Wrong. Enemy factions want nothing to do with you unless you give them the majority of your money. This may be due to the bugged power bar or because factions see themselves as stronger than what they are
right. This is related to the territories point. the diplomatic ai doesn't value gold very highly, so there's very little they consider to be of enough value to accept peace for. That said, opinion modifiers are much clearer, satrapies/vassals can be an interesting way to control conflict and expand your influence (when they're not taking up your core provinces) , and non-agression treaties finally provide a way of creating a peaceful relationschip with a neighbor without having to ally with them
Also wrong, ramming is not only bugged to shit, but if your ship is even a tiny bit smaller than another ship, getting rammed by the bigger ship is an insta kill. I might be ok with this if a ship had to build up speed, but right now they just love tap their way across the sea
Yes, bigger ships are very dangerous to small ships. that's how ramming should work. and a few small ships can easily take out a bigger ship by surrounding him and withering down the crew or ramming in sequence. I disagree that slightly smaller ships break too easily. only the raiding types of ships are really easy to break. the main problem is the freezing rams
Guessing you didn't play shogun 2 where they fixed the growth and actually had a decent tech tree. Now if I want to pick out what's most beneficial to me at the time I have to click the research button and then click through six different tabs. Shogun had one button. Who was the asshole who designed the backwards UI?
The pop growth system in shogun 2 was a joke. It wasn't a mechanic, just a question of keeping rice supply above 0. It had virtually no impact on the game.
I agree the tech tree is not as good as in S2, but it's better than in medieval II or Rome I. the point was in relation to those 2 games.
I agree this would be a good idea, except your allies will just blockade port cities and never take them, which means you can't attack the enemy without going through your ally first
Going through them? You can just move past them and get their help in the attack? anyhow, if the AI attempted to conquer any coastal cities you target, you might get very strange situations where your spanish allies go and conquer alexandria or something. that would not be better.
Agents are better, much better than ever before. where the agents (especialy the ninja) where perhaps a little too powerful in shogun 2, here they strike a very good balance between too much and too little effect on the campaign.
Champions can give 180xp a turn to armies fairly early in the game. This means full experience armies before you even have two provinces.
The training ability is broken. I assume this is an oversight, and will get patched. Again, i'm just talking about what i assume to be the core mechanics and intentional changes, not bugs and exploits. Otherwise, the agents work well.
Both of the above can be safely ignored throughout the game with little negative effect. This is probably a good thing as the game doesn't teach you how to get to these screens, even in the tutorial
Diplomacy has more effect in republic games, but i agree it could be given much more importance, so the game stays interesting during the lategame where you know you can crush everyone around you. As is, it's a nice but small mechanic. Confederacies are mainly there for flavour, i assume, but they can be interesting for the Averni and germans. it's less usefil for the Iceni
I'm conflicted about this. On one hand, it makes you think a bit more. On the other hand, its completely fucking artificial
It is artificial, inconvenient, vexing, and pointless. All it does is force you to recruit a bunch of ferrying generals whose only purpose is to have units to move around. All it made me think about is how CA managed to take something quite fundamental to how TW is played, and remove it for bad reasons.
This is because generals use end tier units and you can pick what unit you want them to be. More than one per army would make you even more overpowered
yes, but that's only true because it has become so easy to recruit generals. In previous games, you didn't have too many general units because you couldn't just recruit them. because you can in this game, you have to have this really artificial, weird change which makes it impossible to separate a singe stack once in enemy territory. a better solution would have been to relate the kind of units generals can be in to your tech level.
Not that it matters, considering the building upgrades are screwed. A level four farm needs a level four sacred grove to ensure no negative effects. You get a net gain of 0 food and 0 public order from this, etc
I agree. why does a military barracks create squalor, exactly? half you choices in buildings are now determined by need for public order and food, making the strategic element in choosing your buildings much more shallow. It doesn't even help the economy system, as i still manage to break it every time after about 30 turns
I'm gonna go through and tell you about the wrong parts in bold.