Things about skyrim that worry you?

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duchaked

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Dec 25, 2008
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well they say they took a few things from Fallout 3 which I loved so...I guess since I couldn't really get into Oblivion (trying again!) hopefully nothing...not specific...yeah I'll just not worry about it :/ I just hope I have time to game
 

Hawgh

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Dec 24, 2007
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They haven't conclusively stated that there's finally an animation for diagonal movement.
 

Sewer Rat

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Sep 14, 2008
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The only thing I'm worried about is Bethesda's track record for buggy games.
Because of this, I'm going to wait 2 months or so for a few good patches to get released and (hopefully) the first stages of the unofficial patch. Any problems that arise can easily be fixed with mods in most cases, for example the UI has always been kind of shit in Bethesda games, why do you think one of the most popular mods for each game they release is the Darnified UI mod? Definitely cleans up the whole experience and the smaller less intrusive bars make it alot more immersive to me. Must say, I recently installed a HUD mod for Oblivion that actually tried to mimic Skyrim's Hud as it appears in screenshots, and must say, from experience, I do not like it. So I will definitely be installing Darnified as soon as it becomes available. As for those of you who buy it on console... I pity you, you will never know the joys and the frustration modding can bring...
 

ultrachicken

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Dec 22, 2009
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Windexglow said:
Graphics are really, really bad. This is a AAA studio making a massive game. How does it still look like crap? There is no excuse. This is not a small studio.

Console made in mind. Oblivion was this. Fallout3 even more. And I do not have the patience to play any big-name console titles anymore. I got half way through Mass Effect 2 - hating every bit of it.

Combat looks boring. From the 30 minute video (skipped about), it didn't look interesting. It looks like all I'll be doing is spamming a button and occasionally another. Why must combat (such a major part of the game) always be so damn boring?

Regenerating life. Oh boy, an incentive to running and hiding than attacking again. Just implement cover based sword fighting, Bethesda.


I'll buy skyrim in a year or so after the community has fixed it, until than I really don't care about it.
Are you really going to get so worked up over graphics when the game is still incredibly beautiful? Sure, the textures aren't as great as one would like, but the vistas more than make up for it.

If you played a non-healer in previous elder scrolls games, what did you do after taking a hit in a fight? You either spammed a healing spell or waited one hour. That is not fun. The regenerating health is slow enough that you can't rely on it in combat at all, but fast enough that outside of combat you don't have to kick your immersion in the crotch by waiting and you don't have to mash the cast button.
 

Yokai

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Oct 31, 2008
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Nothing. Sorry, I can't be prematurely pessimistic when I haven't been this excited for a game since the Orange Box. I will play it, and I will greatly enjoy it. I'm certain of it, and no amount of complaining will change that.
 

skywolfblue

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Jul 17, 2011
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Windexglow said:
Regenerating life. Oh boy, an incentive to running and hiding than attacking again. Just implement cover based sword fighting, Bethesda.
Ok, I have to admit, that made me giggle.
 

Clive Howlitzer

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Jan 27, 2011
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It still isn't out yet and I am worried the world might end before it does just to prevent its awesomeness from being unleashed.
 

PinochetIsMyBro

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Aug 21, 2010
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"The Elder Scrolls 5 ? Skyrim: Bethesda follows Bioware?s lead in RPG romance"
http://www.gamebandits.com/news/the-elder-scrolls-5-skyrim-bethesda-follows-biowares-lead-in-rpg-romance-07211/

Like most things Bethesda tries to do, this will be utterly awesome or completely terrifying and wrong...
 

Red Bomb

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Nov 25, 2009
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Only thing about the gameplay that makes me go "oh I was really hopeing they would change that" is how slow you move when you have your shield up. It's irritating and there is no need for it. Also I fear that the sword/shield combo will be slow and clunky like Oblivion - you know like how it would take about a second or so for the character to realise he needs to lower his shield and raise his swod AT THE SAME TIME!?

But I do realise these are trivial matters that can and will be overlooked by myself. All in all, I haven't been this excited abotu a game in a very long time.
 

Krantos

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Jun 30, 2009
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I'm concerned about inventory and the materials you need for crafting.

Specifically, I'm afraid of having to haul around everything in order to make weapons and armor. Say I have enough leather, etc, but need iron. Do I have to cart everything with me until I find enough iron to make a sword?

I know there will probably be houses I can buy with storage, but what about before that? Is there a place I can pay to store my junk, like in a tavern or something?

It was tolerable in Oblivion and Morrowind, since the only crafting materials you needed to collect were plants and such. Now there are two additional crafting skills and I'm sure iron and leather weighs more than flowers.
 

SFMB

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May 13, 2009
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I'm afraid, that the controls are too simplified, so on PC right mouse button jumps, uses things and fights, just like on consoles.
 

Krantos

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ultrachicken said:
Windexglow said:
If you played a non-healer in previous elder scrolls games, what did you do after taking a hit in a fight? You either spammed a healing spell or waited one hour. That is not fun. The regenerating health is slow enough that you can't rely on it in combat at all, but fast enough that outside of combat you don't have to kick your immersion in the crotch by waiting and you don't have to mash the cast button.
This^

When I first heard about the regenerating health I ran to get my torch and pitchfork. Then I thought about it a bit and realized it might actually not be that bad. I would prefer something a little more tactile, like using bandages or something, but overall it might be an improvement over Oblivion and isn't likely to be any worse.

It's basically the same reaction I had when I learned they were removing stats. At first I cried foul, until I thought about and realized the stats in Oblivion were pretty weak (really and honestly, once they changed the combat away from the to-hit mechanic half of them were worthless) and the new perk system was considerably better, in theory.
 

Mycroft Holmes

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Sep 26, 2011
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The fact that its made by the same developer as Oblivion and Fallout3.

I've already pre-ordered it because I'm certain I will enjoy it regardless; it's simply disappointing to see a game that is very close to greatness fall short. Oblivion's NPC leveling system was awful: Bandits in daedric armor, enemies that take forever to kill, cougars that were more dangerous than demons. And Fallout 3 threw away one of the most amazing leveling systems ever conceived of for absolutely no reason whatsoever. My marksman had 1 perception, because perception did basically nothing. In fact none of the attributes really did anything except intelligence, strength and agility.

And another problem both of them faced was that it was insanely easy to max out everything, making your character some kind of ubermensch that entirely took me out of the roleplaying aspects of the games. What character did you play in oblivion? You played the exact same kind of character everyone else played. The warrior/mage/archer/thief who was the leader of every single guild in the land. You never alter how you play the game, your experience never really changes unless you mod it. It's not like Fallout 2, where making a new character will drastically change how you experience the game with a witty charismatic pacifist, or a insanely buff but half retarded guy. Hell its not even like Mass Effect 2, where you literally all play as the same dude or dudette, but playing as a vanguard makes the gameplay hugely different from playing as an adept.

But that variety of play and replayability is lacking from all the Bethesda games I've played thus far. I hope that things will be different for skyrim, but I'm not particularly optimistic.
 

Gaiseric

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Sep 21, 2008
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The thing I'm most worried about is how stable and how many bugs and glitches will be present.
 

Sparrow

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Feb 22, 2009
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The storyline and the dialogue. Bethesda aren't exactly known for their prowess in either area. Either way the gameplay should be solid and they've supposedly fixed the crappy voice acting, so good times!
 

Takolin

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Aug 21, 2011
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ultrachicken said:
If you played a non-healer in previous elder scrolls games, what did you do after taking a hit in a fight? You either spammed a healing spell or waited one hour. That is not fun. The regenerating health is slow enough that you can't rely on it in combat at all, but fast enough that outside of combat you don't have to kick your immersion in the crotch by waiting and you don't have to mash the cast button.
There were other options besides healing spells or waiting.

You could gob a potion. Make a custom spell that absorbed health while dealing damage. You could enchant a weapon that absorbed health. Or you could avoid taking damage with a 100% chameleon set or gear that absorbed/reflected/resisted magic and/or melee hits.
 

Candidus

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Dec 17, 2009
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I'm concerned about the engine. Supposedly, it's just a somewhat polished Fallout 3 engine- which was shit, in my view. However, the notion that it's just a tuned FO3 job runs counter to the game's advertisement on Steam, which explicitly states it's a new engine.

It all depends on how Bathesda interpret the word "new", and I'm cautious of them because a developer is likely to be pretty generous toward itself. One new bell or whistle, one squashed bug or crash does not a *new* engine make.
 

QPCloudy

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Oct 20, 2011
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I'm actually worried about it not being as wide open as its predecessors. I mean, I know it's supposed to be, and that what TES games are, but there's this little worry bug that just won't leave me alone. I'm praying I'm wrong. We'll find out in 8 days!