Cash-in is definitely harsh, but I can certainly see what you're getting at, the first two games have a bit more freedom and the levels are much more expansive. But when it comes to tone I think Thief 3 got things spot on, through the story, art design, lighting and sound.Andy Chalk said:That is the cash-in sequel.Korten12 said:Thief had a cash-in-sequel? I mean personally I have only played the third game but many say that they're all good.
To be fair, Thief 3 wasn't bad, I actually enjoyed it quite a bit, but it's very much like Deus Ex: Invisible War in that it's a decent game that suffers horribly when compared to the original. It was softened a bit, to accommodate both a less-die-hard audience and the technical limits of the Xbox, and the net result was good but not quite up to the standard of the first two games. It also had a silly title.
"Cash-in" is probably harsh, but it was definitely an attempt to modernize the game that didn't quite work out. I hope the new one does better.
And the Shalebridge Cradle is right up there with the absolute best that Thief 1 & 2 can manage. It's still the most atmospheric one-off level that I've ever played in any game. Criticisms of Deadly Shadows definitely valid but 'Robbing the Cradle' is superb.
I've found it fairly tricky to get it working on a modern PC (at least with the cutscenes working) but they are fantastic once you get the hang of things. Thief 3 is easier to grasp because the level design isn't quite so labyrinthine (and you can play in third person, shock horror), but there's a reason that the first two are more celebrated. First person works just fine, it makes things that bit more tense when you can't look around corners without breaking cover. It makes you listen to the stellar audio that bit harder so you can hear the guards coming.GZGoten said:isn't Thief a FPS (first person stealth)? Does it work well?
I've never played a Thief game should I get Thief Gold, I'm a huge fan of stealth games but not so much of FPP (first person perspective)