I would be fine with quest arrows for things your character definitely knows. Like, returning to a person you met, returning to a place you have been. But not places or people you dont know where they are. Too many quests you just magically are able to find things no one else can for no reason.trunkage said:Agree on this except the discussion your having with others on the thread about Fast Travel and Quest Markers.Saelune said:So...you want Bioware to make it?
I actually think solving the mystery of the Dwemer would be good for the big expansion of the next TES. Not the main quest, but like, the Dragonborn/Shivering Isle expansion and maybe allow Dwemer as a new race in TESVII...in like 10+ years from now
Anyways, most of what I want is stuff from Morrowind, but expanded.
More option variety. Weapons, spells, etc. I want more magic not less. Oblivion had less magic than Morrowind, Skyrim has less than Oblivion.
No fast travel, and no compass. I like exploring, but Oblivion and Skyrim are less fun to explore in. Teleporation magic, caravaners, boats, and uh, horses that matter. Hell, make horses/mounts better. I never bother with them, maybe give them storage and stuff, so its more worth it to use them, and let companions mount up, on their horse or yours.
Everything Skyrim had that was good. STOP REMOVING COOL STUFF! Thats a general piece of advice for any sequel though.
Hair/Cosmetic styling. I hate being stuck with markings and hair from the start till end. Just have a barber in big towns that can change your hair and stuff.
More non-adventuring things to do. I'd love being able to make a trader character, but with the stationary nature of Morrowind, and the leveled but boring store lists of later, its never -really- viable.
Oh and less reliance on leveled lists. Finding out whats in everywhere, even traders, was alot of fun in Morrowind, even if its all stuck as is otherwise.
I'm having a small issue with Divinity OS2 where you are asked to talk to someone and there are too many people with similar names around. They have outlines for frienly, neutral and enemy NPCs that you can turn on and off. Maybe do another one so making finding people easier. If your going to have quest markers, maybe have the marker only go to the dungeon. If not, use sensible landmarks not turn left at specific tree that looks like all the other trees.
What was great about Morrowind is it alien feel. Stop going to Cyrodil and Skyrim that are set in human tropes. Get out and about more. Make it in the Black Marsh but make it unpredicatble. Being forced to leviatate in the mushroom buildings becuase Telvanni dont even consider the average citizen worthwhile to think about is great. Also, why didnt we get to do stuff with Vivec when he died and the meteor crashed. That would have been exciting. Instead, we had to go find some dragons.
What was great about Daggerfall was the expansive dungeons. Blackreach in Skyrim is similar. More of that. It's the only game with a decent main quest and had different endings (even though they retconned it to make sense.)
What was great about Oblivion was the guild quests. Some were good in Skyrim. More of that. I like the idea of citizens just doing their own thing but I dont think they've pulled it off. Also, going to other planes was great (at least once, 60, not so much)
I really like the ability to accientally fulfill on a quest and when an NPC asked you to do it you can automatically finish it as in Skyrim
I'm not talking about the writing of quests. I'm talking about the writers having to write directions to get to a place for every single quest. It takes up staff and time which could be better spent writing more quests or polishing existing ones.Saelune said:Have you played Morrowind? Some creative directions I think.Arnoxthe1 said:Writing technical directions isn't exactly an endeavor that pushes your creative skills.Saelune said:But then you stumble onto some different cool place!
Better things to do? Better than their job in a creative field?
As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.
There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.
Except they barely write quests anymore anyways.Arnoxthe1 said:I'm not talking about the writing of quests. I'm talking about the writers having to write directions to get to a place for every single quest. It takes up staff and time which could be better spent writing more quests or polishing existing ones.Saelune said:Have you played Morrowind? Some creative directions I think.Arnoxthe1 said:Writing technical directions isn't exactly an endeavor that pushes your creative skills.Saelune said:But then you stumble onto some different cool place!
Better things to do? Better than their job in a creative field?
As to stumbling onto places, if you want THAT, just pick a direction and run. You'll find something.
There is no wonder in being told literally above your head exactly what you're 'stumbling' onto.
As to the compass, we've been over this. You can just disable it all.
Oh and BTW, the silt strider only took you to the main cities in Morrowind as well, and there was a caravan outside every city in Skyrim as well.
True but there's also a Clairvoyance spell that's super easy to get, super quick to get, super cheap, and anybody can cast it. The spell will point you to wherever your current quest objective is. Alternatively, making all quests inactive will make it point you to wherever you set your custom map marker. Yeah, it's not the PERFECT solution but only because you have to buy it first. So just buy the spell, disable the compass, and you'll be good to go.Saelune said:Disabling it doesnt make the game account for you not using it! The game is designed to be used with quest arrows and the compass and it is not as good because of it.
Silt Strider took you to all sorts of places. Though there was also more than 6 places to go to. And there was some actual planning. Not every Silt Strider took you to every place. And you had to keep using it to get around. You dont just unlock Suran on your map then fast travel whenever you want.
The Skyrim caravan is very much vestigial.
But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.Arnoxthe1 said:True but there's also a Clairvoyance spell that's super easy to get, super quick to get, super cheap, and anybody can cast it. The spell will point you to wherever your current quest objective is. Alternatively, making all quests inactive will make it point you to wherever you set your custom map marker. Yeah, it's not the PERFECT solution but only because you have to buy it first. So just buy the spell, disable the compass, and you'll be good to go.Saelune said:Disabling it doesnt make the game account for you not using it! The game is designed to be used with quest arrows and the compass and it is not as good because of it.
Silt Strider took you to all sorts of places. Though there was also more than 6 places to go to. And there was some actual planning. Not every Silt Strider took you to every place. And you had to keep using it to get around. You dont just unlock Suran on your map then fast travel whenever you want.
The Skyrim caravan is very much vestigial.
Having to spend all that extra cash for the extra trips you'd need to get to a far off place was also a pain in the ass and could be pretty needlessly confusing to new players. The extra needed trips didn't add anything to the game except be another gold sink. Also, Skyrim has just as many, if not more large towns than Morrowind, although it is true that the carriage doesn't go to all of them at all. Only the 5 major ones for each point in the map. (Although you can get a ton more unlocked if you have Hearthfire and a house.) And even then, you could argue that's better because now you still need to walk to get to wherever you need to be.
It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.Saelune said:But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.
As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.
Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.
Skyrim still has stats. Just not as many.Souplex said:I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.
This is actually one of the few things I prefer Skyrim over. I mean, I hope by default you can unlock all perks, but I like never feeling like I might have messed up my character. Rather though, I wish leveling a skill gave you perks JUST for that skill, and by the time you max it, you will have all that skill's perks.Souplex said:I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.
Id rather use in-world features than what would be considered meta-gaming by tabletop standards.Arnoxthe1 said:It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.Saelune said:But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.
As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.
Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.
And the silt strider can only take you to 9 places in total.
Skyrim still has stats. Just not as many.Souplex said:I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.
I don't have a problem with the silt striders only going 9 places in total but you were complaining that there wasn't paid fast travel in Oblivion and Skyrim going to all the towns in the game instead of just some of them. And seriously, I really think you're nitpicking Skyrim's fast travel system at this point anyway.Saelune said:And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.
I did not say that. I just dont like the meta-fast travel that Oblivion and Skyrim have, period.Arnoxthe1 said:I don't have a problem with the silt striders only going 9 places in total but you were complaining that there wasn't paid fast travel in Oblivion and Skyrim going to all the towns in the game instead of just some of them. And seriously, I really think you're nitpicking Skyrim's fast travel system at this point anyway.Saelune said:And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.
Honestly, in all the time that I played Oblivion and Skyrim, I couldn't bring myself to buy a horse for this exact reason. It never mattered because if I wanted to, I could just fast travel where ever I liked. So what was the point? Why bother putting horses in as a faster form of travel if you were going to implement a fast travel system anyways?Saelune said:Id rather use in-world features than what would be considered meta-gaming by tabletop standards.Arnoxthe1 said:It's not that big a deal really. Either you're casting a spell to see where you need to go or you're looking at your journal trying to find out where you need to go, but with the added fun of trying to decipher sometimes what the directions that were written down by some random bored writer really mean. Yeah, I'll take the Clairvoyance way, thank you. I'm DEFINITELY all for role-playing, but I don't like my time wasted on meaningless activities in-game.Saelune said:But thats atleast a magic spell...a magic spell that is rather pointless in Skyrim. Id rather they just make the game better than me have to tie my hands behind my back.
As opposed to what? Only thing I spend gold on in Skyrim is houses. I wish I felt a need to spend gold more.
Forget large towns, what about small ones? Rorikstead only exists to be dragon fodder and that one quest with the Alik'r. In Skyrim and Oblivion, small settlements are just there for a small quest or two, thats it. Even Ald Velothi was more relevant than any of them.
And the silt strider can only take you to 9 places in total.
Skyrim still has stats. Just not as many.Souplex said:I'd like the return of stats. Perks taking the place of stats is clunky.
I'd like to be able to use an axe, shield, and spells without having to juggle the quick select menu.
And so what if silt striders take you to only 9 places? There is boats, teleporation magic, and...walking. And ya know, it would make horses not useless.
Honestly, I'm not sure how I feel about this. On the one hand, I have good, if not flawed memories of the Gothic games. On the other hand, I can't stand the Risen games. And I haven't played Elex yet, so I have no opinion on that.Blood Brain Barrier said:#1: Make it more like Piranha Bytes games.
#2: Make it more like Piranha Bytes games.
#3: ...
You get the picture.
Weird. All their games are pretty much the same. Ie - way better than Bethesda games.cjspyres said:Honestly, I'm not sure how I feel about this. On the one hand, I have good, if not flawed memories of the Gothic games. On the other hand, I can't stand the Risen games. And I haven't played Elex yet, so I have no opinion on that.Blood Brain Barrier said:#1: Make it more like Piranha Bytes games.
#2: Make it more like Piranha Bytes games.
#3: ...
You get the picture.