You see, this is where I disagree with most of you. I hate the game design argument that every game needs to start with action. That every game needs to start big. I loved the opening to Persona 4. It was a great introduction. Besides, the story and social sim aspects of the game are arguably its biggest selling points. I hated the dungeon crawling segments. They felt like a chore I had to slug through before I could enjoy the full game.
Sometimes it's nice to have a story with a slow build. I liked Kingdom Hearts 1&2. I liked Persona 4. I liked the slow buildup in Silent Hill 2. I can't stand the way Infamous 2 or Uncharted throw enemies at you in the first five seconds of the games, as if they're scared that you'll get bored and wander off. I like some action, but lets get grounded before you start throwing enemies my way. I like to know why I'm fighting these people. Randomly throwing monsters my way is lazy. It's all a matter of taste, of course, but a little variety never hurt.
Sometimes it's nice to have a story with a slow build. I liked Kingdom Hearts 1&2. I liked Persona 4. I liked the slow buildup in Silent Hill 2. I can't stand the way Infamous 2 or Uncharted throw enemies at you in the first five seconds of the games, as if they're scared that you'll get bored and wander off. I like some action, but lets get grounded before you start throwing enemies my way. I like to know why I'm fighting these people. Randomly throwing monsters my way is lazy. It's all a matter of taste, of course, but a little variety never hurt.