The worst game world to be part of

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RJ 17

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Zachary Amaranth said:
RJ 17 said:
Any GTA game...ever.

I actually had this conversation with my friends the last time I played GTA Online (which was a couple months ago): how much it would SUCK to live in this city. Think of what the San Andres nightly news would be like!

"Horror strikes again as a madman in a car mowed down 58 pedestrians while fleeing from the police and throwing C4 charges out the window, detonating them in the streets."

And that's every single day! I'd never leave the house, knowing that there's a high probability that I'll get absolutely obliterated by some random psycho driving around. Oh look! He brought a tank this time!
I think Saints Row is probably worse. I mean, not only do they have firearms, cars, and explosives, but you've got to deal with a player with default access to tanks, VTOL ships, mechs....
Never said that Saints Row wouldn't be bad either, I simply brought up GTA because, as I mentioned, I actually had a conversation with some friends regarding it and this subject. Considering what happens in Saints Row IV, I'd have to agree that it would indeed be worse to live in that game's universe.
 

Catfood220

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I've got another one. Life in the Mass Effect universe. I'm not talking about being one of the endless mooks lining up to get shot. They have a fantastic life compared to the citizens of The Citadel. Stuck forever in the one place staring at the same bit of wall, or if you're lucky, corridor. Can't move a muscle, can't talk, can't scream. Eventual death by Reaper is a blessed relief.
 

Samael Barghest

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The God of War games. Whether it be Kratos, a minotaur, or some pissed of god, you're going to die and brutally.
 

klaynexas3

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I'd say Danganronpa would be a pretty shitty one to live in. You either get killed by a fellow prisoner there, or get executed. Best case scenario is I kill someone else without getting caught, and get to live with the guilt that I just murdered someone first hand, and then caused the deaths of everyone else in my situation.
 

9of9

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Happiness Assassin said:
After recently playing the I Have No Mouth and I Must Scream adventure game... yeah, definitely that world. I'd take zombie hordes, never ending war, and evil space robots over the relentless awfulness of that game.

captcha: in limbo

More like hell.
End. Of. Thread.

Come on guys, the answer's right there in the third post. We're done here.

Edit: If we're looking for a close second, I vote Cyberqueen [http://aliendovecote.com/cyberqueen/].
 

Ikasury

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JagermanXcell said:
The Shin Megami Tensai universe.

No matter how hard you try, the end to your journey is NEVER EVER a good ending. Your journey in general isn't filled with sunshine and rainbows either... you'll wish you were in Persona's universe.
for someone like me... THAT'S WHAT MAKES IT AWESOME!! :D

i'd pick the Berserk-verse, there's a video game for that, and no matter what, nothing is worse then the Berserk-verse... ESPECIALLY if you're just a 'normal person'... rape, rape, rape, rape, rape... rape-verse... everywhere... everyone... no one is safe T.T
 

Eclectic Dreck

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themilo504 said:
I played both fallout 1 and 2 and found them both lacking, the combat was boring as it felt like a strategy rpg without the strategy, I?m pretty sure that half of your skills are only used like 4 times in each game.

Random encounters almost never happen so most of the game is spent in towns, this results in the world feeling very small and disconnected, not like it matters since the world isn?t all that interesting anyway.

I would comment on the story but for most of the game there really isn?t one, just a lot of uninteresting and short sidequests, and for a game famous for its choices I honestly don?t remember a single choice that was actually interesting.

And the game has about as much atmosphere as mercury.

I do admit that the soundtrack is nice, still prefer the radio stations from fallout 3 and new vegas.
Context is enormously important when it comes to enjoying ancient games. In lots of ways, Fallout 2 shows it is an old game. It's mechanics are obtuse and combat offers you few options beyond trusting the dice and building a character well. Combat is fairly rare and there are long stretches where you hunt around trying to figure out what you're going to do. But in spite of all of that, Fallout 2 is still a bigger and grander and more interesting game than Fallout 3.

Fallout 3 offered tremendous mechanical improvements to the formula, yes, but at the cost of nearly everything. The world might have been full of places but there was little to find. There were only a handful of quests in the entire game and almost nothing you did ever really mattered. Fallout 2 made the things you did matter. Wiping out a Bandit camp consisting of a half dozen bandits could utterly change a town's fate. Resolving a problem with diplomacy or guile rather than savage violence was almost always an option. Fallout 2 treated violence as something that should be carefully considered. Until you were fantastically well equipped and fairly high level, death was just a bad roll away.

By contrast the only thing you really had to do in Fallout 3 was become an unstoppable killing machine by level 5 and then wander the wastes looking for a handful of trinkets that would make you nothing less than a literal god of destruction. What's more, nothing about the story makes sense. 200 years after a war and people haven't even built a single house or hut? Food made before the war is somehow still edible? Radiation is thick enough in places that it will kill you in minutes? Water itself is radioactive? The Brotherhood of Steel are the good guys? Fallout 3 takes place in a world with no complexity - a sterile and lifeless place that only serves as a playground for your wrath. There's fun to be had there, certainly, but there was much to love in the old Fallout games as well. The only catch is, Fallout 3 had access to far more time and money and technology and countless lessons learned from games gone by.

Fallout 3, no matter how disappointing to old fans, is only possible because of the games that came before it. That includes Fallout 2 for reasons beyond sharing a name +1.
 

The_Lost_King

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Auberon said:
40K goes on planet-by-planet basis, but most of them are real shitholes- I imagine Nocturne or Ultramar being relatively peaceful, possibly Mars.

But, nominating Planescape in total. Most of the planes have some kind of hazard, depending on affinity probably more than one. Popping like a balloon on Positive Energy? Betcha.
Sure those planets are peaceful. That doesn't mean the government isn't trying to get you killed. You are nothing to the imperium. You are a gnat who is put to work in grueling jobs and then one day maybe you get conscripted by the imperial guard. Well now your life isn't so peaceful. What if you are one of those unlucky sods to get sacrificed to the emperor. Civilian life is shit for all but the richest people in 40k. You might know the lore better than me, but my points still stand.

OP: The diablo universe is always a shit place to live. Demons and angels warring their constant war and sanctuary getting fucked by both sides. Even after the nephalem defeats the big bads there are still monsters everywhere. No where is safe. Warhammer is probably worse, but this is what popped into my mind.
 

Haunted Serenity

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Dragon Age, for the life of me I can not remember what that land is called. To defeat evil you might die becoming able to fight it and then will die fighting it. If captured by evil, hell on earth awaits you(especially if you are female). The dwarves have a terrible caste system which astounds me, the elves have been downtrodden into nothing and humans are 1) trying to screw you over for money and power(that isn't new) 2)Treating mages terribly and/or ripping out their emotions and 3)Being fanatics in a crazy religion that still is burning people for intolerance.

That and every can and will kill you. Including your teammates if you forget you have friendly fire activated and run in front of a nasty AoE spell.
 

symphonymarie

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Can you imagine trying to run errands if you lived in Mario Kart? You're trying to brave a quick stop for groceries and some asshole throws a flaming turtle shell at you, then you get rammed by six different people in a row. I bet insurance premiums would be maddening.
 

RedDeadFred

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PainInTheAssInternet said:
EDIT
Everyone, even the wildlife, also is courteous enough to freeze in their place while you browse your computer. It's just rude to interrupt someone trying to whip out their mini nukes so they can use it on you.
Edit: You know what, just disregard what I said about that being cannon. I'd read it somewhere and posting this made me curious about the concept of CHIM. I did some searching and it resulted in some very vague answers along with a clusterfuck of arguing.

OT: My pick for the worst game to be an NPC in would be Minecraft. If you're a Villager, your entire life is just walking around in your village, waiting for zombies and other horrifying things to come and kill you. You also can only make incredibly annoying sounds instead of actual speech. Best of all, if you're really unlucky, you will be inserted into some crazy contraption where your only purpose is to stand around so that iron golems can spawn and then be harvested by some pickax wielding jerk.
 

themilo504

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Eclectic Dreck said:
themilo504 said:
I played both fallout 1 and 2 and found them both lacking, the combat was boring as it felt like a strategy rpg without the strategy, I?m pretty sure that half of your skills are only used like 4 times in each game.

Random encounters almost never happen so most of the game is spent in towns, this results in the world feeling very small and disconnected, not like it matters since the world isn?t all that interesting anyway.

I would comment on the story but for most of the game there really isn?t one, just a lot of uninteresting and short sidequests, and for a game famous for its choices I honestly don?t remember a single choice that was actually interesting.

And the game has about as much atmosphere as mercury.

I do admit that the soundtrack is nice, still prefer the radio stations from fallout 3 and new vegas.
Context is enormously important when it comes to enjoying ancient games. In lots of ways, Fallout 2 shows it is an old game. It's mechanics are obtuse and combat offers you few options beyond trusting the dice and building a character well. Combat is fairly rare and there are long stretches where you hunt around trying to figure out what you're going to do. But in spite of all of that, Fallout 2 is still a bigger and grander and more interesting game than Fallout 3.

Fallout 3 offered tremendous mechanical improvements to the formula, yes, but at the cost of nearly everything. The world might have been full of places but there was little to find. There were only a handful of quests in the entire game and almost nothing you did ever really mattered. Fallout 2 made the things you did matter. Wiping out a Bandit camp consisting of a half dozen bandits could utterly change a town's fate. Resolving a problem with diplomacy or guile rather than savage violence was almost always an option. Fallout 2 treated violence as something that should be carefully considered. Until you were fantastically well equipped and fairly high level, death was just a bad roll away.

By contrast the only thing you really had to do in Fallout 3 was become an unstoppable killing machine by level 5 and then wander the wastes looking for a handful of trinkets that would make you nothing less than a literal god of destruction. What's more, nothing about the story makes sense. 200 years after a war and people haven't even built a single house or hut? Food made before the war is somehow still edible? Radiation is thick enough in places that it will kill you in minutes? Water itself is radioactive? The Brotherhood of Steel are the good guys? Fallout 3 takes place in a world with no complexity - a sterile and lifeless place that only serves as a playground for your wrath. There's fun to be had there, certainly, but there was much to love in the old Fallout games as well. The only catch is, Fallout 3 had access to far more time and money and technology and countless lessons learned from games gone by.

Fallout 3, no matter how disappointing to old fans, is only possible because of the games that came before it. That includes Fallout 2 for reasons beyond sharing a name +1.
It honestly feels like you and I are playing two completely different games that just happen to both be called fallout 1 and 2, and I?m sorry but even for 1997 and 1998 both games flaws are pretty unforgivable.

I do however admit that while I like it the world of fallout 3 doesn?t make a lot of sense, and the lack of a epilogue does make your choices a lot less interesting, thankfully fallout new Vegas solved both of these issues.
 

J Tyran

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The_Lost_King said:
Auberon said:
40K goes on planet-by-planet basis, but most of them are real shitholes- I imagine Nocturne or Ultramar being relatively peaceful, possibly Mars.

But, nominating Planescape in total. Most of the planes have some kind of hazard, depending on affinity probably more than one. Popping like a balloon on Positive Energy? Betcha.
Sure those planets are peaceful. That doesn't mean the government isn't trying to get you killed. You are nothing to the imperium. You are a gnat who is put to work in grueling jobs and then one day maybe you get conscripted by the imperial guard. Well now your life isn't so peaceful. What if you are one of those unlucky sods to get sacrificed to the emperor. Civilian life is shit for all but the richest people in 40k. You might know the lore better than me, but my points still stand.
Ultramar wants a word with you, by any stretch of the imagination and by every sci fi standard the worlds of Ultramar are a utopia. Nobody goes without food, shelter and medical care, crime is virtually non existent and the worlds are carefully managed so they don't become the ecological hell holes that hive and forge worlds generally turn into. Its protected by the some of the finest human soldiers, both planetary defense forces and Imperial Guard regiments the Imperium can offer and they have a first founding Space Marine chapter for when things really get ugly.

Ultramar is basically everything the Imperium should have been if things hadn't fell to pieces at the end of the great crusade, it maintains its standards because of the attitudes of the population and careful governance. There are other worlds that are decent places to live, the Imperium is very piecemeal and planets have their own cultures and political systems.

Nocturnes actually quite rough because its a mountainous and arid deathworld, the fauna is incredibly dangerous and it has a cycle of volcanic activity where the population literally have to migrate and shelter in sanctuary cities protected by the kind of shields that can withstand an orbital bombardment. This also makes the world wealthy though, the geological activity throws out rare and unique minerals and metals which everyone runs out to harvest. Its peaceful to the extent that the Salamanders keep careful watch over it though, they don't cloister themselves away and actually live among the population going about their lives.
 

woodaba

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While stuff like I Have No Mouth and Warhammer 40K might be more grim, but in terms of game settings, the world of Dragon Age is pretty damn bleak.

Are you a Dwarf? Congratulations! You get to spend your entire life locked in an endless war with the ravenous hordes of the Darkspawn, constantly besieging the tiny remnants of your once great empire, with the surfacers not giving a shit unless the Darkspawn are up on the surface. And even then, life inside the cities is incredibly shitty anyway, with the noble families constantly trying to screw each other over and fighting in the streets, and being stuck in the same position for all your life because you were born into a certain family. And if you're Casteless, well then, the fun never stops! Your choices for the rest of your life are prostitution, trying to bang a noble, begging, or becoming a criminal. Fun!

Are you an Elf? Congratulations! You'll either live out your entire life in a ghetto being mistreated and abused by every human in the entire world, or as a nomadic tribe in a hostile wilderness that EVERYBODY hates, a tribe that has little food, no real medicine, and when the Darkspawn do come, you better believe that you'll be the first on their "to eat" list.

Are you a Mage? Congratulations! EVERYBODY hates you, and think you're a ticking time bomb of demonic death, so they'll toss you in a tower and throw away the key for your entire life, and you'll never leave, ever, unless you become a Grey Warden in which case you'll die before you're 30, that is, if you don't get eaten by Darkspawn first. And you have to constantly resist temptation from Demons and Spirits alike to posses your body.

Are you a Human? You've probably got the best chance of the lot, in that you might be luck enough to be a Noble. You're life's pretty good if that happens. Otherwise, you're a standard medieval peasant. What do you think are your chances?

Life sucks in Thedas.
 

gyrobot_v1legacy

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In the case of the Ferelden you are living in the post Orlesian environment which if you were are a teyrn you were at the mercy of the governor who makes you go to his fancy parties so he can torture and kill you. Or as a peasant like loghain get harassed by Chevaliers as your friends pointlessly throw their lives away in unsuccessful riots
 

Sarah Kerrigan

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I would have to think Gears of War. After reading the novels and comics you realize no one is fucking safe and 'hey fight these lizard things that were underneath our feet THE ENTIRE TIME.'
 

Elijin

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Im going to back the GTA mentions.

I mean a lot of those other universes are horrible and all, but in most of them you'd be some nobody waiting to see if the world keeps turning thanks to some random persons heroism.

The slow horror of GTA universe is you're basically just living life. The world isnt going to end, there are no super villains, no end of the world, no flesh eating horrors. Its just the world, only a world where Fox news is right. The crime is everywhere. You arent safe. Videogame inspired madmen will ruin lives at the drop of a hat. To me this seems like the most horrifying possibility because you can actually live life. So there is more investment in your fate, and the fate of those around you.

But thats for actually living in the worlds set out. Visiting these horrible places is a whole different can of worms.
 

optimusjamie

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Wolfenstein: The New Order. Probably an obvious choice, but I'd probably choose Dwarf Fortress or XCOM over a world ruled by Nazis.