People who hate Turn Based Combat please turn back to whence you came, this is not a thread for you. This is also not a thread to say why Turn Based is or isn't better than realtime. No, this is to be a discussion on the Systems used for Turn Based Combat in RPGs, SRPGs and the very rare Turn Based Strategy Game.
Not as clumsy or random as Real Time; an elegant gameplay style for a more civilized age
So, what are your favorite Turn Based Combat Systems? Why do you like these ones? What makes them special?
What changes, additions, modifications and new ideas would you like to see integrated into this fading, but still around, style of gameplay?
Not as clumsy or random as Real Time; an elegant gameplay style for a more civilized age
So, what are your favorite Turn Based Combat Systems? Why do you like these ones? What makes them special?
What changes, additions, modifications and new ideas would you like to see integrated into this fading, but still around, style of gameplay?