I think it could be really fun, but you should be able to win the war for both sides. That would be interesting.
Thank you for making that point, I have made it myself more than once. All war is 90% waiting, marching, and maneuvers, with or without trenches. In fact, games like CoD are already full of trenches, and we loved it then. Besides, the first phase of the war, many of the larger battles, the action in the Middle East, and the entire Eastern front never devolved into trench warfare.DesertHawk post=9.70888.804613 said:A WWI game doesn't have to only involve trench warfare.
You make it sound like it's possible to have an idea better than a Space Marine FPS.BleachedBlind post=9.70888.707186 said:"Now now, Bleach, do you have any better ideas than World War II or space marines?"
I absolutely agree with all of that but you forgot that there would also be chainsaws and power fists. And they would be totally better than GOWs pissy little things. Actually, space marines vs the gears guys : the massacre. I should comission a painting or something...Ultrajoe post=9.70888.806990 said:You make it sound like it's possible to have an idea better than a Space Marine FPS.BleachedBlind post=9.70888.707186 said:"Now now, Bleach, do you have any better ideas than World War II or space marines?"
Seriously, i demand it, i have for years and will not cease. How can this have not happened yet? Hell, even if it was a jar of month-old zebra spunk, anything with the name "Space Marine - Know No Fear" on it would sell out so bloody fast that the only zebra with the ability to reproduce when the thing gets old will be the one currently plowing the 'Duke Nukem Forever' bastards in the ass.
Heres how i might pitch this to a developer;
Weapons? Bolter, you walking cock, dont give me this '30 innovative weapons' bollocks. just hand me the automatic rocket launcher, point me at the heretic, the mutant and the Xenos and get your pimply ass out of my way.
Melee? What part of space marine does your greasy bonce not grasp? When you tap the melee button everything within arms reach gets an Emperor-Fueled pimp slap to the eye of terror! At higher levels you can even choose to stomp their faces into the ground, now you've even got some innovation you weedy little swot.
Physchic powers? Sweet beard of lucifer! What part of Automatic Rocket Launcher do you not understand? If thats not the wrath of a higher power then what in Khaines rocky, fire-wreathed ballsack is?!
Plot? Oh you dickless cad, get with the program: You would have scene where your character gets the Bolter and then provide suitable music while the player fondles himself silly in slack-jawed adoration. You can even throw in some Sororitas if you want, Power armored breasts? Slap those puppies on the cover and every woman who whines that sexy armor offers no protection can suck my ashen barrel. When it's not cutting down the enemies of the emperor of course.
Foolproof.
You know you want it.
Fail troll is failJazzyluv post=9.70888.807440 said:I love when noobs talk about game design
Setting has very little to do with the gameplay experience.
Thier are lots of Modern combat games that suck just as hard as ww2
Game design boils down to more basic things
Escapism
Perfectionist
Social settings
Creativity
Action junkies
Games have to first decide "what is our game going to target"
The setting has very little to do with the experience and whether you enjoy it or not.
and another thing, you dont have good game ideas, so stop acting like you do.
I love it when pretentious gits decide that being pedantic about the definition of a term is more important than drawing a meaningful conclusion from a discussion. Stop acting like you're some kind of hot-shot game designer who invented the concept of a video game. If you are a game designer, it's no wonder there's so much crap around right now.Jazzyluv post=9.70888.807440 said:I love when noobs talk about game design
Setting has very little to do with the gameplay experience.
Thier are lots of Modern combat games that suck just as hard as ww2
Game design boils down to more basic things
Escapism
Perfectionist
Social settings
Creativity
Action junkies
Games have to first decide "what is our game going to target"
The setting has very little to do with the experience and whether you enjoy it or not.
and another thing, you dont have good game ideas, so stop acting like you do.
I never said i had good game ideas, the only problem with this discussion is it flawed because some think setting has to do with how fun the game is. It doesn't its that simple, COD2 was a great game, liked it alot more than COD4, simply because it's multiplayer wasn't absolute shit.Geo Da Sponge post=9.70888.807470 said:I love it when pretentious gits decide that being pedantic about the definition of a term is more important than drawing a meaningful conclusion from a discussion. Stop acting like you're some kind of hot-shot game designer who invented the concept of a video game. If you are a game designer, it's no wonder there's so much crap around right now.Jazzyluv post=9.70888.807440 said:I love when noobs talk about game design
Setting has very little to do with the gameplay experience.
Thier are lots of Modern combat games that suck just as hard as ww2
Game design boils down to more basic things
Escapism
Perfectionist
Social settings
Creativity
Action junkies
Games have to first decide "what is our game going to target"
The setting has very little to do with the experience and whether you enjoy it or not.
and another thing, you dont have good game ideas, so stop acting like you do.
I was going to dissect your every word, but I'll just go ahead and agree with the above posters.Jazzyluv post=9.70888.807440 said:I love when noobs talk about game design
Setting has very little to do with the gameplay experience.
Thier are lots of Modern combat games that suck just as hard as ww2
Game design boils down to more basic things
Escapism
Perfectionist
Social settings
Creativity
Action junkies
Games have to first decide "what is our game going to target"
The setting has very little to do with the experience and whether you enjoy it or not.
and another thing, you dont have good game ideas, so stop acting like you do.
We all know that a shitty game with Civil War trappings would still be a shitty game. No one said otherwise. Everyone in this thread would probably choose a game with great mechanics and a poor setting than the reverse. Who said it was easy to design games? No one in this thread. It's completely irrelevant, so take your strawman elsewhere. For most people, a game's setting has a significant impact on how they experience it. If that is not you, fair enough. But stop being a cock to the majority who can appreciate a winning theme. Let me ask this: why do games have settings at all? Isn't it a waste of time and resources? As you say, it doesn't effect how people experience a game.Jazzyluv post=9.70888.807493 said:I never said i had good game ideas, the only problem with this discussion is it flawed because some think setting has to do with how fun the game is. It doesn't its that simple, COD2 was a great game, liked it alot more than COD4, simply because it's multiplayer wasn't absolute shit.
The conclusion, setting has very little to do with the quality of a game. The next COD game could be put in fucking medieval settings with guns, and as long as it goes with how COD2 and COD4 epicness and well thought out pacing then it will be just as good.
That was the point, If you didn't get it.
If it was easy to design a game then we would have alot of good games. But we don't, and it's because stupid people think they have good ideas, that simple.