Thief Project Lead Says a New Game Needs New Combat

Nurb

Cynical bastard
Dec 9, 2008
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Thief will employ QTEs and bullet-time in combat sequences
It wasn't ment to have QTE's and bullet time! What have you done to one of my most loved IPs??

You Maniacs! You fucked it up! Ah, damn you! God damn you all to hell!
 

Two-A

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Aug 1, 2012
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I thought it was a stealth game? You aren't supposed to fight in a stealth game. You should try to add more features that add to the core mechanic instead of fragmenting the gameplay.

Really sad to see this go the way of Splinter Cell :/
 

nodlimax

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Feb 8, 2012
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http://www.youtube.com/watch?v=VDgVyxaxRIE

That guy doesn't seem to know the meaning of the word Thief. Of course it was very very bad to get into a sword fight in thief 1 and 2 because you weren't supposed to. But the mechanics worked just fine.

And seriously, QTE in a Thief game is simply stupid. I won't go for that. I hate QTEs in general and I especially don't want them in a Thief game.

That game should just be ignored. From what I've seen in the E3 videos it's just bad....
 

infohippie

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Oct 1, 2009
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The title of this article had me thinking "Oh no, what are they going to fuck up now?" but after reading through article I think this might actually be a good thing. Thief's combat, while avoided as much as possible, was nevertheless pretty clunky. So long as they stick to the idea that Garret is fighting to get away and he is not a master swordsman, a bit of combat improvement won't hurt. Of course, I plan to never see the new and improved combat system since I don't intend to get caught, but it is nice to know that it will be more feasible to fight your way out of trouble and run for cover when things don't go as planned.

However, this phrase - "How we used to play games ten years ago and how we play games today is different" - leaves me rather worried. It sounds like code for "Ten years ago, players had to think carefully and pay attention, but we've found that CoD players don't like being forced to think".
 

Hat Man

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Nov 18, 2009
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I thought having bad combat was the point in a stealth game. Only for emergencies and something to avoid.
 

CyberMachinist

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Oct 8, 2012
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Well there are ways to make the combat better in Thief, Adding QTE's and bullet-time isn't one of them.
Garrett wouldn't be much of a proper thief if he could reactively counter a guard like he was trained for these kind of adrenaline-laced combat situations.

Maybe something along the lines of using smoke-bombs or a wrist dart gun that shot sleeping darts at close range for situations like this, besides I thought the combat in the previous games kind of reflected Garrett's combat abilities.
 

KoudelkaMorgan

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Jul 31, 2009
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So, not having played Thief before, I have no reference. It sounded like it was pretty fun though.

But I have to assume that any changes made to the new game cannot possibly be as terrible as how they handled the combat in Tenchu Wii.

That right there was some of the worst combat in ANY game, and a downright insult to the previous Tenchu games. Even when it actually did the moves you were intending it was still no fun.

So as long as combat doesn't involve peeing in a guard's face and jumping out the nearest window, it still has hope of not taking the WORST combat in a stealth game award.
 

RJ Dalton

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Aug 13, 2009
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Yes, because as everyone knows, QTEs automatically make every game better.
*coughs up lung from sarcasm overload*
 

Seracen

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Sep 20, 2009
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I support the idea of making a revamped combat system to avoid the arcane and likely cumbersome mechanic as it would function today.

HOWEVER I highly doubt QTE's are the way to go. Furthermore, I'm loathe to accept some form of Assassin's Creed level combat, wherein I can feel more invincible than Batman whilst fighting hordes of enemies.

The game is called THEIF, not ASSASSIN, and should be proud to do its own thing.
 

Vaccine

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Feb 13, 2010
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Combat for a game that never revolved around combat to begin with?



Oh you game devs with your lingo and buzzwords.
 

NeutralDrow

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Mar 23, 2009
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I love how it appears the game dev and everyone in this thread are starting from exactly the same premise, and somehow reaching bewilderingly opposite conclusions.

Dev: "We're changing the system so you're not totally fucked if you're discovered. This system will still be designed to encourage running over killing."
Everyone else: "You're supposed to be totally fucked if you're discovered! You're supposed to run instead of kill things!"

Therefore, I have reached the conclusion that I'm missing something here.
 

EeviStev

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Mar 2, 2011
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NeutralDrow said:
Therefore, I have reached the conclusion that I'm missing something here.
QTE's are the source of all pain and suffering on this plane of existence?

The resentment felt by many of the triple-A industry bleeding all of gaming's generic features into beloved IP's that are loved so because of the lack of said features?

For me, it's the lack of imagination. I'm okay with the thinking behind the changes, but I would have much preferred them implemented to better suit Garret and the Thief series. Instead of "press X to run like a little *****", stick to providing a variety of tools and gadgets and leave it to the player to get themselves out of the shit.

But no, games these days have QTE's and bullet-time and by God SO WILL THIEF.
 

AngryPuppy

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Feb 18, 2010
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QTE and Bullet Time? Yeah, no thanks. The developer is just being cheap and lazy IMO. I have been dying for a new Thief game for years, but after Emo Garrett and now this? I think I'll pretend it isn't happening.

EeviStev said:
For me, it's the lack of imagination. I'm okay with the thinking behind the changes, but I would have much preferred them implemented to better suit Garret and the Thief series. Instead of "press X to run like a little *****", stick to providing a variety of tools and gadgets and leave it to the player to get themselves out of the shit.
^^^This
 

Mirrorknight

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Jul 23, 2009
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Oh freaking puke. So much for having the old thief back. Now, that being said, combat definitely could use a bit of an upgrade over the originals, but this is stupid. You know why the game was over when you had a bunch of guys on your butt? Because you're a goddamned thief! Fighting is the absolute last resort you take. Instead, you use your nifty gadgets like flash bombs and what not to get away! You don't fight a freaking squad of men. Quit making this Assassins Creed!
 

Scars Unseen

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May 7, 2009
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Old Thief: Avoid combat because the combat is hard, and you'll probably die.
New Thief: Avoid combat because the combat sucks, and you'll probably look for something better to play(like old Thief).

Well at least they're still trying to make us avoid combat.
 

DarkhoIlow

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Dec 31, 2009
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That was the whole point of the Thief games, to be able to use stealth throughout the whole game and use arrow/gadgets to keep yourself hidden. If detected by guards the chances of survival would be very minimal.

Hearing that they will put QTE and bullet time is very big concern for me that it will ruin the whole experience of what a Thief game is supposed to be.
 

1337mokro

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Dec 24, 2008
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But you decided to make a thief game.

Where the combat is a last resort. The combat is supposed to be clunky, unwieldy and difficult. If you fuck up and get a number of guards chasing you there will be hell to pay, you will be forced to fight a tough fight or hide.

I don't want Thief 4 to appeal to fratboys it's what fucked up Bioshock Infinite. It is what will fuck up the Thief reboot.

Though if they actually did well and focused on crippling blows and stun weapons it might work.

A guard is chasing you? Not anymore! Why you ask? Because he took an arrow to the knee!

However we will have to wait and see, as far as I could tell up till now I am not that impressed. I was even fucking livid after seeing that horrible demo playthrough.