually on their model.

It’s understandable why it isn’t being done yet much if at all given the technology and legwork required to create an engine like that, but it’s the next thing that will get me genuinely excited about combat focused games again. For now it mostly feels like more of the same, since generations ago.
That's what keeps me interested to check out any new Fromsoft game; the world and creatures in it. But in the last few years I've kinda gotten "lazy" - if I ain't having fun with the (action) gameplay I'm gonna move on to a game where I will. I think Bloodborne really brought about that change.
 
  • Like
Reactions: hanselthecaretaker

SilentPony

Previously known as an alleged "Feather-Rustler"
Legacy
Apr 3, 2020
12,058
2,469
118
Corner of No and Where
Just friendly reminder to all: NEVER BUY A GAME LAUNCH WEEK!

Between the glitches and bugs it will have, especially for a From Software game, massive patches and fixes, and the inevitable server lag and crashes, this game is not going to be 10/10 until at least early/mid March.
 

Old_Hunter_77

Elite Member
Dec 29, 2021
2,100
1,932
118
Country
United States
I was planning on buying/playing on release but a series of schedule, financial, technical and other things have totally changed that plan so it looks like I won't be playing this game in 2022.
But I'll admit, it's nice to see positive hype. Games are fun! This is fun, we're having fun.