Doom-Slayer said:
In a game dedicated to that sort of freedom, it possibly could be done. Would a large studio capable of making such a game put that much effort into a fairly niche feature. No.
Niche feature... I'm guessing you're not overly familiar with the ME franchise.
The SINGLE most common criticism leveled against ME3 - specifically at its ending, but in general as well - was that there was not enough consequence for your actions. And believe me, there was more consequence for my actions in ME3 than there was in Skyrim. Entire races were wiped out right in front of my eyes simply because over the course of the last two games I failed to take every opportunity to make them see reason. All characters from those races died. Other characters talked about this event. Suffice to say, it was a
big deal.
And people - not just me - were still dissatisfied with how much consequence there was. So saying that it's a niche feature, implying that there's no market for something like this, is more than a little out of touch with what's going on in gaming, I think.
Was this sort of thing even remotely likely to appear in Skyrim, or will even modders do it? No. Why? Because freedom on that level is simply too convoluted and complex in a world that large. By even asking for a 10x smaller world to trade for that complexity, you are asking for a different game.
Quite simply if that sort of complexity is what you want, then look elsewhere, because this is not the game for it. It was never promised, it was never expected by the majority, and if you DID expect it, then thats a problem with your expectations and not the game. The game is not trying to have that level of complexity or that level of character depth or story focus, its like calling out Tekken for not having enough RTS elements.
This is a more reasonable rebuttal, I think. But even so I have to ask you: what do you see Skyrim-like games looking like 10 years from now? 20 years? How are they different? Just better graphics, bigger towns to explore, or are there other things going on as well?
I find it
very hard to believe that the game worlds are going to remain at the same level of (non-existent) depth. So you might say that all I'm doing is trying to speed up the inevitable. Because I really, really,
really want to play Skyrim
5.
.No. said:
When you go to sleep at your house or an inn, you should be able to be killed in the middle of the night. When you eat, your food should be able to be poisoned. When you go exploring, you should be attacked by a miniature army of people seeking revenge. Your Housecarl should be able to be murdered while defending your home, and your house should be ransacked. You could lock the door, but that won't stop people from picking the lock. That'd be showing genuine consequences.
All or nothing, right?
As long as it's fun. Exciting. Interesting. Thought-provoking.
Whatever. Then, absolutely! If the game developers can find a way to make going to sleep and worrying about locks getting picked fun, why in the world would any of this stuff be a bad thing?
And if you can think of a reason why a world with more meaningful interactions with and amongst NPCs might be a bad thing, I'll eagerly hear you out.