I'm wondering the same.Thanatos2k said:Isn't it a sick joke now that you can install a game from a disk FASTER on PC than on a console? How did THAT happen?
Consoles aren't what they used to be.
I'm wondering the same.Thanatos2k said:Isn't it a sick joke now that you can install a game from a disk FASTER on PC than on a console? How did THAT happen?
Until recently I was gaming on a Intel Core2Duo E6600, 2gb of RAM and a Geforce 8600GTS. The last game I played on that set-up was the Tomb Raider remake. Sure I had to dial down the settings but it was running it as least as well as my 360 copy.Toadfish1 said:And yet we're going to ignore the costs of "upgrading" (i.e. overhauling completely) your Pc every 2.5 years. Shocking, that.
The OS is a necessary one. Most games require a Microsoft OS with the last few years only just now beginning to see more ports to Linux and Apple. Linux, while free, is decidedly not consumer friendly and requires a significant learning curve.Raiyan 1.0 said:Most kids already have a computer (iPads might be trendy, but it's hard to do your homework on it). And yet people insist on adding the cost of PC peripherals, casings, OS, etc when considering a PC build.
Then that's something you have every right to consider as an added cost for yourself. That doesn't contradict my point or make your situation the norm. The TV is still a staple of the American household and you can't even buy non-HDTVs in most retailers now. It'd be like complaining that an internet based phone service doesn't work with a rotary phone which is all you have.I don't have an HD TV, which is a requirement for current gen consoles (I prefer boxsets, earphones, and my nice monitor).
1 = you can build a ps3 equivalent or better for $400. You cannot build a ps4 or better for that. Even then. Actually following those links get you closer to $500 and include hardware that is no longer available. It also leaves out several components you'd still need for a pc (optical drive, keyboard/mouse, OS, monitor, etc), stuff that is already included in a console's base price or something (TV) that the family most likely already owns.Ed. said:The issue being that 1 and 2 are no longer true and haven't been for some time, Nintendo get this Sony and m$ don't.
Yes, you can get a decent pc for around $500-600. But that's a decent pc by today's standards, not three years from now. The console is pretty darn cheap with all the components thrown in together. Blu-ray player, controller, all the hardware in one box and utilizing a TV that the household typically already owns.Doug said:1) The console is cheaper that a full spec PC, but I bet you'd manage to get a good gaming PC for the same cash. Addition, the games seem to cost significantly more.
Except they're not. They are often, in the long run, more expensive than gaming on PC.Lightknight said:Pros of consoles:
1. Cheap.
This is no longer true either. Not entirely. Or, in the very least, no more the case than it is for most PCs.2. Plug and play. (minimal/no troubleshooting, just have to plug things in)
Support that will abruptly end at or near the end of a console generation, with (ironically) the only continued support coming through emulation on PC.3. Generally gauranteed support for nearly a decade at this point.
This is no longer true either. There are plenty of games on PC that function perfectly as living-room party games.4. Excellent living room group fun. (PCs still lag behind in multiple controllers)
Yet another thing that isn't true anymore.5. Software optimization thanks to known/standardised hardware (the reason a 512Mb console can function like a 2Gb pc).
This is a fallacy that, sadly, a lot of publishers still believe. (or at least claim to believe) Piracy is every bit as strong a factor in "lost sales" on consoles as it is on PCs. A quick Google search can yield a wealth of "how-tos" on modding a console and pirating console games.6. Relatively low piracy, this is a plus for game publishers.
Actually, quite a number of developers dislike how closed consoles are. Or rather, how closed they've become.Consoles have enough advantages to maintain their life expectancy. They may get more competition with PCs being released for living room entertainment but these would only be more consoles to compete rather than necessarily a replacement.
It's important to consider that consoles are the steam box for the living room. We just don't like how closed they are while developers do.
That's pretty much why I get every game I can on the PC rather than my consoles. For example, and this pisses me off to no end, but the Xbone and PS4 NBA 2k14 games have a ton more content(ie actual storylines) than the last gen/PC versions of the same game. However, because 2K has thus far been incompetent in making the series more user friendly I will only play it on PC so I can tweak all the little difficulty and skill variables for the solo modes just to where I want them. It's even more infuriating that 2K could easily make this tweaking native for all platforms with a couple lines of code, as I do believe was the case in the past, but they've made it very clear that they don't give a shit and are clamping down on user customization.Undomesticated Equine said:Do not forget to try the JC 2 multiplayer mod it is amazing chaos albeit bit laggy, still ton of fun. Another advantage of pcgames awesome community made mods.
Last Remnant, Blue Dragon, and Xbox releases never made it to PC?RandV80 said:Being a little bit older than Yahtzee he kind of touches on why I've always been a bit at odds with the Xbox. I grew up on consoles, enjoying the childish arcade-y fun games and JRPG's. Note that these games were generally made by Japanese developers. Then when I graduated high school, I got my very own PC which opened up a new branch of gaming with the more mature & complex games found on the PC, typically made by Western developers. Just because I picked up PC gaming didn't mean I abandoned console gaming though, I still played both and had a nice balance in the early 90's/early 2000's. Personally that was my ideal gaming ecosystem, which I was quite happy with.
Then Microsoft had to come along, not being content with being the dominant platform on PC made the Xbox for the living room. Western PC developers started becoming console developers, lowering the maturity and complexity of the games to compensate for the more casual living room environment, and Japanese developers started getting their asses kicked and their style of gaming started to decline, and sort of hybrid system emerged
I can't say with 100% certainty if this was for the best, after all the gaming industry saw it's greatest growth with Xbox/Playstation being the dominant platforms, but for me personally a massive chunk of the industry while extremely successful just became dead weight. Still though I know my niche and can still find my places, and the PC/Wii combo did me good last gen. Would have been nice to have more than two good JRPG's (Xenoblade, Last Story) on my console though...
The version recently introduced for the Xbox 360, at least so far as I know, allows users to download the "free" games and play at their leisure even if they then choose to cancel their Gold subscription. Honestly it's the only thing that spurred me to renew my subscription this month when it rolled around again; I don't play online much, but I do appreciate being handed a game I've likely never played to have a crack at. So far the good times have been rolling; the Might & Magic puzzler was fun, Halo 3 inspired me and a friend to co-op it, Iron Brigade is awesome and Gears of War...well, Iron Brigade is awesome!Strelok said:So you are saying that making you pay for the privilege of playing online is ok cause they gave you "free" games, is that what I am to believe? You know that you cannot keep these games correct? If you don't keep paying them, the play online fee the games cannot be installed. It's a free rental not free games.Toadfish1 said:~Sniped for clear signs of Stockholm syndrome~
Last Remnant, Blue Dragon, and Xbox releases never made it to PC?[/quote]Darmani said:Still though I know my niche and can still find my places, and the PC/Wii combo did me good last gen. Would have been nice to have more than two good JRPG's (Xenoblade, Last Story) on my console though...
Alienware boosts the price by something like $500 just for the name. I strongly recommend cyberpowerpc.com for gaming PCs at the moment (got a laptop for my wife from them and got amazing service). Just be sure to look at every section of the PC because they often have free upgrades and freebies that require nothing more than you checking the right box.Madman123456 said:About the Alienware thingy, my main argument against it is the price.
Right now, to build a machine that is more powerful than a ps4 or XBO you'd need to drop well over $1,000 and that machine won't last you for 10 years like a console is supposed to. Those $400 machine builds we see are machines that just beat the ps3/360 generation but can't touch the ps4/XBO one at all. If you even follow the links in most of those videos, the hardware is either closer to $500 or components are no longer for sale. They also exclude everything from keyboard/mouse/monitor/speakers/headset/optical drives (DVD, Bluray, etc) to OS. The console comes with everything and a controller. It uses a TV which most households already have that also solves the speaker problem (though it also has a headset). It even has a bluray player which adds a lot to a pc cost.Vigormortis said:Except they're not. They are often, in the long run, more expensive than gaming on PC.
I can tell you from personal experience that, though I game primarily on PC, I've spent far more on my 360 over the course of its life-cycle than I have on my PC in the same time frame.
With the increased costs of games, online services, inflated DLCs, controllers, etc, the cost just skyrockets.
Well, that largely depends on what your answer to question 1 was. If you bought the components of a pc to build a cheap and powerful machine, then it is decidedly not plug and play. If you paid for someone else to build the machine and load the drivers/OS/etc then you're looking at a much higher price tag and most likely not everything you wanted had you been able to build it from scratch.This is no longer true either. Not entirely. Or, in the very least, no more the case than it is for most PCs.
Admittedly, you will occasionally have issue with a game "bugging out".
What I mean is this, companies will continue to design games for your console for the entirety of its lifespan. Eventually, that will end as all things end. Your PC configuration will be outdated rapidly. I found a budget high-end pc from 2005. 2GB of RAM, decent video card/CPU, etc. When Skyrim came out 6 years later, that machine barely met the minimum requirements and I don't know if the video card would have worked even then. Why do I mention this? That machine was considered a fantastic deal in 2005 at $1,500. Companies aren't designing games to work with that pc.Support that will abruptly end at or near the end of a console generation, with (ironically) the only continued support coming through emulation on PC.
The one, big exception to this was the PS2.
Most games do not support local multiplayer from the same machine. Setting them up for split screen on a TV can often require a level of expertise that the average Joe doesn't have. Heck, a lot of people still aren't aware that the HDMI out from a modern pc can even be plugged into a TV for some reason.This is no longer true either. There are plenty of games on PC that function perfectly as living-room party games.
Just the other weekend I had some friends by for an impromptu get-together. Much fun was had with games like Worms, Left 4 Dead, etc, all played locally, some split-screen, and all on the same machine.
Also: I'm not sure how you can say "PCs still lag behind in multiple controllers". PCs have had the capability to detect and receive input from multiple control devices for years. I routinely have several controllers plugged into mine.
It is ENTIRELY true. Because the hardware of a console is standardized, development studios can test and push the performance of the console in ways it can never hope to push PCs that have unknown configurations. This is why Skyrim is playable on consoles with 512Mb RAM (one even split into two 256Mbs) with 6-7 year old GPU/CPU combos and yet has a minimum requirement of 2Gb RAM, Intel Dual Core 2.0GHz (not even available readily until 2007), and Direct X 9.0c compliant video card with 512 MB of RAM (which would have been bad ass in 2005 when the 360 was released). That's minimum.Yet another thing that isn't true anymore.
With persistent firmware updates on consoles, optimizing a game isn't as easy or consistent as it once was.
Piracy on consoles does happen. Yes. However, it requires a significant degree of expertise in a way that piracy on a pc simply doesn't. Piracy on a pc is just clicking your left mouse button on the right link. On consoles, it requires anything from additional hardware to custom software that will likely get you banned from the PSN altogether. If you are a pirate, then PCs are FAR simpler territory. Why even bother with a console if that's what you're going to do? I have no claims that pirates don't have a cheaper run at games anymore than I'd claim a thief doesn't get merchandice cheaper than someone who pays. That would be axiomatically untrue unless the former gets caught.This is a fallacy that, sadly, a lot of publishers still believe. (or at least claim to believe) Piracy is every bit as strong a factor in "lost sales" on consoles as it is on PCs. A quick Google search can yield a wealth of "how-tos" on modding a console and pirating console games.
These are generally indie developers. I don't think the 2005/2006 consoles foresaw how important the smaller dev community would become to gaming by now. From what I understand, the ps4 has really opened the gates there.Actually, quite a number of developers dislike how closed consoles are. Or rather, how closed they've become.
None of this really detracts from my point. With tens of millions of consoles sitting in homes around the world, games are still going to get made for them. That was my point. Games specifically being designed to fit in your hardware for a decade is no small benefit when the same certainly can't be said for PCs.In one regard this is good for the consumer as it (should) guarantee quality, but it's still something that many devs have grown tired of dealing with.
As with all products and services, they will have to adapt. I think a more correct thing to say would be that consoles as they have existed cannot continue to do so. But that's true of nearly any product. We seem to agree here though.Time will tell whether consoles, given the direction they're heading and the direction PCs are heading, will remain as relevant as they once were.
I think Last Remnant is the only one, and it's pretty much the least of the bunch. I'd have some interest in Blue Dragon if it came to Steam, though Lost Odyssey is the one I'd really like to see on PC. Honestly the concept of an 'exclusive' JRPG for the Xbox is kind of silly, they all came pretty early on in the 360's life cycle so I'm guessing the intent was to try and make some inroads in the Japanese market. When that didn't happen they stopped making them, would have been nice if they dropped the exclusivity for the ones they made though.Darmani said:Last Remnant, Blue Dragon, and Xbox releases never made it to PC?RandV80 said:I can't say with 100% certainty if this was for the best, after all the gaming industry saw it's greatest growth with Xbox/Playstation being the dominant platforms, but for me personally a massive chunk of the industry while extremely successful just became dead weight. Still though I know my niche and can still find my places, and the PC/Wii combo did me good last gen. Would have been nice to have more than two good JRPG's (Xenoblade, Last Story) on my console though...
Ooph. A lot of points to address.Lightknight said:Snipped for brevity's sake.
I seriously doubt they will ever use it to expand mechanics much or AI. Historically, AI has been a highly neglected investment of effort, because it's quite difficult to make AI that thinks beyond the short term or as rudimentary responses.Clovus said:Most importantly, more power does not just equal MOAR GRAPHICS. It can affect actual gameplay in terms of physics, AI, number of actors, etc. You're right that we're not going to see AAA games utilizing that extra power on PC if they can't get it to work on the consoles. That's why I was so disappointed that the consoles were a bit underpowered this generation - gaming as a whole will be held back for another generation.
Either way, it's great we're getting the 10x power increase. Better gaming for everyone!
The better specs all the way was trolling I admit. (Sorry about the long wait busy week). True the keyboard, mouse headset. But I can say the same about the consoles you need a TV and the Xbox Live or PSN subscription. Both cost around $50 lets just give a modest 5 year run. That's $250 of hidden console costs that you will not have on a PC.Lightknight said:If you follow the links to the products, you'll see three major things. First off is that the price is closer to $500 right off the bat. Second is the the hardware really isn't that good and is already outdated (weak video card, poor HDD that isn't optimized for gaming, old CPU, only 4GB of RAM). It also doesn't include keyboard/mouse, monitor, speakers/headset, DVD drive, or OS. So, yeah. You can build a machine that outpaces the PS3/360 specs for around $500. Then it'll cost more to make the machine useable.EXos said:-Snip-
What you need to build, however, is a machine that is comparable with the PS4. And I don't mean comparable as in 8GB, I mean a machine that is significantly more powerful than it to compensate for optimizations of hardware that gets more out of console components than it can out of a pc made of unknown components. An example would be modern pc games that require 2GB minimum on pcs but function on 512MBs on a console with 6-year-old CPUs/GPUs.