The Upcoming (And Pointless) Console War

KDR_11k

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Actually it looks like any game that doesn't have specific touch screen features will just declare that being able to play without the TV on is its Wii U feature. Mario doesn't do anything with the touch screen unless you go into the specific game mode for that and I haven't seen any touch screen support in Warriors Orochi 3 (though IMO the touch screen stuff in Samurai Warriors Chronicles was a good thing, in Orochi you switch between your characters tag-team style and need to run everywhere yourself, in SWC you could order your characters to move to all the places you may want to be and then just switch to the one who's in the right spot, you spend quite a lot of time just running somewhere in Orochi).
 

ExileNZ

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My only offense taken is the implication that the latest COD is better than Cave Story.
 

loa

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I don't get it.
What's wrong about a mouse for consoles that doesn't need a solid surface?
Sounds like a solid goal to me.

That's all motion controls try to be (once they get their shit together) and resident evil 4 on the wii vs the one on the ps2 should be enough to prove that they're onto something here.

They just need to give up on that wiggle bullshit and realize that, hey, we could put, you know, games like penumbra and amnesia on home consoles now.
The main problems is that they try to do a million things at the same time with motion controls just because they can.

Once they stop badly emulating button presses and know when to and when not to utilize motion controls, console gaming will be better.
I give it 10 years.
 

Neonsilver

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OlasDAlmighty said:
Foolproof said:
Yes, try to end a competition war by adding another party to it. Because that always works so very well.
You clearly don't have any idea what Yatzee is saying. He isn't saying add another party he's saying create an industry standardized format instead of every game needing authorization to run on certain consoles. In essence any game can run on any console, just like with DVD players or CD players.

The only problem I see with this is it discourages people from expanding outside whatever the industry standard becomes.

I'll use Microsoft as an example:
If you're Microsoft and you produce the XBox, and only games made for the XBox which you create and/or authorize can run on it, then when you decide to put out the new shiny XBox 360 you can simply stop producing/authorizing XBox games so that people who own XBox's have no choice but to upgrade if they want to play the new titles. Since you control the market you can force people to switch when you upgrade hardware.

However, if there's a standardized format that you don't control, then companies will be able to keep producing games that run on the XBox's format without your consent. Sure, you can put out the superior XBox 360 and hope people adopt it, but people will have little incentive to since XBox games will still be coming out that run on the system they already own. Then in turn rather than make games solely for a new console only a few people have bought, developers would prefer to continue making XBox games which already have a large market base. And with the XBox still getting full support gamers in turn have less reason to buy the new console. Thus it forms a cycle that's hard to break out of.

This is pretty much why Bluray has had so much trouble taking over for DVD.

Sure, the new XBox 360 format might catch on eventually, but it'll be slow and thus Microsoft will be discouraged from making new consoles or anything that requires new hardware like the Kinect if adoption is so sluggish. Thus new hardware will be made less frequently and progress and innovation is stifled.
I think the XBox is not the right example to compare it to a industry standard. Windows would be a better example, a developer can make a game for windows and ignore (to some degree) the hardware below the OS. It doesn't matter who made the hardware. As long as the developer tells the consumer what the minimum hardware requirements the game needs it should run without a problem (in theory).
The hardware improvements can be done a little more fluid instead of buying a complete new system when the developers tell you to.
The biggest problem would be that things like motion controls or any other "exotic" hardware has a hard time to get sold or getting software for it released.

I don't want to say that PC is better than consoles, but the consoles should try to emulate the upsides of PC's.
 

themilo504

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maybe the fact people knew you would dislike the wii u has something to do with the fact that in your e3 videos you said you disliked the wii u.
 

Something Amyss

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Mr.Tea said:
[sub]*Note how 'Socialist' is used as a euphemism for 'Communist', as people using that word as an insult haven't a clue (and/or don't care) what it actually means.[/sub]
And "communism" merely means "further to the left than the American Tea Party," which is virtually meaningless.

themilo504 said:
maybe the fact people knew you would dislike the wii u has something to do with the fact that in your e3 videos you said you disliked the wii u.
People weren't saying that, though. They were saying "of course Yahtzee hates it, no surprise...He hates EVERYTHING Nintendo does!"
OlasDAlmighty said:
The only problem I see with this is it discourages people from expanding outside whatever the industry standard becomes.
That might not be a bad thing, though. The consumer tends not to want most of the enhancements that have been thrown their way. There's a reason the Compact Disc has been the standard physical format for so long, and why MP3 is pretty much THE format for audio.

Now, my question is this: Do you think the same standard would hold true to gaming?

Compact Discs are where they are because the CD is perfect for almost all intents and purposes for Audio purposes. People were slow to adopt new video formats in part because there was little necessity, due to the standard televisions at various points. DVD needed to see the death of VHS to succeeded, and now people are slow to adopt a new format in part because they pushed the industry standard beyond what the consumer was ready to embrace.

Gamers do, however, want newer and shinier things. PC gamers already buy new hardware all the time. Not the "you have to upgrade every three weeks lol" stuff, but there is an upgrade cycle involved. There aren't, strictly speaking, platform exclusives on the PC. There are no games designed to be exclusive to Dell or Sony or Acer hardware. While compatability is not always assured, there aren't really Intel or AMD exclusive titles, either. Nor NVidia or GeForce exclusive titles. People still manage to put out new technology and make a business out of it without a proprietary console. Yeah, you deal with people on the lagging edge of the gaming world, but they don't rule the roost.

Using your Microsoft example, why wouldn't gamers want to get more power? Yes, if there's an open standard some people will keep using the old system, but eventually people are going to want more. developers will probably want to use the new standards sooner rather than later, and so you're going to see games developed for them primarily.

The PS2 would be the best argument against this, and it's always been somewhat of an anomaly. It doesn't hurt that Sony's successor was expensive and hard to code for.
 

ascorbius

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Nov 18, 2009
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without getting into the PC vs Console issue which is developing here, I'd like to throw out a few points which I've noticed historically - 'cos I'm an old fucker and was around from the beginning...

When I was a kid, Our consoles were the Commodore 64 and the Sinclair Spectrum. You could buy games for them which were sold through publishing channels very analogous to the channels today - in fact there's a pretty incredible catalogue of games out there for both systems.

However, the best part was, you could learn Basic and program them yourselves.
This lead to an entire generation of kids who got interested in programming. Some of which started their own games companies and make games today. These people wouldn't perhaps have done so if they hadn't experience the love of creating their own games at an early age.
That generation is in their 40s now... where's the next one?

I certainly owe my entire IT career to those humble beginnings.

Kids can't create games on the XBox or Playstation. You HAVE to get them from specific authorizes outlets.
Kids can't make anything on the XBox and take it to their mates and play it or share it in the cloud.. Their own graphics, their own stories.

I guess there's Minecraft, but you can't develop games with that.

If it was possible to self publish Unity games on the XBox and the Playstation and allow people to share their creations with select friends, then this could spur a second wave of youngsters interested in software development. hell, content providers could even make a fortune building assets for people to use in their games, all from the console.


It's possible with a PC, but not every house has one. They might have an iPad or a console though.

How about instead of bickering as to who's got the best console, we start changing things so that people can create on a console too.


Microsoft, Sony, you need new young talent.. it's in your interest to make this happen!
 

PainInTheAssInternet

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Dec 30, 2011
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The Random One said:
As for the situation the consoles find themselves in, I'll tell you a joke.

Once upon a time, two hunters were huting on a forest. At night, they heard a noise, and when they came out of their tent, they saw a lion charging down towards them! One of the hunters started sprinting, but then he realizes the other has stopped to put on his shoes.

"Are you dumb?", he asks. "Why are you wasting time putting on your shoes? With or without shoes, you ain't gonna run faster than the lion!"

"I don't need to run faster than the lion", the other replies. "I only need to run faster than you."


If Nintendo continuously takes the money from Mario and Zelda fans, Microsoft continuously takes the money from people who like big showy games full of sound and fury about shooting men or stabbing orc-men. There's no room for actual improvement, just doing what the other one is doing but better, because they don't need to outrun the lion.

The only way there'll be actual improvement (and not 'boy, last generation's graphics were almost lifelike, but this generation's graphics look even more almost lifelike if you have a top quality TV and one of the ten best looking games of a given year!' fake improvement we usually see) is by allowing anyone, anywhere, to contribute to the medium of games, so we have stories and mechanics that vary and don't borrow heavily from a twenty-year-old vocabulary. The closest thing we have to that today is the PC, but it's set up so that an old PC can't run newer games even if they aren't the big showy things (there are amateur 2D games that require state-of-the-art video cards because of the tools used) and there isn't a centralized hub to distribute them (Steam essentially works like a console since you need their obscure permission to sell stuff on their site, and more independent distributors like Desura and IndieCity don't have the penetration necessary for this kind of revolution). But the excitement for the Ouya (even if not the actual product) and the small but steady growth of amateur games (GameMaker and Unity, simple as they are, are at the top end of this) show that the path ahead is slowly being forged.
Your argument seems to assume that they are immune from the lion and that they aren't in direct competition. They really are in competition, but with different niches to do it. What the niche marketing is in this metaphor is different kinds of shoes. They try to use their idea of best equipment (their niche) and outrun the lion. The question is which shoe is best? Will one prevail because their shoes are more durable and reliable or will both die because of their self-imposed inflexibility and fear prevents them from jumping up into the trees?

Also, the attitude of modern developers is pretty much the same; you have to beg to be a part of us and give us all your money because you are dirt and criminals and you deserve this. Don't you dare use another piece of technology! You have to prove your loyalty!

BOW DOWN! BOW DOWN TO US!

Or more realistically; pathetic, money-grabbing shitbrains that keep getting proven completely right by the market. They will both escape the lions because they have trained their dogs to jump into the lion's mouth, thus granting them immunity. You'd think with all the shit they pull off people would get tired, but time and time again people have proven that they will do what the company wants them to do, complain and then go back to what they were doing. The tactics will not change because they remain profitable. They remain profitable because the market makes them profitable. It isn't the company's fault that they are doing what the market lets them get away with.
 

kazriko

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You know, Yahtzee, that on PSN the full titles and the download only titles sit right next to each other on the new releases list... Ultimately once they drop off that list, they go to different sublists, but upon release they're all nice and equal. Even PS Minis end up on the new releases screen with the rest.

Of course, on Vita, there's a separate PS Mobile section, but that's just because PSM titles are barely curated at all.
 

Steve the Pocket

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I dunno. To me, the touchscreen's biggest upside is that it's a touchscreen. You can now design "mouse-driven" menus and interface elements into console games. Which, as Ioa points out, is a function the Wiimote was also capable of performing, if a bit clumsily. When someone comes up with a way to point your own finger at a screen ten feet away and click and drag and swipe with the efficiency and accuracy of a touchscreen, then we can look back and laugh at the days when we had to use a second screen. I remember Robin Walker saying that the main reason they stopped pursuing updates to the console versions of Team Fortress 2 was that they didn't want to have to cater their loadout menus and such to systems that could only operate via arrow buttons.

Of course, this likely means nothing if Microsoft and Sony don't bother to follow suit and any cross-platform games will still have to use controller-friendly menus for compatibility's sake.

And as for that part about Nintendo requiring every WiiU game to have some stupid touchpad gimmick: Do they? I assumed they had learned their lesson with the Wii and left it up to the developers' discretion; that's why the touchpad also has the full complement of standard analog controls. I haven't delved into their certification guidelines, so I don't know for sure. Is there anyone who has?
 

LordFish

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This is what I've been saying for years. PC gaming is the way forward and it doesn't have to cost the earth!

I built a gaming rig for a friend for about £350, he uses an xbox controller with it and it sits behind his TV.

This is probably slightly more than a next gen console would cost, however it can do so much more and steam games are a fraction of the cost of console ones.
 

General Vagueness

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Thammuz said:
Except the systems should be entirely irrelevant. Unless you're an electronics engineer or you work for sony/microsoft why should you care about the system? You should care about the service and the games, neither of which benefit from the competition between the systems, because they're insular. Live is for the Xbox and the PSN is for sony's products, which means that if you own the console, you use that system, which is the very opposite of competition (Which is why companies are rebelling against win 8's marketplace restrictions).

What everyone would benefit from would be an environment where the consoles worked on a standard, like yahtzee suggested, and i will tell you why:

You would get a market where the consoles had to compete on the hardware, customer care and additional service, instead of hoarding licenses and basically using games as marketing tools, contrast with the home movie industry.

Which would make you free to purchase the system on its own merits, rather than the games it comes with, and switch platform whenever you like without losing all you purchased.
I thought there must be a financial reason this system has stayed the way it is, besides "don't fix what isn't broken" (and all the console makers are making billions so I doubt they'd call the system broken). I've been trying to figure it out and I think you hit it: if they don't inter-operate then people get locked in. What company doesn't want a captive customer base?

OlasDAlmighty said:
Aaron Sylvester said:
Nintendo can go to fucking town with their arbitrary controllers for all I care, Mario/Zelda/Metroid fans will ensure Nintendo stay in business even if their next console was nothing more than a toaster + pocket calculator held together with shoelaces.
Bullshit, we "Mario/Zelda/Metroid fans" hold Nintendo to higher standards than anyone else. Nobody reacts more critically to a company when they screw up than their fanbase.
You have a point, but the fanbase of Nintendo or Sony or whoever are also the only ones outside the company likely to defend them, and probably more vigorously and vehemently than anyone else.

OlasDAlmighty said:
Say whatever the fuck you want about Nintendo, they've made mistakes, but don't insult their fanbase by making us out to be some sort of brainwashed horde incapable of rational thought or honest judgement. We know what we like and we know why we like it. I can tell you what makes Majora's Mask better than Ocarina of Time and why Skyward Sword is the worst 3D Zeldas, and it's not because Nintendo told me so.
Again, you have a point, but this wouldn't pop up if some people didn't act like that (and there are enough of them that they can't realistically all be trolls).

OlasDAlmighty said:
(btw, I can count how many combined Metroid AND Zelda games came out for the Wii on one hand. Compare that to a series like Call of Duty, or Halo, or even fucking Sonic. I WISH Nintendo would throw us a bone more often. It's really just Mario that you should be complaining about.)
I don't think there was a Call of Duty game for the Wii and I know there wasn't a Halo game for it. I'm sure that's not the comparison you're trying to make, but I don't know what comparison you are trying to make.
 

hydroblitz

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Actually, I think the best way to play games is with a Sword Art Online style full dive virtual reality (minus the mad scientist and actual death). unfortunately, we don't have that technology yet. which is why I somewhat agree, these gimmicks and crap are just cheap knockoffs.
 

Do4600

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Steve the Pocket said:
I dunno. To me, the touchscreen's biggest upside is that it's a touchscreen. You can now design "mouse-driven" menus and interface elements into console games. Which, as Ioa points out, is a function the Wiimote was also capable of performing, if a bit clumsily. When someone comes up with a way to point your own finger at a screen ten feet away and click and drag and swipe with the efficiency and accuracy of a touchscreen, then we can look back and laugh at the days when we had to use a second screen.
Touchscreens just plain aren't a replacement for a mouse. Case in point, laptops with touchpad mice, sure they work, but they are nowhere near as efficient at a physical mouse, which is why so many people have usb travel mice for their laptops. Touchscreens are just not accurate, there's a reason the touchpad keyboard on so many Android phones read the movement of your finger over the keyboard and attempt to figure out what your trying to type rather than having you type it out on the touchscreen.

Even if we do have a way to point with our fingers and manipulate menus we're still going to be blocking huge parts of the screen with our hands and arms unless the screen is right in front of our eyes or is three dimensional. I just think that we're going backwards as far as control is concerned, there is no more efficient way of controlling a two dimensional UI than with a device that can only move in two dimensions, that's the problem with motion sensing controls like the Kinect. The problem with touch screen is essentially that the cursor, which is my finger, is about 80 times larger than the single pixel point at the tip of my mouse cursor, it's like throwing a hundred darts taped together at a dart board and trying to figure out which one to count for points, so the software has to try and figure out which part of my finger I'm trying to use as the cursor tip. The only way for a touch screen to be accurate is when you use a stylus, and if the touch screen is in the controller like the DS and you want to use the buttons as well you have to switch between the two.
 

Guffe

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My personal opinion is that the backpack and map on the touchpad isn't the same thing as clicking a button to get a inventory onto the big screen even if the game continues IRL.

About re-inventing the wheel... I don't think anyone is trying to do that, just evolve it, like people do with the wheel all the time :p
[sub][sub]sorry, just had to[/sub][/sub]

And I hope you soon get to play the multiplayer in NintendoLand, Luigis Mansion, Mario Chase and Animal farm are superb, I've played with my family a few rounds and now I'm having 7 friends over in an hour or so and we'll play tonight, waiting for some really competetive gaming xD
 

Guffe

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OlasDAlmighty said:
Skyward Sword is the worst 3D Zeldas,
I agree on Majoras Mask being the best Zelda but why was Skyward sword the worst (of 3D) according to you?
I think it was a good game, and I am not looking for a flame wars I just have not gotten to discuss Skyward enough during the year and want more opinions on it.
So please, hit me :)
 

Treblaine

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"If there's to be new hardware, around which you intend to base the whole console, it needs to be the kind of thing that improves gaming universally, like dual analog sticks on the PlayStation 1."

All I can think of is something like Skuf/scuf controller where the face buttons are mapped underneath the controller

Maybe move both left and right thumbsticks to high position and have D-pad and face-buttons homogenised into one block that EITHER thumb can access.

The thing about Xbox 360's left-thumbstick being high is either the right or left thumb can reach the D-pad. Which is handy for games where items are activated via d-pad then you can either continue moving or continue aiming while accessing equipment. I think that could go for the other side as well.

Though the most important improvements could be in general quality. The buttons could do with being much crisper, compare the click on a gaming mouse with the RB button on Xbox 360.

Thumbsticks could do with both adjustable sensitivity, range and resistance. Why there aren't square-housing for console thumbsticks, I don't know. What I mean by that is the way these logitech thumbsticks housings:



Notice how the housing for the thumbsticks is square rather than round?

That's useful for when y-axis is acceleration and X-axis is turning, then you can have full left lock AND full acceleration at the same time. With rounded corners you are "pushed down" when you have stick fully "forward" and push left and same for other directions. It should make no difference for FPS games.

So it's a whole load of little improvements.

But still will all struggle to keep up with what is typically capable with mouse aim. Playing soldier in TF2 with a thumbstick for aiming sucks ass, but with a mouse it's practical to have a completely different kind of play.

You can approach native mouse-capability with combination of factors like with a much longer thumbstick arm (FPS-freek extensions) combined with on-the-fly sensitivity changing buttons. But trying to match the 1:1 precision of mouse, well there will always be that gulf between console gameplay and PC gameplay.