Some good stuff, but I agree with a lot of the comments that basically say there were a lot missed opportunities. But it’s understandable though as everyone has their favorites.
I find myself doing this quite a bit too with the map. Like most recently up in Mt Gilmir there’s a spot where you can see one of the grace points inside the Shaded Castle. I though it was a shiny I’d missed until I zoomed in with the telescope.So reached the Haligtree and managed to work my way down the branches past the giant ants and the rolly tooty boys to where the buildings start(and man, it looks fucking amazing from the top of the tree looking down). Of course, getting past the liturgical town was kind of annoying, mostly due the stupid arches with their rapid fire murder arrows ,though it was interesting how it's completely chill until you enter the evergoal and realize the real puzzle is in the alt version of the town.
Also, interestingly, if you look from the first haligtree grace towards the tree you can see look look like Mountains somewhere beyond, but checking the map reviews there's no land on the map corresponding to that. So whatever is over there is just off the edge of the map and somewhere else.
"force" is a strong word.If you have to force yourself to play a game three times to get a digital reward, of course you’ll probably wind up hating it. I know I would.
Was uploading a save at a strategic point and then redownloading it for the third ending not an option?That said, if you told me I needed to play through the game 3 times from scratch in order to get the platinum, I absolutely would have not even bothered. Chances are likely that I will probably never play Elden Ring again, unless the DLC is amazing.
It was, I don't know how to do it on PS5, but it's possible. Wasn't really needed thought because I did the "hard" ending first, then just ran through the game the other times. No big deal.Was uploading a save at a strategic point and then redownloading it for the third ending not an option?
I think people say that because it's the most open ended of these games, so it's quite hard to hit a wall.A colleague told me he was interested because he heard it was the easiest From game to get into, having been intimidated by the others, and asked for my opinion. I told him IMO it's actually the worst one to start with due to the insane move sets and huge world. But then I stan for Bloodborne and Sekiro real hard.
But if you can't beat Margit you are gonna have a bad time laterIn ER, if you can't beat Margit you can just go do something else.
I think people say that because it's the most open ended of these games, so it's quite hard to hit a wall.
Like, there's a really horrifying number of people who own DS3 but haven't made it past Iudex Gundyr (I don't have stats to hand, but I imagine it's the same for the Cleric Beast in bloodborne) and I feel bad for those people but I also can't blame them. They're missing out on a great game because they got frustrated having to fight the first boss over and over.
In ER, if you can't beat Margit you can just go do something else.
I am also absolutely convinced that the early game of ER is probably harder if you've played other souls games.
I don't think it's the worst one to start with by any stretch of the imagination. I would still recommend someone start with Bloodborne and just have a friend there to pep talk them through the first area and the cleric beast fight, but compared to any of the souls games it seems like it would be pretty smooth.
Yeah that's exactly why I don't think my acquaintance would like it... it's not that I'm more skillful at it, it's that I have more patience (masochism) to look shit up on the internet or run around dark caves dodging the same f'n imps looking for stuff or going down obsessive wormholes of lore and mechanics. He's just a much more casual guy. I've been trying to encourage Bloodborne simply because I think all PS4 should at least try it and it's like basically free much of the time (that's how I first got into it, it was the "free" PS+ game when I got my PS4).Elden Ring doesn't require the player to learn anything other than "find more shit" or "Spam the special attacks". And while that's fine and it certainly opens the game up to a much lower threshold for completion. I don't think this is the right way to make a Souls game more accessible.
Yeah, but by then you probably will be able to beat Margit, either by having figured out ways to overcome the difficulty or by just having bent your brain into the correct shape through practice.But if you can't beat Margit you are gonna have a bad time later
Sure, but that happens anyway.I don't like victory being rewarded because the player went and found more powerful stuff. I like the game rewarding the player for learning the skill of playing the game.
Not having patience is not a barrier to entry that any game can teach you. The people who bail on Gundyr, or any intro souls game boss, did not bail because it was too hard they bailed because they don't have enough patience to learn how to play the game. That's fine, not every game is going to "click" with you. Move on play something else and it's whatever.Again, I am pretty sure those people who gave up fighting Iudex Gundyr were entirely capable of playing DS3. It doesn't actually require some rare or superhuman ability, it's just about practicing it and trying over and over until it all works out. But you can't just expect everyone to walk in and know that.
The thing is, any game that requires you to level up a character is to me too much to bother with more than once, mostly due to limited time and having so much else to play that I haven’t touched once yet. I actually just posted something about this in the hot takes thread. I wouldn’t even bother with something like GoW 2018 again outside of NG+."force" is a strong word.
The first playthrough is the only playthrough that took any time, I did all the exploring and whatnot during the first playthrough and got Rani's ending which is the most tedious and quest heavy ending to get.
The other endings didn't required anything except beating the game. So since I had a build from the first playthrough I just speedran the 2nd and 3rd playthroughs in about 90 minutes each (blood does % damage so no need to level up ever again) and boom platinum. Honestly the 2nd and 3rd playthrough were more fun because it was a boss rush basically with no tedious exploration required.
That I think is the biggest problem with Elden Ring over all the other Souls games. The exploration only works once, your first time through, when there is still wonder and discovery to the items you can find. Afterwards you will never care about it ever again.
When I replay a Souls game, I still did items out of every corner I can find or remember exists. I fight every boss, even optional ones, because fighting them is fun and it's core to those game's experiences. With Elden Ring that's not the case because the game doesn't have much use or emphasis on items outside how you build your character. And while you can respec, why would you want to in the same play through unless what you built absolutely does not work later on. Experimentation only goes so far imo, because ultimately people will play how they like and might only change for a challenge in a fresh playthrough.
All that said, if you told me I needed to play through the game 3 times from scratch in order to get the platinum, I absolutely would have not even bothered. Chances are likely that I will probably never play Elden Ring again, unless the DLC is amazing.
Yeah, I'm curious what the DLC is going to bring to the table. Maybe time travel so we see some of these locations before they fell into Ruin? I'd be interested in Farum Azula as its own region before it was dropping pieces of itself all over the place, especially since it was implied to be much larger in the past or something (apparently time is wonky in Farum Azula). It feels like there should be a bunch of lore associated with it but there isn't for some reason.The thing is, any game that requires you to level up a character is to me too much to bother with more than once, mostly due to limited time and having so much else to play that I haven’t touched once yet. I actually just posted something about this in the hot takes thread. I wouldn’t even bother with something like GoW 2018 again outside of NG+.
In terms of sheer variety the earlier Souls games are also pretty limited next to ER. The larger world has a lot of filler space to be sure, but what if everything you could obtain was contained in a world say, the size of the earlier games? At that point you’d kinda be tripping over stuff in the playable space and diminishing the sense of discovery to where they might as well just relegate most of the gear to a handful of vendors.
No game is completely fresh on repeat play through’s but conveniences like respec’ing are still welcome in the design because it means less tedium in trying new things. I‘m only now at Volcano Manor and have been switching between bleed, strength, frost and fire tunings even without respec’ing, and so far have each weapon leveled as high as they can get without access to better stones or bell bearings yet.
Having said that, I probably won’t go too far out of my way to bother with platinum on this. After one playthrough I’ll be ready to finish something else in my backlog. DLC is likely a ways off enough that I’ll be ready for more then.
I've read theories about time travel with Farum, and also one involving the cocoon of Miquella, possibly being able to enter a dream state. Then there's the mysterious cloud on the map at the center of all the rune towers. I mean, assuming there will be DLC any of these would be pretty neat to delve into.Yeah, I'm curious what the DLC is going to bring to the table. Maybe time travel so we see some of these locations before they fell into Ruin? I'd be interested in Farum Azula as its own region before it was dropping pieces of itself all over the place, especially since it was implied to be much larger in the past or something (apparently time is wonky in Farum Azula). It feels like there should be a bunch of lore associated with it but there isn't for some reason.
One of the things I felt Nioh was able to do (which Souls didn't) was bringing that tense Soulsy combat into an active war-zone. Its for that reason the Sekigahara level in Nioh is so spectacular.I've read theories about time travel with Farum, and also one involving the cocoon of Miquella, possibly being able to enter a dream state. Then there's the mysterious cloud on the map at the center of all the rune towers. I mean, assuming there will be DLC any of these would be pretty neat to delve into.
Interestingly, both Sekiro and ER have bits where groups of mobs fight each other, so it's not like it's impossible for them to pull this off. They'd probably have to implement some special level design or blocking to avoid crashing the game or slowing it to a crawl but hypothetically they could make this work.One of the things I felt Nioh was able to do (which Souls didn't) was bringing that tense Soulsy combat into an active war-zone. Its for that reason the Sekigahara level in Nioh is so spectacular.
With that in mind I'd love a DLC set during The Shattering itself, though I know they'd never go for that.