This isn't exactly a bad game so much as the most boring game that I have played in recent memory:
Final Fantasy Explorers. It's not a bad premise. Final Fantasy meets Monster Hunter. What could go wrong?
Not everything, fortunately. The game itself isn't bad. It's just... mind-numbingly dull. And I like most boring stuff. But this... this entire game misses the entire purpose of the Monster Hunter games. The flow of combat is vital to Monster Hunter's core. And the game misses it by a mile. Imagine Monster Hunter, but all the enemies and players feel static. They don't move anywhere other than just on the ground. Even when Monster Hunter DID do that, which was rarely, at least the dodge lifted you off the ground. At least you could dodge through a monster's legs or under the monster's limbs. At least you could do ANYTHING other than just hit the target and manually move out of the way when it attacked. I couldn't play more than a few minutes before I put it down. I still have it. I refuse to sell it, but I sure as shit won't play it ever again.
Final Fantasy Explorers. It's not a bad premise. Final Fantasy meets Monster Hunter. What could go wrong?
Not everything, fortunately. The game itself isn't bad. It's just... mind-numbingly dull. And I like most boring stuff. But this... this entire game misses the entire purpose of the Monster Hunter games. The flow of combat is vital to Monster Hunter's core. And the game misses it by a mile. Imagine Monster Hunter, but all the enemies and players feel static. They don't move anywhere other than just on the ground. Even when Monster Hunter DID do that, which was rarely, at least the dodge lifted you off the ground. At least you could dodge through a monster's legs or under the monster's limbs. At least you could do ANYTHING other than just hit the target and manually move out of the way when it attacked. I couldn't play more than a few minutes before I put it down. I still have it. I refuse to sell it, but I sure as shit won't play it ever again.