without getting into the PC vs Console issue which is developing here, I'd like to throw out a few points which I've noticed historically - 'cos I'm an old fucker and was around from the beginning...
When I was a kid, Our consoles were the Commodore 64 and the Sinclair Spectrum. You could buy games for them which were sold through publishing channels very analogous to the channels today - in fact there's a pretty incredible catalogue of games out there for both systems.
However, the best part was, you could learn Basic and program them yourselves.
This lead to an entire generation of kids who got interested in programming. Some of which started their own games companies and make games today. These people wouldn't perhaps have done so if they hadn't experience the love of creating their own games at an early age.
That generation is in their 40s now... where's the next one?
I certainly owe my entire IT career to those humble beginnings.
Kids can't create games on the XBox or Playstation. You HAVE to get them from specific authorizes outlets.
Kids can't make anything on the XBox and take it to their mates and play it or share it in the cloud.. Their own graphics, their own stories.
I guess there's Minecraft, but you can't develop games with that.
If it was possible to self publish Unity games on the XBox and the Playstation and allow people to share their creations with select friends, then this could spur a second wave of youngsters interested in software development. hell, content providers could even make a fortune building assets for people to use in their games, all from the console.
It's possible with a PC, but not every house has one. They might have an iPad or a console though.
How about instead of bickering as to who's got the best console, we start changing things so that people can create on a console too.
Microsoft, Sony, you need new young talent.. it's in your interest to make this happen!
When I was a kid, Our consoles were the Commodore 64 and the Sinclair Spectrum. You could buy games for them which were sold through publishing channels very analogous to the channels today - in fact there's a pretty incredible catalogue of games out there for both systems.
However, the best part was, you could learn Basic and program them yourselves.
This lead to an entire generation of kids who got interested in programming. Some of which started their own games companies and make games today. These people wouldn't perhaps have done so if they hadn't experience the love of creating their own games at an early age.
That generation is in their 40s now... where's the next one?
I certainly owe my entire IT career to those humble beginnings.
Kids can't create games on the XBox or Playstation. You HAVE to get them from specific authorizes outlets.
Kids can't make anything on the XBox and take it to their mates and play it or share it in the cloud.. Their own graphics, their own stories.
I guess there's Minecraft, but you can't develop games with that.
If it was possible to self publish Unity games on the XBox and the Playstation and allow people to share their creations with select friends, then this could spur a second wave of youngsters interested in software development. hell, content providers could even make a fortune building assets for people to use in their games, all from the console.
It's possible with a PC, but not every house has one. They might have an iPad or a console though.
How about instead of bickering as to who's got the best console, we start changing things so that people can create on a console too.
Microsoft, Sony, you need new young talent.. it's in your interest to make this happen!