My pc is 16Gb of RAM with an Radeon R7850 (considering crossfire) and a new i7. So please don't think I'm trash talking pcs. I love and personally prefer my pc.
And mine is a 32GB Ram, Nvidea 680GTX (was thinking about a new one soon but it works fine for now) with an AMD 8150 overclocked to 4.1 GHz, and I love it too.
The TV is generally a staple in most American households and generally shouldn't be considered part of the cost of the console. I can't even find non-HD TVs in retail locations anymore.
TV point is moot at best as I didn't include the price in the equation. And as a I can counter your argument as most homes still have a PC from before the point where tablets were popular. Or perhaps a laptop but one of the first things people buy with a laptop are a headset and a mouse and if it was a desktop a mouse, keyboard and speakers/headset.
As for the live subscription, remember that Sony at least gives back quite a value for what they charge. I have downloaded and played games I would have purchased anyways for more than the $50 price tag for the year. We just flew to Seattle for Thanksgiving break and my wife had a number of free Vita games to choose from. I've also enjoyed Uncharted 3, Shadow of the Colossus (a friend borrowed my copy without returning it so I'd have to buy it again) and XCOM. I see Borderlands 2 just came out as well. I also enjoyed Poker Night 2.
So you're renting games and when the service stops/ changes at the end of the gen you'll lose them again. I just looked at the free games. 20 titles half being indie games and at least 2 remakes (Backwards Compat.).
So you're still paying $250 for games that would cost you less in total. (I should have left the Vita games out because they are for a handheld but okay.) Also do you get any DLC with the Borderlands 2?
You mean the EBAY prices? You could also hypothetically find a free ps4 on Craig's list for a 1 hour "backrub" if "ur a hott chick".
No the link I posted in my first post in this thread was meant to run Linux with Wine. So that's free.
If you buy the games on PC, then you're already looking at a price for those games too. New games are usually the same price on any system, including the PC.
Well her in Europe the rule is usually that PC games are around ?45-50 and Console games are ?55-70.
Example Assassin's Creed IV is 50 without discount for PC and 70 for PS4. (No Xbone here yet) Though the PS3 and Xbox 360 are the same as the PC... (Source in dutch:Link [http://www.bol.com/nl/s/games/zoekresultaten/Ntt/black%2Bflag/N/3135/Nty/1/search/true/searchType/qck/suggestedFor/Black+Fla/sc/games_all/index.html?_requestid=431672])
I have almost no problem finding comparable deals because of that and it happens no less regularly than the twice annual steam sales. Right now, as I stated elsewhere, you can buy copies of old games like Bioshock 1 for cheaper at retail or even physical copies on Amazon than you can buy from Steam where it's not currently discounted. So this isn't the given you say it is. Not unless someone is pirating games, which we aren't including in the discussion.
Twice Annual? Most likely there will be four this year 1. The Spring Indie Sale (That was in march) 2. Summer Sale 3. Spring/Autumn Sale and a holiday/winter sale (Though they could be skipping it this year and put in somewhere in January.
And there are always a large amount of games on sale.
Though I will grant you Steam is not for immediate buying. Usually you can get it cheaper in retail, but if there is no hurry you can wait for it to come up on a daily/weekly/weekend steam sale.
And of course we won't mention pirating games as a positive point.
Optimization is huge. Generations are ALWAYS weak from the start. Look at games on the ps3 from day one and then compare them to games from this year like the Last of Us and such. The optimizations happen as developers get more and more familiar with the consoles and learn how to push the components further.
Here, this is Resistance 1: http://en.wikipedia.org/wiki/File:Resistance_gameplay.jpg
Compare to Resistance 3: http://geekrevolt.com/wp-content/uploads/2011/09/Resistance-3-4.jpg
I don't know. When I compare:
http://www.thebuzzmedia.com/wp-content/uploads/2006/10/resistance-fall-of-man-screenshots-20061020022436476.jpg
http://s.pro-gmedia.com/videogamer/media/images/ps3/resistance_3/screens/resistance_3_24.jpg
All I see are a couple of filter changes. But can you find a proper Res 3 screenshot? (something with a HUD and a Gun so it's less likely that it's prettied up please) Because all I can find are blurry "action shots"
I just googled for Last of Us screenshots and most are staged and clearly photoshopped (You can see it in the contrast).
I did find this one: http://www.3dtested.com/media/the-last-of-us/screenshot-2-markup.jpg
And when I compare it to the Resistance screenshot (the Fall of Man one) I don't really see anything that would mark as an amazing improvement. Perhaps in FPS..
Just pulled up the first gameplay images I found. Bioshock 1 and Bioshock Infinite can be used. Oblivion and Skyrim can be used. Uncharted 1 and Uncharted 3 can be used. In all of these examples, we see drastic improvements in console games.
Bioshock was made by Boston 2k Studios at the time a new studio that needed to make money before they could spend money on making it pretty.
About the uncharted:
http://img.gamespot.com/gamespot/images/2007/322/reviews/932984_20071119_screen001.jpg
http://www.playdevil.net/uploader/files/1/Screenshots/PlayStation3/Uncharted_2_Among_Thieves/uncharted_2_among_thieves_1.jpg
http://i1-games.softpedia-static.com/screenshots/Uncharted-3-Drakes-Deception-Chateau-Gameplay-Trailer_3.jpg
When I look at these again I don't see an amazing improvement.
Heck, Oblivion's minimum pc requirements were just barely met by last generation's consoles despite having come out at the start of the generation. Skyrim's requirements are something like four times what should work on the ps3 (2GB of RAM and newer CPU/GPUs).
Back then the Consoles actually beat the PC hands down so that's no surprise.
About the Requirements the only thing that went up four times is the RAM but that is more because Vista and Win 7 need 4Gb to run smoothly and it has to take that in account.
If you rule out optimisation like it's nothing you will be greatly surprised again in 4-5 years just like people were this generation when they build a 512Mb machine for $400 thinking that it was equivalent to the ps3/360 when they can't even play modern games on it now.
Except now the $400 can keep close to the consoles and with DDR4 and GDDR6 coming out next year prices will drop and in 4-5 years $300 will buy you a machine that are a heck of a lot more powerful.
Here's a Kotaku article on the 12 ps3 launch titles [http://kotaku.com/the-ps3-had-12-games-at-launch-heres-what-they-looked-513396910]. It's certainly a step up from the ps2, but the end of the generation is a tremendous step.
Non of those titles are know for being graphical master pieces. The only one you would expect it from would be the CoD but that's a brush up from the PS2 version.
The ps4 hits 1080p 60 fps now (e.g. Assassin's Creed 4 1080p [http://www.eurogamer.net/articles/digitalfoundry-ps4-ac4-patch-analysed-in-depth]). In
general, the XBO should be capable of it too. In games where it isn't, 900p upscaled to 1080p should look almost identical on a TV from several feet away.
That is the same argument that Xbone fans say about 720p. But in the end it's not 1080; the thing PS4 fans have been Hyping all the BLOODY time.
You've got to remember that it'll take a bit of time for developers to catch up to the next wave of consoles. Every generation takes a bit.
Yeah but with other generations they were better/on-par with High end PC's this generation is not. Perhaps the PS4 can wring something more out of it's GDDR5 memory but I doubt it.
Great, you just posted evidence that these links do exactly what I said.
I aim to please.
From the first link: The CPU link actually goes to a USB WIFI Receiver Dongle Adapter that it links to again for $11. Yay. The CPU is also a dual core processor which is currently part of the minimum specs for current gen games.
I'll link a couple more that use quad cores if you'd like:
http://elitegamingcomputers.com/the-best-gaming-computers-under-400/
The GPU is out of stock. Then get a different one around the same price... I thought you knew how PC parts work... There are always similar cards from different manufacturers.
The RAM is DDR3, not GDDR5 like the PS4's. The article points that out. In a PC The DDR3 is for the CPU the GDDR5 is for the GPU. I honestly doubt the GDDR5 in the PS4 does a lot extra. if it did it should be 4 times as fast as the xbone and it's not. Perhaps they can do some optimizing with it.
The HDD is horribly slow, especially for gaming. Sorry? In specs it's the same HDD as is in the PS4.
http://www.amazon.com/HGST-Travelstar-2-5-Inch-Internal-0J11561/dp/B00486TKXU/ref=sr_1_12?s=pc&ie=UTF8&qid=1387256702&sr=1-12&keywords=hard+drive
This is the HDD in the PS4
The power supply is only 275W and the case dimensions may cause a problem for the size of the GPU. On-board GPU in this one... So... This argument goes out the window in a hurry...
It also mentioned having not included anything else like OS and states that the PS4 would likely have an advantage because of the console being custom designed for (aka, optimizations). It has no opitcal drive while the PS4 has a bluray player and no keyboard/mouse or monitor. This is not the same machine. This is a noticeably weaker machine in every single area.
Well the OS can be Steam OS since friday.
And as every home has a TV I bet that most will have a mouse, keyboard and speakers from and old desktop lying around.
... the HDD is a non-gaming HDD again.
I'm getting narky but this is a complete BS argument as the HDD in the PS4 is a Sata-300 8MB 500GB 2,5 inch Laptop HDD. And the WD blue you scoff is a Sata-600 64mb 1TB 3,5inch HDD, I'm sorry but how is the former better than the latter?
Third link: ...
But I digress. Console optimization of hardware has been SIGNIFICANT at pushing the console well past PCs with comparable specs. This past generation saw games whose pc ports required four times the specs to play the same game on the minimum specs. Luckily those specs were a lot cheaper to reach especially at the end.
That disparity in how far the hardware goes is purely out of developers being able to optimise how the game utilizes each piece of the console. It can only be done for the console because all hardware specs are known. That can't be done for pc, even if steam boxes existed. Optimizations could be done for specific steam boxes but not pcs as a whole. I don't expect optimizations to be so huge this generation. But even a few times or even 50% would be a significant jump when we're talking about specs as advanced as we have on the market today (when you get to larger numbers, doubling makes a much bigger difference). So, dismissing the power of optimization is falling squarely into forgetting history and being doomed to repeat it camp.
In the previous generation used optimization to keep up with the high end system at the start to the mid/low systems at the end. But this gen is already starting down at the mid end systems.
Sure, but when that happens, we're talking about immediate resources poured into fixing it nonstop. You may never get a driver resolution and sometimes some games might require a driver version that other games won't work on. And it's the same on the PC; Intel and AMD aren't picking their nose when complaints flood in. And I've never had games that didn't work on specific drivers... I only needed to update them once in a while but.
Not sure what you mean here. The standardisation didn't come from the hardware manufacturers it came from windows being able to handle the different hardware. It started with XP and it's plug and play.
No, let's not. First off, this isn't a complaint about all consoles. Some offer significant backwards compatibility. My ps3 played PS2 games for example. Likewise, there actually are a lot of games that aren't playable by modern PCs. They are only now just coming back in a modified form that are capable of running. If not, emulators are the only way to play some games.
Yay! ^^
PS3 only had a brief period where it allowed it. See here [http://en.wikipedia.org/wiki/List_of_PlayStation_3_backward_compatible_PlayStation_2_and_PlayStation_games]
Any model bought after 2008 did not have any backwards compatibility. So what happens after those machines die?
Yup PC uses emulators to run old games... But here is the thing. Emulators are free. A ton of games are abandon-ware (AKA free). Setting up the Emulators is in most cases as easy starting the executable. All hail dosbox.
As for games that ran under windows you can run them just as easily or at least in my experiences.
That being said, the current switch to x86 takes away any excuse console manufacturers can have going forward regarding backwards compatibility. It's a silver bullet. The ps3's proprietary hardware made backwards compatibility nearly impossible. The 360's only excuse was that it wasn't x86 and I'm still not convinced that the XBO couldn't play 360 games with minor tweaks (I'll leave that up to the modding community to decide). Going forward though, it looks like all games will be playable except where special peripherals are required. Lets see them do it first as the PS3 and Xbox360 have such excellent track records.
I deal with pc users all day. Many of them are IT from firms who should absolutely know better. The use of applications like that are a learning curve for most people. It's easy for people with PC gamer friends and tech buddies to forget that it's the average gamer that matters, not the savy ones. Having spend a few hours playing with my skyrim mods I have to agree. But in most cases it's the die hard fans that mod. People that are willing to put some time into it.
However, I'll admit that the Steam Workshop is incredibly simple. I've never found anything as easy to ad mods to as Skyrim was, for example. But keep in mind, Steam curates mods. So you are limited in what you can see and do. Nexus and Wow mod stuff works, but it's more than just click and install. Again, I point to my statement that this is far better than no mods at all. But mods can easily break games and sometimes the pc themselves depending. I'm merely pointing to the impact on the plug and playability of the PC. Personally, I want to see mods open up for consoles. At least something like Steam's Workshop which is heavily curated but available.
Mods for consoles won't work unless they are so powerful that they can run the game with ease. Because mods do increase the strain on a system.
To answer this you need to know a bit of history. For awhile there, if your game didn't have multiplayer, then it wasn't AAA. People were throwing multiplayer into games that it didn't make sense for. They still are. The problem is that this throws away a significant amount of money into something few or no people may use. You should read that article yourself and the people responding to it. This is a positive change that means more money is spent on the game itself.
But fewer titles altogether doesn't mean it's going away or that the pc is somehow on par with that. Especially not the 1 machine, 1 screen, multiple controllers scenario that the console allows.
I couldn't care less about local (non-Lan) multiplayer. But it's slowly disappearing from the console games and thus losing a selling point that was on of it's biggest assets in the past.
What do you need 4Gb+ RAM in today's tech world aside from gaming and video editing? Additionally, most video games if not all video games are still 32bit. So why are you assuming that the 4GB machines are somehow not gaming rigs? The recommended specs for Skyrim are 4GB. Anything more and it doesn't matter at the moment.
Why do you need 4gb? That's actually the recommended spec for windows Vista and up. Plus the fact that ram is dirt cheap. for ?30 you have a 4gb bar.
There really aren't a lot of "small things fast" that use 4GBs. I've got to question your statement that 500GB SSDs are in any way normal though. Did you mean HDD for that? SSDs are still selling for somewhere around $.50 to $.80 per GB. So that'd be $250 if you found an amazing discount that I can't find right now but likely well into the $300s. Considering the price of 1TB HDDs that are optimized for gaming is less than $100 easy, I'm finding it hard to believe that any kind of average pc owner is going for SSD unless they're gamers and want a little bit of extra juice. A miss-speak will be instantly forgiven. Maintaining the claim would require some citation, please.
http://www.paradigit.nl/product/zpr-07com/01-desktop/productdetails/80012115/paradigit-hybrid-i3-3220-w8/hybrid-i3-3220sshd-w8/default.aspx
A bit on the pricy side but this is definitly not a gaming machine.
And I've been looking around and it seems the PS4 HDD wich is just a Laptop HDD. In a PC I can get a 2Tb for about double the price in 3,5 format. Two things: One, you can replace the HDD in the PS4. It actually is a pc in this regard. Two, it can't be any worse than the incredibly slow HDDs in the $400 builds with their ultra low cache and 5400 RPMs. However, I say that without knowing the specs and I'm not seeing the real specs mentioned anywhere. From what I've heard, the standard HDD is just unremarkable. Not bad. It's the same HDD that goes into the budget builds. Exactly the same.
Either way, the difference between HDD, SSD, and Hybrids are not worth replacing. However, if you were going to replace one regardless, you'd be best off going hybrid (benefits of the cost of HDD with the speed advantage of SSD. Not the best in either area but a good combination). Putting more money in the Console... that goes against what we've been discussing the beginning about prices. And any 3,5inch HDD can outdo and is cheaper than any HDD you can put in the PS4. (SSD's are the exception)
Either way. What you posted doesn't really say anything to the discussion. We need to know four things. How much a publisher makes per PC game. How much they make per console game. AND how many games they sell per platform (counting this as two things to bring us to the four total things we need to know). From what I can tell every time the numbers 20% comes up.
One thing to remember is those PC sales aren't necessarily full price. Also, a lot of the overall PC revenue for games over the past couple years have been steam popularity and a non-trivial amount of old games that people buy the moment they see them on sale. Problem is Steam and most companies don't publish their sales numbers which annoying.
Additionally, the amount of revenue for PCs may fluxuate with console sales. So, the % market share enjoyed by PCs at the end of a console generation may not match the % of market share enjoyed by consoles one or two years into their life cycle. Don't know the full picture to that. True and time will tell.
Yes. I'm sure. But even then we're coming to a new era where pc's start getting significantly delayed releases. Should be an interesting obstacle for hackers. Actually only rockstar does "significant delays" on releases. AC4 was 1 month for PC which isn't that bad considering the extra work they put into it graphics wise.
Looks like an interesting article. I'll save it for tomorrow though. Hopefully from my pc specs you understand that I am personally a proponent of PCs. I'm just also a fan of consoles for other reasons. Thank you for your response. You're the first one to tackle them.