As usual, Yahtzee hits the nail on the head. Games are an interactive storytelling medium. Without your own in-game actions visibly driving the story, why would you not just read a book?
A couple of ways games do interactive stories well:
Oblivion (and predecessor Morrowind) had a surprisingly expansive library of in-game literature. ?The Real Benezia? alone weighed in at over 100 pages, and the rest included a veritable treasure trove of short-stories. Of course, you had to actually stop playing in order to read any of it, and the energy wastefulness of reading a book on my 1080 plasma screen wasn?t lost on me..
As for GTA, that series actually has one of the most seamless integrations of story and gameplay I?ve ever seen; not the cut scenes, but the radio stations. Those channels give you a rolling commentary on what the game world is, what it?s all about, who the big players are, and it does it all that without interrupting the gameplay. They also serve to distract you from the fact you?re commuting in virtual traffic.
A couple of ways games do interactive stories well:
Oblivion (and predecessor Morrowind) had a surprisingly expansive library of in-game literature. ?The Real Benezia? alone weighed in at over 100 pages, and the rest included a veritable treasure trove of short-stories. Of course, you had to actually stop playing in order to read any of it, and the energy wastefulness of reading a book on my 1080 plasma screen wasn?t lost on me..
As for GTA, that series actually has one of the most seamless integrations of story and gameplay I?ve ever seen; not the cut scenes, but the radio stations. Those channels give you a rolling commentary on what the game world is, what it?s all about, who the big players are, and it does it all that without interrupting the gameplay. They also serve to distract you from the fact you?re commuting in virtual traffic.