I've never been able to decide how much that was a deliberate theme. The game has a kinda... deranged habit of giving you the boilerplate explanations and then breaking the rules. One of the things Jack says before you get in the cab? "Crosses, holy water, they don't do shit"... then you run across a hunter with a true faith score. There's at least two very rare bloodlines, a changing breed that has a worldwide population in the double digits, and a character breaking out one of the six dot vicissitude abilities. And you've got a game that stays very true to the spirit of the setting, while lying to the player at every turn.II2 said:Yeah, I'll give it that, it's a pretty uncompromising take on the Pen and Paper rules and it's alright if you're using it on regular old human mooks in small groups. I guess though, had I not been familiar with the tabletop game, I probably would have (understandably) thought, "Guns! Yeah, that's the ticket", especially because it actually sounds like it's got a decent kick to it.
I rolled a Tremere, though, and was familiar with the P&P rules, so I mostly just pawned any guns I found for blood and knives / swords.
I want to go play that game now. It was really good.
Actually, I suppose running into the Society of Leopold at all is kinda a kick in the teeth, especially given you're not really warned initially who you're dealing with...
And of course the Kuei-jin... though you're kinda warned. But, I don't even know where that door of tentacle death shit comes from. But... I'm not really versed in the Kuei-jin... just everything else wandering around in their back yard... >.<