Far Cry 2 would have been the ultimate in immersive experiences, due to its multitude of transitionary animations, if it wasn't for four things:
- Having a (Y) icon appear to remind you that you should press this button on the gamepad to open a door, etc.
- Having a (B) icon appear to remind you to take your Malaria medicine - gee, I never would have guessed...
- Having to repeatedly toggle the map in and out of view, every ten seconds...
- Not being able to relax and take in the gorgeous scenery as you are wary of the near silent approach of armored jeeps. Why so quiet?
It is a thing close to a tragedy that these 4 things (ok, and the enemies having X-ray vision and the ability to 'snipe' you with a shotgun) ruin what ought to have been the Game of the Year. Clearly Ubisoft were aiming for an immersive experience, which is why they allow you to remove the targeting reticle from your vision and only briefly display your health and ammo stats when you reload. Also, why is it that when you get injured that you have to press (B) to do some quick First Aid there and then. So you've got a bullet in your leg and you need to show some pliers being stuck in the wound and waggled about a bit before the bullet is pulled out? Immersive, right?
Wrong. "I" need to be able to limp away behind cover, perhaps slowly bleeding-out until I attend to the injury, fighting back should "I" choose.
A lot of subtle things about the gameplay are somewhat unfair. It would be nice to be able to not only crouch, but go prone. The enemies can. It should be a 'level playing field'. Quite often a wounded enemy is lying amongst tall grass firing a pistol at you as you try to figure out where your assailant is. This 'not quite dead' mechanic should apply to you as well. Rather than fall to the floor and cut to a 'Buddy rescue' helping back to your feet it would have been better to have more of a gap here. Can you attend to your own injuries? Do you play dead until they leave? Should a Buddy rescue be something you optionally invoke, calling out for them? Should the Buddy appear and help fight the enemy when you are seriously hurt (to stop things inevitably getting worse and maybe leading them away from your location)? Then should you 'call' the Buddy you would then have to judge if they were close enough to hear you, or the enemies were closer and by calling for help you were sealing your fate?