Are copyright laws the same by the country? Because I think in countries like China are more liberal and in Japan is more strict. I am still wrapping my head about what YouTube alone considers fair, let alone everything else in the internet. This could be fixed if it was the American Nintendo branch doing the penalties, they can and should abide by the laws we know for a fact as fair use, but Nintendo [of Japan] doesn't appear to give them any power, at least compared to Nintendo of Europe. And considering whatever system that takes down YouTube videos is in possession of Nintendo in the laws of Japan, we need the Rosetta stone more than ever to translate "You've done f*cked up" to Japan. I can only hope YouTubers like MatPat, iJustine or Jirard Khalil reach Nintendo's internal staff to call them out, because considering the Mario Maker videos that were still up by last year, baby steps are being done.IamLEAM1983 said:I figure it's a tad more nuanced. Copyright owners have to report violations to maintain their IP, sure, but what *constitutes* a violation is up for debate and is subjective.
Nintendo took one look at AM2R and jumped the gun. They took one look at the fan-made Pokemon game and jumped the gun. On the other hand, Valve took a look at Black Mesa and realized there really wasn't any way to misconstrue Black Mesa as being Half-Life. There's no violation to report, only what you can objectively call an homage.
Nintendo does legally need to protect its IP, but it could really stand to hire a legal team that can tell the difference between fans putting together a tribute and, say, some ROM hacker using Nintendo's assets in one of the bootleg market's ubiquitous five-berjillion-games-in-one knockoff consoles. I've heard ridiculous theories involving Nintendo actually looking for a payoff - but how is a lone bedroom programmer going to shit out however million dollars you think Nintendo might want?
Nintendo isn't a slavering wolf out of a Tex Avery cartoon, it's just being more than a tad paranoid about copyright law.
As a company that's big on being family-friendly, there's another really good reason for Nintendo to shoot first and ask questions later. How can a company be certain that the entire fan project follows the content guidelines people expect of them? Not just in the playable game, but in every line of code. I'm thinking right now of something like http://www.escapistmagazine.com/news/view/112870-Steam-User-Finds-Misogynistic-Joke-Buried-in-Dead-Island-Code-UPDATED. When you see a Pokemon fangame you assume it will have not just the gameplay, but also the tone of the established franchise. But that's not something Nintendo is in a position to assume. Maybe if they were given the chance to approve the game and its content beforehand (which they would never do, admittedly).IamLEAM1983 said:I figure it's a tad more nuanced. Copyright owners have to report violations to maintain their IP, sure, but what *constitutes* a violation is up for debate and is subjective.
Nintendo took one look at AM2R and jumped the gun. They took one look at the fan-made Pokemon game and jumped the gun. On the other hand, Valve took a look at Black Mesa and realized there really wasn't any way to misconstrue Black Mesa as being Half-Life. There's no violation to report, only what you can objectively call an homage.
Nintendo does legally need to protect its IP, but it could really stand to hire a legal team that can tell the difference between fans putting together a tribute and, say, some ROM hacker using Nintendo's assets in one of the bootleg market's ubiquitous five-berjillion-games-in-one knockoff consoles. I've heard ridiculous theories involving Nintendo actually looking for a payoff - but how is a lone bedroom programmer going to shit out however million dollars you think Nintendo might want?
Nintendo isn't a slavering wolf out of a Tex Avery cartoon, it's just being more than a tad paranoid about copyright law.
Ah, but that would be the sensible, logical choice, and that's not the world we live in.canadamus_prime said:I've often wondered why these companies don't hire the developers of these fan-projects to turn said projects into official releases that they can then profit off of. That would make much more business and PR sense to me.
They couldn't have predicted the hype that would surround them and call the attention of the broken copyright system, Metroid one was during a Metroid drought in its anniversary year and Pok?mon one was about the 8-9 years of work to get where it is now. News sites were actually reporting on them, fan projects are not supposed to go under any kind of spotlight or else this happens.List said:The question is why do people still keep wasting energy on these projects. Pokemon Uranium and Metroid are just the latest in a LONG list of these incidents. You'd think people will learn by now. I'm not saying it's either right or wrong. But come on, why waste energy and effort into something that will SURELY and DEFINITELY be taken down.
About pokemon uranium though, I could think of several reasons why they don't want it to exist though. But my guess is they're afraid it will eat into the sales of the ones coming out.
They're also as uptight about their brand portrayal as Disney, but they're way worse at it because they don't understand modern media.IamLEAM1983 said:I figure it's a tad more nuanced. Copyright owners have to report violations to maintain their IP, sure, but what *constitutes* a violation is up for debate and is subjective.
Nintendo took one look at AM2R and jumped the gun. They took one look at the fan-made Pokemon game and jumped the gun. On the other hand, Valve took a look at Black Mesa and realized there really wasn't any way to misconstrue Black Mesa as being Half-Life. There's no violation to report, only what you can objectively call an homage.
Nintendo does legally need to protect its IP, but it could really stand to hire a legal team that can tell the difference between fans putting together a tribute and, say, some ROM hacker using Nintendo's assets in one of the bootleg market's ubiquitous five-berjillion-games-in-one knockoff consoles. I've heard ridiculous theories involving Nintendo actually looking for a payoff - but how is a lone bedroom programmer going to shit out however million dollars you think Nintendo might want?
Nintendo isn't a slavering wolf out of a Tex Avery cartoon, it's just being more than a tad paranoid about copyright law.
The simple answer is sitting right there in there in your first paragraph. They're fan groups. Simple as that. They simply want to use a game's characters, settings and playstyle they love so much and update it or infuse it with a new idea. The people that do this are probably just as interested in the characters as they are about the game's mechanics themselves. It happens all the time in pretty much any creative work that people are interested in. Fan Art, fan comics, fan fiction, short films, machinima, parodies. It kinda strikes me as a self-defeating question cuz the answer's pretty obvious. Monty Oum didn't HAVE to make a video starring ripped models of Dead or Alive and Final Fantasy characters duking it out... but he did anyway, cuz Monty was a giant weeb and that shit's awesome.LazyAza said:I don't understand why these fan teams have to use official names and likenesses in the first place. Just do something original looking with a different name but the same mechanics/design etc.
That's what the Darksiders guys did and those games are fantastic. Hell Batman Arkham Asylum pulls very heavily from metroid. Why does it HAVE to be mario, why does it HAVE to be samus? etc. It really really doesn't.