What? There is only one function of dialogue within a story? Do you not find that idea somewhat limiting?Iron Lightning said:The only point of having dialogue options is to allow the player to make significant choices that affect the story.
What? There is only one function of dialogue within a story? Do you not find that idea somewhat limiting?Iron Lightning said:The only point of having dialogue options is to allow the player to make significant choices that affect the story.
Oh-ho, but you see, in 12 Angry Men, there was more to it than just standing and talking. The men moved around the room, , tested out theories, and above all, they actually showed some emotions in the movie. That, and the movie was WAY better-written than any of the Star Wars prequels. The problem with the Star Wars prequels is that they're just standing/sitting and talking to get expositionary dialogue out of the way so they can get to the CG-green screened action. Hell, even when they're talking there's a green screen, and it's through this that you can tell that these dialogue scenes are unnatural. You can just TELL that they're filling these talking scenes in an enclosed space, because there's little movement and all they do is say the lines they were supposed to say. There's nothing dynamic about any of it, and boring to boot. The review mainly uses the scene where Anakin reveals to Mace Windu that Palpatine is a Sith Lord as a primary example. This SHOULD be an exciting revelation, in which they learn that they're in trouble, but they just say they're lines and walk off screen at what can't even be called a brisk pace.Srdjan Tanaskovic said:I could never stand more then 30 second of that guys voiceMB202 said:Holy Cow, Yahtzee's seen the Plinkett reviews! They're awesome, for those who haven't seen it.
and if I got it right then Yahtzee complained that all they where doing was just sitting there and talk? Didn't they do that in 12 Angry Men as well?
Did you just praise MW story while saying HL2's was inferior? Sir be thankful for free speech or i would be obliged to murder you.Yossarian1507 said:No! Not everyone. I like the idea of the integration of gameplay and story (for example in Modern Warfare, where they did it right), but the way HL2 did it was horrible in my opinion, for two reasons:Shamus Young said:1) Just about everyone who plays the game [HL2] agrees that this integration of gameplay and story is wonderfully done
1) I prefer no freedom (cutscene, scripted events in MW etc.) to the illusion of freedom that HL2 gives. Yes, you can run around, play with your gravity gun or whatever, but on a couple of occasions I was just screaming 'COME ON! LET ME AT IT! I could easily prevent the disaster, if you would just let me take the full control!' The ending of Ep 2 is a good example. I get it, you were hit by some sort of anti-gravity pulse or whatever, but so did Alyx and Eli, and somehow he could hit the advisor with a pipe. So I say - let me just blast it to hell with my weaponry. But no. It's a scripted event, and you can't do shit. God, that pissed me off so much. It's just annoying and extremely frustrating.
2) PACING! Oh my God, pacing! It's actually funny that Yahtzee writes about importance of it, while praising the storytelling of HL2. It's just way too slow. Too many monologues (because Gordon is a mute), while literally NOTHING happens. Say what you want, but if someone talks to you, and instead of listening, you're dicking around and throwing stuff against the wall because it's more interesting - that means someone screwed up. Big time.
Sorry for that outburst. I'm just so sick of people praising HL2 left and right. >.< It's not a bad game (though I didn't like it at all, and points above are about half of the reason why), but definitely not worth all the praise it gets.
I think it's perfectly clear why Saint's Row 2 far surpasses GTA4. It doesn't take itself so damn seriously! It doesn't have "Cousin, it is your cousin! Want to go to a titty bar?" every FIVE GOD DAMN SECONDS!! >.<constantcompile said:I wish Graham elaborated more on why he feels Saints Row II is better than GTA, but I found his comment about "the good ol' days" (stories aren't any better, they just leave less room for the superior writing of our imaginations to fill in the gaps) to be priceless, as well as surprising in the sense that he's telling this to Shamus - didn't Shamus himself write an article providing examples of this being the case, at one point? I'm certain I've read an article arguing that idea on The Escapist before.
Andy of Comix Inc said:I think everyone should get the cartoon avatar treatment, Yahtzee, Bob, and James included. I really freakin' like them. Whoever drew them should get many cookies.
...or just money
That Graham drawing is by the awesome Mike Lunsford, creator of the Supernormal Step webcomic. He also drew the massive Desert Bus for Hope IV poster!Wolfenbarg said:First of all, the thumbnail of Graham with his old FX1 is beyond words in levels of cool. Good on whoever drew that.
Wait, what? Alpha Protocol is a leading candidate for the exact opposite: your choices matter more in that game than in most others. (This is also true for Heavy Rain, as another commenter pointed out; I think it's also true for the Witcher, although I don't have enough personal experience with that yet.) Certainly your choices in AP matter much more than in the Mass Effect games, which are themselves a rung or two above most other games. (Games outside the RPG genre tend not to have choices matter to the story in the slightest.)Graham Stark said:Yahtzee, it's funny you mention Alpha Protocol, because it did another thing I liked when dealing with conversation trees, which is making your choices largely unimportant to the story. If they're giving you a time limit to answer, they'd pretty much have to, but you could make whatever choice you felt like, knowing that while you might miss out on something fun by picking the "wrong" option, you wouldn't ruin your whole experience.
Oh. Awesome. Well, we must send Mike Lunsford cookies, then.MattAn24 said:That Graham drawing is by the awesome Mike Lunsford, creator of the Supernormal Step webcomic. He also drew the massive Desert Bus for Hope IV poster!
You got it all wrong.icaritos said:Did you just praise MW story while saying HL2's was inferior? Sir be thankful for free speech or i would be obliged to murder you.
On the more serious side, i read both your main points and it essentially boils down to "I'm not shooting stuff, something is wrong!" while it's perfectly fine for you to prefer that kind of gameplay, don't attempt to twist things to match your world view. MW story is mediocre (with the exception of the ending that provided a nice atmosphere, assuming we are talking about MW 1, MW 2 was just a steaming pile of shit story wise), while Half-Life story is much more engaging and with a much better atmosphere.
Simple check, try to separate by plot development the different areas you experienced in the game, this is a good way to tell a story impact. When you think MW you have a bunch of slightly different shooting locations that blend together in a horrible mess, while HF can easily (even by non-fans) be separated and have a clearly stronger impression. Boat section, beginning oppressive city 17, ravenholm, citadel, antlions, it is all much richer and distinct.