Thief Ditches Quick Time Events After Negative Feedback

Nov 28, 2007
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BloodRed Pixel said:
only a not implemented QTE is a good QTE.

Once they where a desparate means to blance the lack of processing power with 'cintematic content'
now they are just obsolete, servicable at best. Fun? NO!

If you LIKE QTE you are not a gamer.
I'm not necessarily disagreeing with your sentiment, but that last sentence strikes me as being quite elitist.
 

CriticalMiss

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Jan 18, 2013
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rhizhim said:
step 5: kill the franchise while extracting the billions of dollars and blame it on the lack of experience of the developers
But developers can do no wrong. Pirates on the other hand...
 

RJ Dalton

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Aug 13, 2009
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ThreeName said:
Dear God, they heard us.

THEY HEARD US EVERYONE, IT'S WORKING
http://youtu.be/RcGx0oLXZZE

But there are still a few things that need to be removed for me to be truly willing to give it a chance. The presence of cutscenes that would require QTEs at all is something I find wrong. The only time Garret got involved in action was when somebody tricked him (like Constantine in Thief 1). All other times, he was quietly in the shadows, avoiding being seen.
 

Deshin

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Aug 31, 2010
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All this hate for QTEs is a bit much. Sure they have no place in every game ever but if you've got a game built around the concept of QTEs being a main mechanic then it's fine.

Examples! Resident Evil 5 = QTEs can go to hell vs Ninja Blade = QTEs being a main mechanic and being fun in its own regard.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Andy Chalk said:
I'd be happier about this change (and the others recently announced) if it wasn't being made three months before the damned thing is supposed to go out the door. If you're cutting fundamental design elements out of your game at this stage of development, I think you're in real trouble.
It seems like they made the game, realized it was nothing like Thief, and are hurrying to cut some stuff so fans aren't in full rebellion.
 

Action Jack

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Jun 30, 2010
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KingsGambit said:
Fantastic news and a step in the right direction. Now if only we could be rid of push-button takedowns as well we'd be back on the right track. Both of these are part of the "dumbing down" of games and I'm glad they were removed. The original games didn't have them, they didn't need them and nor does this one. I want to play the game myself, not push a button and have the game play itself on my behalf.
Eh, one-button takedowns are fine. The animations get repetitive after a while, but I think dispatching unaware enemies should be as simple as possible. My biggest complaint about the original Deus Ex was when I'd sneak up on a guard, crack him in the skull with a baton, and then he'd turn around and shoot me. Even with a maxed-out melee skill, there were only two guaranteed silent weapons; one was lethal, and the other one I never had enough batteries.

So I think the takedowns were one of the few ways Human Revolution was an improvement on the original. The challenge should be in sneaking up on the guard, not taking him/her out once you get within point-blank range.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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I remember the old days, when I thought QTEs were so cool in God of War and Resident Evil 4.
I was young and very very stupid.
 

Roofstone

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May 13, 2010
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Andy Chalk said:
I'd be happier about this change (and the others recently announced) if it wasn't being made three months before the damned thing is supposed to go out the door. If you're cutting fundamental design elements out of your game at this stage of development, I think you're in real trouble.
Doesn't say that they are removing them right now though. For all we know they removed them the day after E3, but nobody asked.

OT: Well uh, good for you! It is nice that some game developers listen! Looking forward to this game. ^^
 

gyroscopeboy

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Nov 27, 2010
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How do developers know what a QuickTimeEvent is, yet seemingly don't know that they are universally despised?