Most BioWare RPGs. As much as I like most of them, slow or slowish openings are common in my opinion.
I thought of the same answer.aegix drakan said:Dammit Kingdom hearts 2, I just wanna kick some Heartless Ass. I don't care about slapping up some posters and doing research on weird happenings in town and this kinda boring combat tournament with multicolor balls!
I want to do a Critical Mode run of KH2, but the thought of doing a 2 hour long intro before the game even really starts just irks me.
It actually doesn't take long once you know what to do. Also if you actually plan on finishing a game you pretty much have to manual save, as sailing off the southern edge of the map is a 50/50 chance of death, and even if you live you end up at the miles from London with 1 crew and1 hull.thedoclc said:Sunless Sea.
It's a small Indie game, so it's less likely to have been known, and it's by the Fallen London people. The premise is you're a ship captain in a Victorian Lovecraftian ocean that exists after London and a lot of the earth fell down some deep, dark thing and wound up under the earth.
Jumping in to do something takes a mere minute after you go through chargen, but you can easily spend the next five to six hours visiting the same five to ten ports just grinding for stats and pocket change in the hope of being able to survive to the next part of the game. With permadeath and a near total loss of all progress when you die, very few players ever are going to be willing to grind it out.
I actually like the Peragus Mining Facility, but it does have some long ass stretches in it. As an exercise in atmosphere, I really like it, because it's got some neat murder mystery going on, and the setting itself is pretty interesting. But it is let down by two things. One: the visuals cannot maintain the same creepy atmosphere that the writing, sound design and music convey. Two, the murder mystery is well written, but it is also incredibly obvious for anyone who played the first game that the HK-50 was responsible.Dalisclock said:Thank you. I was gonna mention that. God, that intro lasts fucking forever.Cold Shiny said:KOTOR.
FREAKING.
2.
Peragus is not only boring, it also lasts long enough for regimes to rise and fall.
The rest of the game's really good though.
Oh god yes this game is a slow boil. I've actually come up with a way to speed up the start to a degree but requires offing your first captain after a few quests. Goal isn't to power up your first captain, it's to make your 2/3rd strong enough to really go off and do stuff.thedoclc said:Sunless Sea.
It's a small Indie game, so it's less likely to have been known, and it's by the Fallen London people. The premise is you're a ship captain in a Victorian Lovecraftian ocean that exists after London and a lot of the earth fell down some deep, dark thing and wound up under the earth.
Jumping in to do something takes a mere minute after you go through chargen, but you can easily spend the next five to six hours visiting the same five to ten ports just grinding for stats and pocket change in the hope of being able to survive to the next part of the game. With permadeath and a near total loss of all progress when you die, very few players ever are going to be willing to grind it out.
Better than Taris at least. You actually get to start as a jedi instead of some useless class.Cold Shiny said:KOTOR.
FREAKING.
2.
Peragus is not only boring, it also lasts long enough for regimes to rise and fall.
The rest of the game's really good though.
Skyrim maybe, but Oblivion? You're pretty much off the leash after the tutorial dungeon.Fijiman said:The beginning of most Bethesda games are pretty much like this. Oblivion and Skyrim in particular tend to take a good while before the game really picks up.
Funny, I was gonna bring that up. I just started playing it this weekend(after having it in my Steam library for years). It feels like someone on the game's staff played KOTOR and decided "Hey, wouldn't it be cool if we made our intro levels JUST LIKE THAT?", not realizing that those levels weren't exactly liked. It also doesn't help that the opening cutscene is pretty cool, with Gelat fighting a were-wolf-ish creature and doing all sort of fancy action moves. Then the actual game starts you wake up with amnesia in a broken castle to go through some really badly paced, uninteresting and not particularly helpful tutorial training.Alma Mare said:Witcher 1
I stand by that game, it's one of my favourite games ever. It got a lot of bad rap from how slow the Prologue and Chapter I were and I can't fault anyone for thinking that. Even though the outskirts clicked with me right away, I can perfectly sympathize with people who dropped the game before the game started showing what it was all about (like, ending of chapter II, nearly halfway the entire game).
It was long but that kind of intro and subtle storytelling was unheard of at the time. I think people were probably more intrigued than put off. Going into it now though, I can see how you could think that.B-Cell said:Surprised no one mention Half life 1. that train intro was so long.