I thought the Mass Effect series used them pretty well. Rather than the usual "press X to not die", they were entirely optional opportunities to alter the way a particular event played out. Press X to save kitten, press Y to kick puppy, or don't press anything to ignore all fluffy animals and go about your business. Plus for the most part they were during conversations or short scenes next to a bit of action, rather than popping up in the middle of ridiculously long cut-scenes where you want to just wander off and make a cup of tea.Leviano said:QTE's haven't worked since Shenmue II, the only game ever to get them right.
Ultimately, QTEs face the same problem as every other option developers have - crap devs just see other people using them and throw them in with no regard for how and why others might have used them.