Yep, touchscreens are not an upgrade to the mouse, they are an upgrade over tiny miniature keyboards used on older smartphones.Do4600 said:Touchscreens just plain aren't a replacement for a mouse. Case in point, laptops with touchpad mice, sure they work, but they are nowhere near as efficient at a physical mouse, which is why so many people have usb travel mice for their laptops. Touchscreens are just not accurate, there's a reason the touchpad keyboard on so many Android phones read the movement of your finger over the keyboard and attempt to figure out what your trying to type rather than having you type it out on the touchscreen.Steve the Pocket said:I dunno. To me, the touchscreen's biggest upside is that it's a touchscreen. You can now design "mouse-driven" menus and interface elements into console games. Which, as Ioa points out, is a function the Wiimote was also capable of performing, if a bit clumsily. When someone comes up with a way to point your own finger at a screen ten feet away and click and drag and swipe with the efficiency and accuracy of a touchscreen, then we can look back and laugh at the days when we had to use a second screen.
Even if we do have a way to point with our fingers and manipulate menus we're still going to be blocking huge parts of the screen with our hands and arms unless the screen is right in front of our eyes or is three dimensional. I just think that we're going backwards as far as control is concerned, there is no more efficient way of controlling a two dimensional UI than with a device that can only move in two dimensions, that's the problem with motion sensing controls like the Kinect. The problem with touch screen is essentially that the cursor, which is my finger, is about 80 times larger than the single pixel point at the tip of my mouse cursor, it's like throwing a hundred darts taped together at a dart board and trying to figure out which one to count for points, so the software has to try and figure out which part of my finger I'm trying to use as the cursor tip. The only way for a touch screen to be accurate is when you use a stylus, and if the touch screen is in the controller like the DS and you want to use the buttons as well you have to switch between the two.
They proliferated within the limitations of small portable media devices (including phones) where you needed maximum screen area on small devices yet intuitive and flexible controls. Touchscreen works pretty well FOR A BLOODY SMART PHONE! It's not a technological silver bullet for all interfaces, it's a new technology for a very particular niche.
It doesn't work with a 12-17 inch screen laptop which has plenty of room for a full size keyboard at a suitable angle to the screen. Keyboards are great for extended and accurate typing.
The touchpad on a keyboard is actually in SOME cases more useful for typing by how I can keep my hands in position and move the cursor and lick with my thumb(s). But the mouse is always appreciated when I am not typing. This iMac idea of having a touchpad TO THE RIGHT of the keyboard is pointless. The main advantage of a touchpad is having it right below the space bar to be used by thumbs while fingers are in "home position".
The WiiU I find to be very much a Gimmick. As a touchscreen it is not very useful as from the holding position where you can use thumbsticks and face-buttons the thumbs cannot reach to critical parts of touchscreen. You need to completely let go of one half of the controller to touch it, and it's a resistive touchscreen so you really want to use the stylus if you want accurate and reliable interaction.
The touchpad just seems to be there for the sake of it... anything to distract from how this is nothing but a match for the PS3/360 only 7 years too late and about 50% too expensive and with far too meagre a library of games.
WiiU is not "Next-Gen" any more than Wii was "current gen" with the PS3.
Nintnedo doesn't seem to want to give the customers what they want, they USED to do that, follow trends amongst gamers and deliver it to them with N64 and Gamecube. Touchscreen on our gamepad was not what we wanted and now we have it isn't not what we want. We want higher