These forums have some serious issues with JRPGs. And it's time to address them.

Recommended Videos
Jan 23, 2009
2,334
0
41
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Like turn-based rts games.

edit; or like sim games. dont focus on the fact i mentioned turn based in my post lol.
okay. I was confused as hell there for a second.

Turn Based Real Time Strategy...That'd make the world explode.
The Total War series is Turn Based Real Time Strategy
*world explodes*

HOW THE FUCK DOES THAT WORK?
I guess you could line the edges of the continental plates with nukes and set em off all at once and hope the crust flies off into space.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Like turn-based rts games.

edit; or like sim games. dont focus on the fact i mentioned turn based in my post lol.
okay. I was confused as hell there for a second.

Turn Based Real Time Strategy...That'd make the world explode.
The Total War series is Turn Based Real Time Strategy
*world explodes*

HOW THE FUCK DOES THAT WORK?
I guess you could line the edges of the continental plates with nukes and set em off all at once and hope the crust flies off into space.
I mean the games. The Total War series being Turn Based Real Time and stuff.
 

cridia

New member
Aug 2, 2009
76
0
0
Interesting thread, but there are quite some things I disagree with. Let me start of by saying that I used to play quite some JRPGs in the past. I have played them up until the PS2 generation (starting from the SNES one, as the NES period was one where I could only play every now and then) so I do know what I am talking about.

First of all, let me cut to the most major issue I have with JRPGs; they are repetitive. I have to admit that I like action based games better, but that is not my major gripe with it. A great example is Grandia. The battle system is quite good; I remember spending a lot of time with it and having good fun. But even the Grandia engine wore thin because of one thing; I had to fight the same enemies over and over again. Eventually, battles became a routine and not a challenge.

It is not Grandia alone that makes itself guilty of it. Tales of Symphonia, Tales of Symphonia 2, Final Fantasy, Xenosaga, Shin Megami Tensei, Wild Arms, Kingdom Hearts are games that all come to mind. All these games are games that turn boring by the time I reached the 50% mark. Not because their system is inherently bad, but because the games throw everything they have to offer at you during the first hour and then expect you to find that same routine fun for the remaining 20+ hours. Normally, I tend to master these mechanics quite fast, so having to perform the same action which I have mastered over and over again becomes tedious quickly. It is not so much the problem that the game does not introduce new elements during the game, but that the core mechanic is just too limited.

Another major issue with JRPGs is the fact that for all the things they do right, they tend to screw up one or more things royally which in turn will mar the overal experience greatly. A recent example that comes to mind is Valkyria Chronicles. For a strategy game it had quite some promise; mechanics were fun albeit a bit limited in terms of units. Graphics had a nice style to them and the story was not bad (though not exceptional, but still enjoyable). It had all the makings to become a classic. That is if it weren't for the fact that the enemy AI made me think I was fighting a bunch of monkeys with guns and the game that essentially WANTED me to act like a retard and throw all tactics out of the window. Another example is Eternal Sonata. The game is pretty (although at moments way too saturated), but the story is downright bad. It had so many things it could have done greatly, but just moments after the interesting bits were introduced the characters managed to turn it all to crap. A great example of this is when at one point the characters were argueing whether there was something like good and evil with 2 warring nations and concluded that both of them had just their own ideals, which happened to clash. So far, so good. Then, just a few seconds later when someone else makes the remark "but then, what is true justice?" they can only answer with "we are not good enough to make those kinds of decisions". Eeeh, What!? Another part was when someone was dying and seriously took 5 minutes or more just to breath the last breath, this while she was going on and on about someone she started to love in the most retarded way I have ever seen. Then, when she falls down and I was glad this was over, she stands up again and rambles on for ANOTHER 3 OR SO MINUTES. The Chopin bits felt like a bad attempt at edutainment and the game felt to me like the makers had to show the world "look, we like Chopin!". On top of that, the animation is horrid. Extremely horrid. Not Bethesda horrid, but it gets a very close second place. You know they cant do animation if their idle states are the exact same pose as the leonardo pose used to rig the characters.

What also annoys me is the way they overexpose their worlds. A great example of this is Tales of Symphonia. By the end of the game, you will have experienced everything the game world has to offer. In fact, you will have experienced so much and have gotten so much knowledge, it will feel the world does not have anything left anymore. I have seen quite some good fantasies and most of them had in common that they didnt want to throw everything at you. They did what was necessary, gave you a good taste of the world but they would always leave you with a sense of mystery about the parts of the world you did not know about. A good game example I feel is Zelda, The Wind Waker (not really an RPG, but what the heck). This game successfully made you feel that you were part of a bigger world, in which everything could happen; above AND below the sea. Yet, at the same time, the tale being told was complete. That is what is missing from most JRPGs however.

My last point I will make for now is the lack of tactics. At one point, turn based systems were incorporated thanks to what I feel is a more tactical approach to combat. That, and it was easy to prototype. Surely, with systems like the NES or the SNES, you could not expect the machine to handle complex tactical situations. Hell, I would even excuse the PSX. However, even when the PS2 hit, games were still not able to do much more than "abuse elemental weakness X" or "cancel attack Y". With consoles becoming stronger, I felt that the tactical element of JRPGs had regressed into "tactics for dummies". Thanks to easy prototyping, I felt that developers had grown lazy and spent too much resources on their games looking pretty than the game actually having substance.

I would happily admit that there are quite some good JRPGs, just as there are bad JRPGs. The problem is that most JRPGs I consider to be good are also the JRPGs that at least 10 years old or more; the last ones I consider to be worthy of my top 10 are those of the PSX era or even earlier. Frankly, during the PS2 era, I found them to grow stale, as if they were out of tricks. I have beaten a handful, but mostly because I had not much games back then. When my collection grew, the amount of unbeat JRPGs grew exponentially with it. By the end of the PS2 era, I had given up on them totally, asking myself whether these people knew what they were doing.
 

MadBlueWinnie

New member
Dec 5, 2009
143
0
0
The JRPG is a dying genre, much like adventure games back in the 90's.
But as Yahtzee put it, genres dont die they evolve. That is what is happening to the JRPG, it is going through an evolution stage. The once great is now cliched and over used. Turn based combat is not longer nessesary to involve strategy due to increasing technology. The character models are no longer considered cool (becuase these things change, much like fashion).

JRPG's will always have a place in most gamers hearts due to some great classics in the earlier decades, but due to recent releases alot of gamers are dissapointed by the results, and these things lead to "hate posts" more than you would think. Trust me I loved the Final Fantasy series from 3 to 10, but as soon as X-2 came out it just went down the drain.
Lost Odyssey wasnt great, but wasnt too bad. Its let down was its inability to customise characters (they wernt even given roles besides fighter or mage!), and the turn based combat didnt have the Time bar involved, which is poor form for turn based combat in todays world.
Tales of Vesperia was also good, but its cutscenes lacked HUGELY, which turned me off the story.

Im sure one day the JRPG will be back. I just think they should remake FF7 with next gen graphics and voice acting, but leave the gameplay and story in tact. That would sell like hotcakes!!!
 
Jan 23, 2009
2,334
0
41
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Like turn-based rts games.

edit; or like sim games. dont focus on the fact i mentioned turn based in my post lol.
okay. I was confused as hell there for a second.

Turn Based Real Time Strategy...That'd make the world explode.
The Total War series is Turn Based Real Time Strategy
*world explodes*

HOW THE FUCK DOES THAT WORK?
I guess you could line the edges of the continental plates with nukes and set em off all at once and hope the crust flies off into space.
I mean the games. The Total War series being Turn Based Real Time and stuff.
no really?

haha ok.

It's like in the FF games where you have a world map (In the TW series the world map looks like an actual map, and stuff works like a traditional Turn Based Strategy.)

Then when a battle occurs, like when you run into a random encounter in the FF games; the game changes mode to a real time strategy, where you directly control your army on the ground. There is no building or resources. Just the battle.

Go check it out. It amazingly awesome.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Like turn-based rts games.

edit; or like sim games. dont focus on the fact i mentioned turn based in my post lol.
okay. I was confused as hell there for a second.

Turn Based Real Time Strategy...That'd make the world explode.
The Total War series is Turn Based Real Time Strategy
*world explodes*

HOW THE FUCK DOES THAT WORK?
I guess you could line the edges of the continental plates with nukes and set em off all at once and hope the crust flies off into space.
I mean the games. The Total War series being Turn Based Real Time and stuff.
no really?

haha ok.

It's like in the FF games where you have a world map (In the TW series the world map looks like an actual map, and stuff works like a traditional Turn Based Strategy.)

Then when a battle occurs, like when you run into a random encounter in the FF games; the game changes mode to a real time strategy, where you directly control your army on the ground. There is no building or resources. Just the battle.

Go check it out. It amazingly awesome.
Sounds good, but the turn based part is choosing where to go on the map?
 
Jan 23, 2009
2,334
0
41
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Onyx Oblivion said:
Sneaklemming said:
Like turn-based rts games.

edit; or like sim games. dont focus on the fact i mentioned turn based in my post lol.
okay. I was confused as hell there for a second.

Turn Based Real Time Strategy...That'd make the world explode.
The Total War series is Turn Based Real Time Strategy
*world explodes*

HOW THE FUCK DOES THAT WORK?
I guess you could line the edges of the continental plates with nukes and set em off all at once and hope the crust flies off into space.
I mean the games. The Total War series being Turn Based Real Time and stuff.
no really?

haha ok.

It's like in the FF games where you have a world map (In the TW series the world map looks like an actual map, and stuff works like a traditional Turn Based Strategy.)

Then when a battle occurs, like when you run into a random encounter in the FF games; the game changes mode to a real time strategy, where you directly control your army on the ground. There is no building or resources. Just the battle.

Go check it out. It amazingly awesome.
Sounds good, but the turn based part is choosing where to go on the map?
Yeh, theres a litle more to it though. Think of it as Strategy vs Tactical
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
rapidfire21 said:
Lost Odyssey wasnt great, but wasnt too bad. Its let down was its inability to customise characters (they wernt even given roles besides fighter or mage!), and the turn based combat didnt have the Time bar involved, which is poor form for turn based combat in todays world.

Tales of Vesperia was also good, but its cutscenes lacked HUGELY, which turned me off the story.

Im sure one day the JRPG will be back. I just think they should remake FF7 with next gen graphics and voice acting, but leave the gameplay and story in tact. That would sell like hotcakes!!!
A bit of editing to divide your points. Lost Odyssey...yeah...the battle system wasn't great. It DID allow for customization, but with stats pre-set, you really couldn't do much. Take Kaim, he CAN cast spells, but he never should, because of low MP. What I loved was the way it told its story, it was unique. Heck, the story its told was actually fantastic. While a majority of the twists could be forseen, the way the game told you the story, and the backstory was fantastic. What game did this?


Tales of Vesperia, loved the combat system, thought the story was okay. The game's humorous moments kept me going. Like the whole sequence with the dress in Heliord. It did pick up a bit towards the end, to its credit.

and I hope they don't remake FF7, so that I can sell my copy for big bucks one day.
 

Dok Zombie

New member
Apr 24, 2008
784
0
0
I'm in sort of dangerous waters here, but here goes...

I don't like JRPG's for the same reason I don't like Manga or Anime; I just don't like Japanese culture.

I find it almost impossible to relate too, and I can never develop any sort of attachments to the characters at all.

(With the exception of Death Note, which was fucking pimp).
 

e2density

New member
Dec 25, 2009
1,283
0
0
No one is going to read this post since it will be on the 11th/12th page.

But think about this:
If you think these forums are bad, go to the Steam TF2 forums. I had 3000+ posts there. There are honestly only like 3 types of threads there:

QQ Threads asking Valve to "Fix the game", Threads saying "FUCK VALVE", and threads about "Hats."
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
e2density said:
No one is going to read this post since it will be on the 11th/12th page.

But think about this:
If you think these forums are bad, go to the Steam TF2 forums. I had 3000+ posts there. There are honestly only like 3 types of threads there:

QQ Threads asking Valve to "Fix the game", Threads saying "FUCK VALVE", and threads about "Hats."
Mix all the topics into one and save space: "Fuck fixing the hats Valve!"
 

squirrelman42

New member
Dec 13, 2007
263
0
0
I used to be a big fan of JRPGs but I haven't had much desire to play any of the new ones. I'm a weirdo who actually likes turn-based combat. Go go gadget FF tactics!
 

Terramax

New member
Jan 11, 2008
3,747
0
0
Monkeyman8 said:
Good story my arse. mountains of cliches piled on top of "go here kill that" does not make a good story. The only "good" stories in JRPGs are the ones that are least obtrusive (with a few exceptions) *goes back to playing star ocean*
Well perhaps if more people bought a Saturn and owned the incredible Panzer Dragoon Saga then NONE OF THIS WOULD'VE EVER HAPPENED! * leaves desk to go hit something *

stabnex said:
Blame Yahtzee. He's the one who started it.
No, people such as myself lost faith in the genre long before he showed up. In fact, the reason I found ZP and this site was because I ranted about JRPGs and I reminded someone of him (and was sent a link to this site).

stabnex said:
I for one don't play them much anymore because they take over 100 hours each and I work full time. But when I did have the free time I fucking loved them for their epic story telling and non-challenging turn-based combat system. Excellent to play when you've been awake for 40 hours or second-hand stoned.
Mine's the same story. I got tired grinding over again with every new JRPG. Only Panzer Dragoon Saga and Final Fantasy XII are games at the top of my head I can think of where the battles were involving and fun.

squirrelman42 said:
I used to be a big fan of JRPGs but I haven't had much desire to play any of the new ones. I'm a weirdo who actually likes turn-based combat. Go go gadget FF tactics!
Here, here! Although FFTA for the DS was a serious letdown. The AI wasn't any smarter, battles no more complex than previous instalments.
 

MadBlueWinnie

New member
Dec 5, 2009
143
0
0
Onyx Oblivion said:
rapidfire21 said:
Lost Odyssey wasnt great, but wasnt too bad. Its let down was its inability to customise characters (they wernt even given roles besides fighter or mage!), and the turn based combat didnt have the Time bar involved, which is poor form for turn based combat in todays world.

Tales of Vesperia was also good, but its cutscenes lacked HUGELY, which turned me off the story.

Im sure one day the JRPG will be back. I just think they should remake FF7 with next gen graphics and voice acting, but leave the gameplay and story in tact. That would sell like hotcakes!!!
A bit of editing to divide your points. Lost Odyssey...yeah...the battle system wasn't great. It DID allow for customization, but with stats pre-set, you really couldn't do much. Take Kaim, he CAN cast spells, but he never should, because of low MP. What I loved was the way it told its story, it was unique. Heck, the story its told was actually fantastic. While a majority of the twists could be forseen, the way the game told you the story, and the backstory was fantastic. What game did this?

YES AGREED. Hanna's Departure was probably the most touching moment of video gaming in the past decade, and it was only in text! Storytelling at its best and +1 for Lost Odyssey, but it does not help the fact that the combat system turned me off near the end. I have not finished the game yet, although nearing the end of disk 4.
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
0
0
I'm just gonna chip in my 2 cents here and say that the 'Tales of' series is my favorite of all games. With Symphonia being my favorite game of all time.

Nowadays everthing in a game is gonna have some cliches but it's how you work with and around them that counts and the Tales series has always had well-told and interesting story with really, really good characters. Plus the combat is addicting when you're stringing together combos against the enemy of the moment.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Awexsome said:
I'm just gonna chip in my 2 cents here and say that the 'Tales of' series is my favorite of all games. With Symphonia being my favorite game of all time.

Nowadays everthing in a game is gonna have some cliches but it's how you work with and around them that counts and the Tales series has always had well-told and interesting story with really, really good characters. Plus the combat is addicting when you're stringing together combos against the enemy of the moment.
Did you play the Symponia sequel? I was wondering if its worth my time.
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
0
0
Onyx Oblivion said:
Awexsome said:
I'm just gonna chip in my 2 cents here and say that the 'Tales of' series is my favorite of all games. With Symphonia being my favorite game of all time.

Nowadays everthing in a game is gonna have some cliches but it's how you work with and around them that counts and the Tales series has always had well-told and interesting story with really, really good characters. Plus the combat is addicting when you're stringing together combos against the enemy of the moment.
Did you play the Symponia sequel? I was wondering if its worth my time.
Na, haven't played the sequel. Though from what I've gathered from other people it's not as good.