The Thief Thread

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ThaBenMan

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Mar 6, 2008
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The latest installment of Zero Punctuation has gotten me thinking about the awesome game that is Thief: The Dark Project. I wanted to make this thread for you guys to talk about the games - what you like or dislike about them, your favorite gameplay moments, anything.

Now, I was 13 when the first game came out, so I sucked pretty bad - I couldn't get past the fourth mission when you have to follow the two assassins back to their employer. But the game was still a blast to play - that first mission looting Bafford's manor was amazing.

So the greatest things I took from the game were the setting and presentation. The steampunk-meets-dark fantasy style was so unique and different then, and it's still awesome today. There seemed to be a real world there, with it's own mythology and everything. And the cutscenes are still probably the most beautiful ones I've ever seen in a game.

So let's hear what you guys have to say :D
 

oliveira8

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Feb 2, 2009
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I liked Thief cause it was..diferent..and made me feel like James Bond(when he was a spy instead of the action hero he is today) in this strange fantasy world. That and it was scary not Bioshock scary with light tricks and "I am here now I'm not!" monsters, but "OH MY GOD LOOK THE OTHER LOOK THE OTHER WAY!!! NOES I HAVE BEEN FOUND! RUN!"
 

TsunamiWombat

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Sep 6, 2008
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I got it for...some reason.

The Cathedral scared me peepeeless. When you finally unlock it, and it MAKES A NOISE? Oh lord. Not that I got that far- I levelskip cheated to the end cause it just..frustrated me. I HATED Zombies and monsters, loved the missions where I thieved normal people.
 

ThaBenMan

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Mar 6, 2008
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Yeah, the zombies freaked me out too. Probably the scariest enemy I've encountered in a game.
 

Ronwue

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Oct 22, 2008
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I loved the zombie level in the first game. It gave a shot of ... horror to the game which I thoroughly enjoyed so much the first time, that I jumped off my chair, when I realized that the carcass I had just stepped on was actually pretty pissed at being stepped on and started hitting me.

The third installment was awesome as well... sure maybe not as awesome as the second, but still awesome nonetheless.
 

gmer412

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Feb 21, 2008
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I haven't had the chance to play it yet, but Yahtzee's review has inspired me to take the initiative and buy Thief 2 along with Deus Ex.
 

Good morning blues

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Sep 24, 2008
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Fighting the zombies pretty much sucked, but these games were fantastic and stealth has never been done better.

A lot of people are probably going to try playing these on Windows Vista and XP, which doesn't play nicely with the Dark Engine. Fortunately, there are some pretty simple fixes! All you need to know is provided helpfully right here [http://www.ttlg.com/forums/showthread.php?s=&threadid=75031].
 

Aries_Split

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May 12, 2008
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gmer412 said:
I haven't had the chance to play it yet, but Yahtzee's review has inspired me to take the initiative and buy Thief 2 along with Deus Ex.
It's the best one.

I felt the plot was at it's highest point in that one.
 

willard3

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Aug 19, 2008
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gmer412 said:
I haven't had the chance to play it yet, but Yahtzee's review has inspired me to take the initiative and buy Thief 2 along with Deus Ex.
Definitely. Thief and Deus Ex are two of Eidos's best offerings. There is seriously no other game like Deus Ex.

I need to go back and play more of Thief 2...I never got past the Eavesdropping level because I think God of War 2 arrived that day and I got distracted. :p

In the original Thief, I HATED HATED HATED both the Haunted Cathedral and especially Return To The Cathedral levels. The second one especially freaked me out. "I just need to get out the cloister gate! Why do I need to follow this ghost around! That just means more zombies and manifested ghosts!" Seriously, I jumped at shadows after finishing that level.
 

The Madman

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Dec 7, 2007
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The Thief series will forever stand as triumphant examples of the best in sound, level, and story design, creating the most immersive series of games to date!

Where the games failed graphically, they more than made up in sound. To this day the sound quality and effects in Thief stand as examples of how well it can be done. Of course that was necessary for the gameplay to work so well; in a stealth game like Thief was, every minute pindrop has to be taken into consideration. The sounds of a guard as he mutters in boredom to himself, the dripping of water from a leaky faucet, the sound of your own feet as you slowly creep across a tile floor, sticking to the shadows to avoid being seen. It's done so well and to such a degree that more than once I've settled myself in the shadows of a dark corner and stood there listening for the sounds in the distance, trying to gauge the distance of patrols far away or to determine if there's anything I've missed. A GAME where I'm doing nothing more than standing there listening, not to music, but to the environmental audio. It's incredible, no other game has ever had that effect!

And then there's the level design. Let's recap a few of the cool levels shall we?

-Jumping from rooftop to rooftop through the city in order to break in through a service hatch to a massive tower-like building where a party is currently being held with all the wealthiest lords and ladies of the town, ripe for the looting!

-Following a trail of blood through a recently 'purged' haunted forest, the bodies of pagans scattered among the brambles and, as you do deeper and deeper, the forest itself taking on a menacing tone as strange sounds emanate from the darkness and creatures the likes of which you've never seen shamble through the moonlit paths.

-Making your way through a long abandoned part of the city where a strict quarantine had been set and giant stone walls keep it segregated from the rest of the 'populated' city. All in order to break into a long abandoned Cathedral in the heart of this district.

-Constantines manor, the home of an eccentric billionaire where typical architecture means nothing. Rooms set entierly upside-down, hallways that lead to nowhere, secret passages, gardens that extend into the house itself making some hallways like exploring a dank cave. Genius.

And as if the sound and level design alone weren't brilliant enough, the writing, plot and voice-acting throughout the series is also spectacular. 'The City' brought to life through these writings and interactions in such a way that few games dare even dream of accomplishing. With a series of religions and icons all their own (The Pagans, the Hammerites, the Keepers, the Thieves guilds and Mechanists guilds.), each imbued with their own personality and style.

The Pagans - http://www.youtube.com/watch?v=QlrecVVSRXk
The Hammerites - http://www.youtube.com/watch?v=CxsgNX9eErU

And of course Garrett, whom Yathzee is completely correct about. He's the perfect sort of loner misanthrope that not only appeals to the player in a way no gun-hoe action hero or some whiny anti-hero ever could in this setting. He's in the perfect position to experience both sides of every conflict throughout the series while his sarcastic cynical narrative serves to lighten at times and further enhance the mood the game strives to create.

If it seems like I'm just gushing all over the game without pointing out any flaws... well, I AM! There just isn't any game out there even remotely like the Thief series, and no few gameplay flaws is going to diminish the awesome experience that is Thief!

If you've never played the games, your loss. You really are missing out on one of the all time greatest game series ever made. Thief 2 stands to this day as my second favorite game.

Oh, and did I mention the cutscenes are awesome?

http://www.youtube.com/watch?v=-AAzkPkiImo

Sweet zombie Jezebel that freaked me out the first time I saw it!
 

ThaBenMan

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Mar 6, 2008
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The Madman said:
Oh, and did I mention the cutscenes are awesome?

http://www.youtube.com/watch?v=-AAzkPkiImo

Sweet zombie Jezebel that freaked me out the first time I saw it!
Yes, that scene is amazing. The cutscenes are just incredible.
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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Dark Project was the most tense gaming experience I have ever had. While I agree with the common complaints about the amount of undead levels, its still a fantastic game. The cutscenes still show up a lot of the clunky, overwrought ones prevalant in gaming.
 

searanox

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Sep 22, 2008
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I've only played the last two, but they are a testament to quality game design even with some minor deficits here and there (like somewhat flaky enemy AI). Unfortunately in an age of high-adrenaline shooters and whatnot, a game relying almost exclusively on ambience and environmental exploration. I don't think any other game (maybe System Shock 2) has been so successful at invoking a sense of dread and suspense.
 

irrelevantnugget

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Mar 25, 2008
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TheNecroswanson said:
I LOVED Thief 3.
Loved it loved it loved it.
I loved the Shalebridge Cradle.
I never even got that far. I chickened out when I ran into my first zombies (on that boat). Dammit I was scared back then.
 

pigeon_of_doom

Vice-Captain Hammer
Feb 9, 2008
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searanox said:
I don't think any other game (maybe System Shock 2) has been so successful at invoking a sense of dread and suspense.
Makes sense seeing both games were by the same developer. Although Silent Hill or Fatal Frames atmosphere come close for me. However neither had the kind of free form gameplay of Thief, which was what I enjoyed so much about it.

Suprised by how few posts this thread is having. The Ghostbusters thread has more replies at the time I posted this. An established PC gaming classic with a lasting legacy (admittedly of poorly implemented stealth sections) deserves more arse licking discussion.
 

ThaBenMan

Mandalorian Buddha
Mar 6, 2008
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Down in the Bonehoard was a pretty sweet, creepy level. I remember that I almost crapped my pants at this one part in a circular room where a bunch of zombies come out from different directions - OH GOD, HOLY WATER ARROWS, QUICK!. And there were the sweet traps like the giant stone face with gems for eyes that shot fire out of the mouth when you pried them out. And I remember thinking "WTF is that?" when I saw the first burrick. Oh, and it was also cool when you came across notes and stuff from a group of explorers that ended up dying down there, very immersive.

But I can understand how people must have gotten pretty sick of the undead by the time they got to the Haunted Cathedral...
 

Da_Schwartz

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Jul 15, 2008
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Woot search bar for the win. Anyway i was curious. I've heard alot about this series and i believe its on steam for DL. Reguardless i'm somewhat interested in these games, I have a fairly good realtionship with stealth games and my pc without a doubt can handle any of them and most likely any more to come. ehh hhmmm. Anyway my point is DO i need to start with thief 1 to get into the series and truly understand it? And which one is the most playable straight outta the box? And have they aged well? FYI im all about the medivle fantasy stuff, i dug assassins creed, witcher, old dnd games etc etc.
 
Feb 18, 2009
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I have only vague memories about The Dark Project, but The Metal Age, on the other hand, I´ve played through several times, and still find it interesting and fresh. The suspense when you´re picking a lock and suddenly hear footsteps closing in, "Oh shit, why won´t it open already!" It was probably the first game, that made me really observe the environment (objects, noise, light and shadow). It also introduced the stealthy approach of gaming, which I thenceforth started to use in every game it was even remotely possible (e.g. Deus Ex).

Actually, I just started to play The Metal Age, again. Ltn. Hagen is going to have some rough times, mwahahahaa.

EDIT: And those damn hammer haunts. I kept hearing that evil laughter and the rattling of a chain mail behind me, no matter how I ran or tried to hide.
 

zahr

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Mar 26, 2009
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I absolutely love the Thief series, particularly The Metal Age. Sadly only Thief: Deadly Shadows will run on my computer, though it's still quite good, so I'm happy.

But yeah, they are my favourite games right after DoW: Dark Crusade and Mass Effect.
 

videot76

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Aug 20, 2008
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Absolutely amazing games. Sheer perfection in the steath genre, and great plots to boot.
And you gotta love the way the pagans speak, their superior deity being called "the woodsie lord", and having lost track of Garrett they say things like "Aww, sneaksie all snuck"...

And when a woman who basically is a humanoid tree takes the protagonist's eye, and he then kills her master, and they afterwards STILL manage to have a semblance of sexual tension, you know the writers/artists know their stuff...:p