KingsGambit said:
Fantastic news and a step in the right direction. Now if only we could be rid of push-button takedowns as well we'd be back on the right track. Both of these are part of the "dumbing down" of games and I'm glad they were removed. The original games didn't have them, they didn't need them and nor does this one. I want to play the game myself, not push a button and have the game play itself on my behalf.
Eh, one-button takedowns are fine. The animations get repetitive after a while, but I think dispatching unaware enemies should be as simple as possible. My biggest complaint about the original Deus Ex was when I'd sneak up on a guard, crack him in the skull with a baton, and then he'd turn around and shoot me. Even with a maxed-out melee skill, there were only two guaranteed silent weapons; one was lethal, and the other one I never had enough batteries.
So I think the takedowns were one of the few ways Human Revolution was an improvement on the original. The challenge should be in sneaking up on the guard, not taking him/her out once you get within point-blank range.