Thief 4 speculations

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RavingPenguin

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Jan 20, 2009
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Tossth Esalad said:
RavingPenguin said:
Anyway, its another Theif. Of what I played of Deadly Shadows I really liked. I dont have any speculations as to what it is to be as I only just got to the hammer peoples temple in Deadly Shadows (it was about 5 years ago).
You're lucky... You never had to flashbomb zombies to death.
Nah, I managed to stumble across one. I accidently surprised it and after emptying my entire inventory trying to kill it, it killed me. Afterwards the game was promptly returned to Blockbuster. I probably should have tried again, but that was like the sixth time I had gone through that stupid temple, and I had gotten tired of retrying the same thing.
 

The Rogue Wolf

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Monkeyman8 said:
I understand getting rid of the undead (I mean what good is a thief if he's fighting something he can't back stab)....
Only you COULD backstab the undead. Haunts and Apparitions went down with a single blow. Zombies went down, but they'd get back up later (severed spine didn't bother them so much). I understand why some people didn't like the undead sections, but I personally adored them. (I wouldn't have made a video of the Shalebridge Cradle [http://www.youtube.com/watch?v=srDSPtKZhfk] otherwise. *shameless plug*)

What would I like to see in Thief 4? (No, I will NOT call it "Thi4f".)

- Large open-world areas with plenty of vertical spaces (I want the Thieves' Highway back, dammit)
- More consequences for actions (big hauls will increase guard patrols; being seen a lot will help City Watch figure out where you live; a high murder count will have nobles hire assassins to 'take you out')
- Better reputation gameplay (able to bribe shopkeepers, guards, etc.; no 'buddy-buddy with the Hammers/Pagans'; doing jobs gets you better information/leads on more difficult jobs)
- Burricks (I want burricks back, dammit)
- Multiple options for entry into targeted places (take the back door and risk being spotted; climb to the roof and risk falling; traipse through sewers into a dungeon and risk being eaten by undead)
- Money meaning something beyond buying gear and keeping score (plying contacts for info, bribery, etc.)
- One overarching, direct, easy-to-find primary mission chain that I can pursue in my own time and style

I suppose what I'm saying is that I want the classic Thief gameplay mixed with some of Oblivion's open-world antics. And burricks.

It'd be nice if we got to visit the bear fights, too.
 

Kraze

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Jul 8, 2009
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I played all 3 myself and could do without those ridiculous zombies where the whole level revolves around them. I do think that Thief 3 however had the perfect blend. The insane asylum is one of my favorite levels in gaming ever! then right after that you robbed the museum.
 

Tossth Esalad

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Jul 11, 2009
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I couldn't agree more with you The Rouge Wolf, exept on the whole burrick issue, but then again I don't like the zombies either.

And yeah, socializing with the gaurds at the bear fights would be awsome, although it would just be to pamper the old gamers (me being one of them).
 

Slash Dementia

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randommaster said:
From all the thought they put into unveiling Th4if, I expect misspelled attempts at leet-speak.

Honestly, Thaif?
That was just a really bad move. I read on their forum that they're most likely going to change that. Did you see those ugly shirts? If they just said "Thief 4" or "Thief," I'd buy one.
 

randommaster

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Slash Dementia said:
randommaster said:
From all the thought they put into unveiling Th4if, I expect misspelled attempts at leet-speak.

Honestly, Thaif?
That was just a really bad move. I read on their forum that they're most likely going to change that. Did you see those ugly shirts? If they just said "Thief 4" or "Thief," I'd buy one.
I'd stay the hell away from those shirts because I know too many people who would start warning me not to walk into stores because the owner would shoot me with lightning for stealing some arrows.