Fable 2. They train you into a rhythm. There's an oncoming big bad coming and you have a year to prepare, so every week or so, you meet with your court and have to make a moral decision for the betterment of the kingdom or the best preparedness in the face of the oncoming bad.
Then, all of a sudden, the last decision you made leaving you 6 months on the clock, it jumps to the day before. All those plans you had for fully exploring every area, or maybe transferring some of your sizeable wallet that you'd been sensibly investing in local business to generate far more money than it would have sitting in some vault somewhere back into the kingdom's funds? Too late. The game has locked the coffers, the time has passed, and there was no warning.
Alright. I'll just load the last save.
There is no last save. Only a quicksave which the game has already made, after the point of no return. If you want to get back to before that point, you have to replay the whole damn thing.
Yeah. I never finished that game.