The whole point of the original Thief game was that it made the player feel like a clever bastard in a town full of chumps. "Must just be the wind" was part of that. Thw town guard monologuing like a supervillian with ADD and Tourettes syndrome was part of that. You only ever entered combat as a last-ditch effort to salvage a failed mission.
You certainly did not have a slow-motion bullet time combat system that turned you into the ultimate Assassin. What's next? A camera that zooms out to show off your character's awesome takedowns and finishing moves? Maybe an NPC support character prattling into your ear? How about a minigame where you put stuff in your house? I mean, if you're going to add bullet time and turn Garret into an expert killer, why stop there?
Sigh. At least it sounds like they did the darkness mechanic properly. Though I'm skeptical that it will be intuitively obvious which side of the room is "dark enough" at a glance. I mean, just look at those screenshots. I don't see any border, do you?
You certainly did not have a slow-motion bullet time combat system that turned you into the ultimate Assassin. What's next? A camera that zooms out to show off your character's awesome takedowns and finishing moves? Maybe an NPC support character prattling into your ear? How about a minigame where you put stuff in your house? I mean, if you're going to add bullet time and turn Garret into an expert killer, why stop there?
Sigh. At least it sounds like they did the darkness mechanic properly. Though I'm skeptical that it will be intuitively obvious which side of the room is "dark enough" at a glance. I mean, just look at those screenshots. I don't see any border, do you?