The untapped FPS genre!

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Ruffythepirate

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Apr 15, 2008
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I think it could be really fun, but you should be able to win the war for both sides. That would be interesting.
 

Darth Marsden

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Sep 12, 2008
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If you're after an original FPS, may I recommend Call of Juarez [http://en.wikipedia.org/wiki/Call_of_Juarez]? It's set in the Wild West and has you play two different characters, a stealthy-type and a shooter. If you don't mind some long load times in-between levels, it's great fun. Another in the same setting that's more arcade-y is Gun, but I suspect most of you've already tried that.

As for original settings... dare I suggest one set in Iraq? Every other form of entertainment seems to have covered it. Maybe some important battles from other countries, like the French Revolution or the Battle of the Little Bighorn (yes, I know the last one was in the US, hush). Or how about a tactical shooter like Company of Heroes based around the Sharpe series? I could imagine that working really well.
 

CmdrGoob

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Oct 5, 2008
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The trouble with setting FPSes in historical times is the guns suck big time.

This lead me to my breakthrough idea.

My idea is an FPS called Super Anachronism Man, and you're a modern soldier with a whole bunch of modern weapons, but your job is to fight and win various historical battles. Like machine gunning Roman Legionaires, taking an M1A1 carbine to Brits with muskets and cannons in the US revolutionary war, or capturing a medieval castle at night by sneaking in with a silenced MP5 and taking out all the archers and knights.
 

PedroSteckecilo

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Feb 7, 2008
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I'd like to see an FPS based off of the game Hollow Earth Expedition, where you travel to a fictional center of the earth fight Dinosaurs, Lizardmen, Man Eating Plants and Super-Science Nazi's.
 

mr mcshiznit

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Apr 10, 2008
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The history channel did a game with muskets and some within the civil war time.... that sucked....hard. Nothing like 3 times more time spent reloading than firing, yes i agree it sounds cool but that does not mean a game will be good ya no?
 
Aug 26, 2008
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How about something with imaginative weapons set in a steam punk universe. Harpoon guns, nail grenades that pin people to walls and a slingshot that fires vials of flesh eating bacteria! Something fun you know, sod realism, realism is boring.
 

DesertHawk

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Jul 18, 2008
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With regards to a WWI shooter:

For some reason, many people automatically assume that if a WWI shooter were made, it would only consist of sitting in a trench the entire game...

I really dont think that has to be the case. Designers are only limited to what they can think up. A WWI game doesn't have to only involve trench warfare. With a clever script/story you could go pretty far with a shooter set in WWI. Of course you could include a charge onto an enemy trench, or defend against one; setting the tone of the game and grounding the player into that timeframe. Before I get too far ahead, I'll just say there's no rule stating that just because its WWI you're stuck in a trench.

Of course that goes with any setting. You shouldn't limit yourself to just pre-conceived notions of what something "should" be about.
 

TOGSolid

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Jul 15, 2008
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And all of a sudden I'm completely blanking on the name of this anachronistic shooter in developement. It has you going through history, participating in a bunch of major battles, all with this neat time travel sci-fi bend to it. You have to make sure some people don't die and that others do die at the right time. If I remember correctly you get to participate in the Civil War, World War 1, and a few other battles.

Anyone remember the name of this game? It's still in developement.
 

Rooster Cogburn

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May 24, 2008
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DesertHawk post=9.70888.804613 said:
A WWI game doesn't have to only involve trench warfare.
Thank you for making that point, I have made it myself more than once. All war is 90% waiting, marching, and maneuvers, with or without trenches. In fact, games like CoD are already full of trenches, and we loved it then. Besides, the first phase of the war, many of the larger battles, the action in the Middle East, and the entire Eastern front never devolved into trench warfare.

And don't place artificial limits on old-school combat. Pre-WWII armies did all the same things modern armies do: storm cities, board ships, conduct raids, defend fortified positions, assault fortresses, espionage and stealth operations, fight in open battlefields, etc. They didn't only form ranks and exchange fire (which, by the way, could still be awesome). There is no reason you couldn't take the levels from any COD game and reconfigure them to make sense in a Pre-WWII setting, going back to the sixteenth century.
 

Doctor Panda

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Apr 17, 2008
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Okay okay, i got it, it got it! Here is my American Revolutionary War idea.

Dystopian future. England very upset because it's slowly being destroyed. American taken over by some sort of mind control device. I don't know. Anyway, some bright spark decides to travel back in time and change the outcomes of the war. You play a neo-londoner time travelling space marine who goes back in time and makes subtle changes (assasinating random people, using machine guns to destroy entire armies...) to history. You could fight actual people from then (murdering them in massive amounts) and other, American, time travellers. And at some point in the game your items would all be destroyed and you'd have to start surviving using old technology... And you'd probably die of syphilis. Ooh, and *time travelling* puzzles like in majoras mask...

Yep, i think this is an excellent idea. Fun, original AND educational. AND it would offend everyone if you made massive stereotypes of english/americans/black slaves --> uber sales.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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BleachedBlind post=9.70888.707186 said:
"Now now, Bleach, do you have any better ideas than World War II or space marines?"
You make it sound like it's possible to have an idea better than a Space Marine FPS.

Seriously, i demand it, i have for years and will not cease. How can this have not happened yet? Hell, even if it was a jar of month-old zebra spunk, anything with the name "Space Marine - Know No Fear" on it would sell out so bloody fast that the only zebra with the ability to reproduce when the thing gets old will be the one currently plowing the 'Duke Nukem Forever' bastards in the ass.

Heres how i might pitch this to a developer;

Weapons? Bolter, you walking cock, dont give me this '30 innovative weapons' bollocks. just hand me the automatic rocket launcher, point me at the heretic, the mutant and the Xenos and get your pimply ass out of my way.

Melee? What part of space marine does your greasy bonce not grasp? When you tap the melee button everything within arms reach gets an Emperor-Fueled pimp slap to the eye of terror! At higher levels you can even choose to stomp their faces into the ground, now you've even got some innovation you weedy little swot.

Physchic powers? Sweet beard of lucifer! What part of Automatic Rocket Launcher do you not understand? If thats not the wrath of a higher power then what in Khaines rocky, fire-wreathed ballsack is?!

Plot? Oh you dickless cad, get with the program: You would have scene where your character gets the Bolter and then provide suitable music while the player fondles himself silly in slack-jawed adoration. You can even throw in some Sororitas if you want, Power armored breasts? Slap those puppies on the cover and every woman who whines that sexy armor offers no protection can suck my ashen barrel. When it's not cutting down the enemies of the emperor of course.

Foolproof.

You know you want it.
 

Doctor Panda

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Apr 17, 2008
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Ultrajoe post=9.70888.806990 said:
BleachedBlind post=9.70888.707186 said:
"Now now, Bleach, do you have any better ideas than World War II or space marines?"
You make it sound like it's possible to have an idea better than a Space Marine FPS.

Seriously, i demand it, i have for years and will not cease. How can this have not happened yet? Hell, even if it was a jar of month-old zebra spunk, anything with the name "Space Marine - Know No Fear" on it would sell out so bloody fast that the only zebra with the ability to reproduce when the thing gets old will be the one currently plowing the 'Duke Nukem Forever' bastards in the ass.

Heres how i might pitch this to a developer;

Weapons? Bolter, you walking cock, dont give me this '30 innovative weapons' bollocks. just hand me the automatic rocket launcher, point me at the heretic, the mutant and the Xenos and get your pimply ass out of my way.

Melee? What part of space marine does your greasy bonce not grasp? When you tap the melee button everything within arms reach gets an Emperor-Fueled pimp slap to the eye of terror! At higher levels you can even choose to stomp their faces into the ground, now you've even got some innovation you weedy little swot.

Physchic powers? Sweet beard of lucifer! What part of Automatic Rocket Launcher do you not understand? If thats not the wrath of a higher power then what in Khaines rocky, fire-wreathed ballsack is?!

Plot? Oh you dickless cad, get with the program: You would have scene where your character gets the Bolter and then provide suitable music while the player fondles himself silly in slack-jawed adoration. You can even throw in some Sororitas if you want, Power armored breasts? Slap those puppies on the cover and every woman who whines that sexy armor offers no protection can suck my ashen barrel. When it's not cutting down the enemies of the emperor of course.

Foolproof.

You know you want it.
I absolutely agree with all of that but you forgot that there would also be chainsaws and power fists. And they would be totally better than GOWs pissy little things. Actually, space marines vs the gears guys : the massacre. I should comission a painting or something...
 

Jazzyluv

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Jun 19, 2008
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I love when noobs talk about game design

Setting has very little to do with the gameplay experience.

Thier are lots of Modern combat games that suck just as hard as ww2

Game design boils down to more basic things

Escapism
Perfectionist
Social settings
Creativity
Action junkies

Games have to first decide "what is our game going to target"

The setting has very little to do with the experience and whether you enjoy it or not.

and another thing, you dont have good game ideas, so stop acting like you do.
 

TOGSolid

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Jul 15, 2008
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Jazzyluv post=9.70888.807440 said:
I love when noobs talk about game design

Setting has very little to do with the gameplay experience.

Thier are lots of Modern combat games that suck just as hard as ww2

Game design boils down to more basic things

Escapism
Perfectionist
Social settings
Creativity
Action junkies

Games have to first decide "what is our game going to target"

The setting has very little to do with the experience and whether you enjoy it or not.

and another thing, you dont have good game ideas, so stop acting like you do.
Fail troll is fail
1/10 attempt.

Also, no one has any clue what the name of the game I'm trying to think of is?

And yes, we need a good WH40k shooter. Not some silly RPG or a crappy third person shooter that desperately tries to rip off Gears of War.
 

Geo Da Sponge

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May 14, 2008
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Jazzyluv post=9.70888.807440 said:
I love when noobs talk about game design

Setting has very little to do with the gameplay experience.

Thier are lots of Modern combat games that suck just as hard as ww2

Game design boils down to more basic things

Escapism
Perfectionist
Social settings
Creativity
Action junkies

Games have to first decide "what is our game going to target"

The setting has very little to do with the experience and whether you enjoy it or not.

and another thing, you dont have good game ideas, so stop acting like you do.
I love it when pretentious gits decide that being pedantic about the definition of a term is more important than drawing a meaningful conclusion from a discussion. Stop acting like you're some kind of hot-shot game designer who invented the concept of a video game. If you are a game designer, it's no wonder there's so much crap around right now.
 

Jazzyluv

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Jun 19, 2008
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Geo Da Sponge post=9.70888.807470 said:
Jazzyluv post=9.70888.807440 said:
I love when noobs talk about game design

Setting has very little to do with the gameplay experience.

Thier are lots of Modern combat games that suck just as hard as ww2

Game design boils down to more basic things

Escapism
Perfectionist
Social settings
Creativity
Action junkies

Games have to first decide "what is our game going to target"

The setting has very little to do with the experience and whether you enjoy it or not.

and another thing, you dont have good game ideas, so stop acting like you do.
I love it when pretentious gits decide that being pedantic about the definition of a term is more important than drawing a meaningful conclusion from a discussion. Stop acting like you're some kind of hot-shot game designer who invented the concept of a video game. If you are a game designer, it's no wonder there's so much crap around right now.
I never said i had good game ideas, the only problem with this discussion is it flawed because some think setting has to do with how fun the game is. It doesn't its that simple, COD2 was a great game, liked it alot more than COD4, simply because it's multiplayer wasn't absolute shit.

The conclusion, setting has very little to do with the quality of a game. The next COD game could be put in fucking medieval settings with guns, and as long as it goes with how COD2 and COD4 epicness and well thought out pacing then it will be just as good.

That was the point, If you didn't get it.

If it was easy to design a game then we would have alot of good games. But we don't, and it's because stupid people think they have good ideas, that simple.
 

alwaysrockon

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Sep 24, 2008
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how bout crackdown fps? ehh? ehh?
melee would be awsome.
but in all seriousness, a really cool fps would be like...
just imagine, a mix of mirrors edge and alone in the dark(concept, not controls). i think it would be fun.
good platforming, puzzels, few(not alot) guns, and interesting enemies
 

Phoenix Arrow

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Sep 3, 2008
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I wonder why Valve don't make a game about the seven hour war?
You can like unlock different characters with their own stories on different battlefields with different focuses, starting with a run of the mill soldier, moving to a partisan style guy and someone from elite squadron. Maybe even a view from the other side.
You could play it in real time too as each experience will last 7 hours at most, starting from the portal storms up until the character is ultimately killed.
Just made that up, sounds like a good idea from my point of view.
 

Rooster Cogburn

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May 24, 2008
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Jazzyluv post=9.70888.807440 said:
I love when noobs talk about game design

Setting has very little to do with the gameplay experience.

Thier are lots of Modern combat games that suck just as hard as ww2

Game design boils down to more basic things

Escapism
Perfectionist
Social settings
Creativity
Action junkies

Games have to first decide "what is our game going to target"

The setting has very little to do with the experience and whether you enjoy it or not.

and another thing, you dont have good game ideas, so stop acting like you do.
I was going to dissect your every word, but I'll just go ahead and agree with the above posters.
 

Rooster Cogburn

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May 24, 2008
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Jazzyluv post=9.70888.807493 said:
I never said i had good game ideas, the only problem with this discussion is it flawed because some think setting has to do with how fun the game is. It doesn't its that simple, COD2 was a great game, liked it alot more than COD4, simply because it's multiplayer wasn't absolute shit.

The conclusion, setting has very little to do with the quality of a game. The next COD game could be put in fucking medieval settings with guns, and as long as it goes with how COD2 and COD4 epicness and well thought out pacing then it will be just as good.

That was the point, If you didn't get it.

If it was easy to design a game then we would have alot of good games. But we don't, and it's because stupid people think they have good ideas, that simple.
We all know that a shitty game with Civil War trappings would still be a shitty game. No one said otherwise. Everyone in this thread would probably choose a game with great mechanics and a poor setting than the reverse. Who said it was easy to design games? No one in this thread. It's completely irrelevant, so take your strawman elsewhere. For most people, a game's setting has a significant impact on how they experience it. If that is not you, fair enough. But stop being a cock to the majority who can appreciate a winning theme. Let me ask this: why do games have settings at all? Isn't it a waste of time and resources? As you say, it doesn't effect how people experience a game.

We all understand your point, don't worry about that. The problem is that your point is not relevant to most gamers and is made in the most inflammatory way possible.

I ask again- Why do games have setting at all?