The Worst Part of the Best Game

Jamiemitsu

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Oct 25, 2009
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The bad camera and sloppy controls of MGS3.
The pointless conversation pie in Oblivion.
The random battles and crappy spin offs of FFVII.
The inevitable "getting lost and/or stuck" in every Metroid game.
The The guy who wont shut up in Skate 2.
Finally, the fact that namco made an interesting plot for Tekken 6, then forgot that they actually had to explain it properly. You know, in the actual GAME.
 

Urgh76

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May 27, 2009
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hURR dURR dERP said:
a good argument indeed

But what really takes the cake is at the end of Sonic Heroes

1: the boss is super easy and you look gay while fighting it

2: RIGHT BEFORE THEY GO TO FIGHT Sonic says: "Alright guys! Let's show him the real superpower OF TEAMWORK!"

way to ruin your image forever sonic
 

Misterian

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Oct 3, 2009
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Fallout 3, best game I ever played, but without the Broken Steel expansion, you can't continue playing after the main quest, but I got Broken Steel and it stopping being a problem.
 

Quicksilver_Phoenix

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Apr 14, 2009
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Prince of Persia: Sands of time.

Best game i've played so far, in my opinion. But the bats are the most irritating enemy ever. And they always (apart from once) appear when you're on a ledge, so you have no choice but to stop moving to draw your sword and hammer attack until enough of them fly into your sword and die.

It's just senseless time wasting.

Special mention also goes to Fallout 3 which, aside from being brilliant, freezes often, has many graphical glitches and has a tendency to put skeletons into walls. Said skeletons flail about madly, ruining the atmosphere and instantly killing you if you get too near.
 

Cosmic Naginata

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Jan 7, 2010
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I've always enjoyed the Zelda Series (in general) but the following keeps annoying me:

-Stealth sections: the guards in Hyrule castle, the Gerudo fortress, the Forsaken Fortress. Why does Link automatically surrender the moment he's caught? He's capable of fighting them all off!

-The triforce of courage: You never physically wield it. You can't make it light up at will or inspire people to be brave.

-Stalfos skeletons and darknuts: They make the game challenging and fun but they always appear at the end and on their own.

Pokemon (in general)- You can't rechallange all the trainers. Raising a new team would be fun again and the low level potions would'nt be redundant anymore.

Oblivion- NPC's showing gratitude when you accept their quests. I don't believe one word of it. That's why I love Dragon Age you can just go to the board and go accept accept accept.

Your companions show real gratitude as well.
 

TheButtonMashEffect

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Jan 10, 2009
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Not my favourite game but i thought Metal gear solid: Guns of the patriots was near enough perfect last year accept for the stupid level where you had to chase the resistance guy around the town and it took forever i hated it. It was like a giant let down for the whole game.
 

w1ndscar

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Jul 22, 2009
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gathering the triforce in WindWaker. WAY Too long. For those of you who havent played it, you had to get like 8 treasure charts, that you had to get decoded so you could read them, then you had to take them to an island and have this guy in a green jumpsuit named tingle decode them for like 800 something rupees, which means if you want to decode more than one in one trip you need to get like the biggest ruppee pouch. THEN you have to sail out to where these charts tell you to go to find the triforce pieces. Very time consuming and unneccesary, its what keeps me from playing it now.
 

bioshockedcriticjrr

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Sep 28, 2009
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bartholen said:
The last level of Bioshock. You only need two words: ESCORT MISSION. Although the game didn't punish you in any way for letting the Little Sisters die, it was still asinine, arbitrary and especially because of the reduced sight the Bid daddy helmet made.
I personally didn't mind it. now the boss fights, especially the final boss fight, were just sad. There must have been more characters who we could face off against in rapture, and why didn't they go into steinman, one of perhaps the most interesting boss characters.
And why couldn't fontaine be, oh I don't know, SMARTER, then just throw a projectile and then bum rush you, maybe take on the characteristics of other splicers. also the enemy types were a little unoriginal, guy with club, guy with gun, and guy with unlimited supply of bombs. c'mon people. you can't be the only guy with access to the various plasmids littering the land.
also, in regard to playing a big daddy in the sequel, yeah I'm personally suspicious that this choice in protagonist will undermind the whole feeling of fear the game was supposed to produce
 

RedRockRun

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Jul 23, 2009
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I'm into Dragon Age right now, but I've only made three characters so far because I absolutely hate and despise the "Dream Sequence" level. I won't throw in any spoilers, but people who've played through the game already know what part I'm talking about.
 

e2density

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Dec 25, 2009
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Crisis Core FF7:
All the filler material between the cutscenes and important battles was boring and button-mashy.

Resident Evil 4:
The Castle area. I didn't enjoy it, I'd much rather go back to the Village or get through it to go to the intense gameplay Island.

Far Cry 2:
The 45 minute tutorial

Fallout 3:
The 45 minute tutorial

007: The World is Not Enough N64:
The level "Cold Reception". It controlled like a shopping cart.
 

WittyName

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Jan 3, 2009
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Favourite Game: Batman Arkham Asylum.

The sections where you can't use the grapple, it really made me realise just how long it takes to get somewhere when you have to climb up the "the old-fashioned way".
 

IamQ

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Mar 29, 2009
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Jak 2. The fact that Krew died. I fucking loved krew. An obese crimminal and gun launderer with a british accent. How can you not love him?